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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-09 20:53:43 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-09 20:53:43 +0100
commit1de75b67ef0def180bfec41ef672974cf0e286bc (patch)
tree3a64426c18fa76981c07d0d88ab22953aa83e6f4 /core/src/ch/asynk/rustanddust/game
parent8426a0e8b89e02e9358a2a3c95aaee7de598191b (diff)
downloadRustAndDust-1de75b67ef0def180bfec41ef672974cf0e286bc.zip
RustAndDust-1de75b67ef0def180bfec41ef672974cf0e286bc.tar.gz
UnitDock: adapt scale to screen height
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/UnitDock.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
index d9acb8d..41388ec 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
@@ -20,7 +20,7 @@ import ch.asynk.rustanddust.ui.Position;
public class UnitDock extends Bg implements Animation
{
- private static final float SCALE = 0.4f;
+ private static float SCALE = 1.0f;
private static final float STEP = 5f;
private static final float BOUNCE_SPEED = 5;
private static final float SCISSORS_BOTTOM = 50f;
@@ -58,6 +58,7 @@ public class UnitDock extends Bg implements Animation
this.visible = false;
this.dx = 0f;
this.dy = 0f;
+ SCALE = Math.max((Gdx.graphics.getHeight() * 0.0005f), 0.4f);
}
@Override