Age | Commit message (Expand) | Author | Files | Lines |
2016-01-09 | Tile: add constructor param int capacity (of the stack) | Jérémy Zurcher | 2 | -3/+5 |
2016-01-09 | Tile: stack is private and is an ArrayListIt | Jérémy Zurcher | 1 | -1/+1 |
2016-01-09 | while, for, if codding style | Jérémy Zurcher | 3 | -3/+3 |
2016-01-09 | StateBreak: remove useless import statement | Jérémy Zurcher | 1 | -1/+0 |
2016-01-09 | use ArrayListIt | Jérémy Zurcher | 2 | -5/+5 |
2016-01-07 | Config: add fxStrings | Jérémy Zurcher | 2 | -5/+5 |
2016-01-06 | Option menus: repalce VSPACING with LABEL_PADDING | Jérémy Zurcher | 1 | -14/+13 |
2016-01-06 | Ctrl: do not process null Hex | Jérémy Zurcher | 1 | -1/+1 |
2016-01-05 | Ctrl: check if Player can do something after each action and at turn start | Jérémy Zurcher | 1 | -1/+8 |
2016-01-05 | Player: add boolean canDoSomething() | Jérémy Zurcher | 1 | -0/+11 |
2016-01-04 | StateMove: fix checkExit(Hex) usage, and path building | Jérémy Zurcher | 1 | -15/+20 |
2016-01-04 | PathBuilder: replace setExit(Orientation) with chooseExit(Orientation) | Jérémy Zurcher | 2 | -5/+3 |
2016-01-04 | StateMove: split checkExit() -> inplace | from hex | Jérémy Zurcher | 1 | -5/+14 |
2016-01-04 | OptionsPanel: fix quit battle | Jérémy Zurcher | 1 | -0/+1 |
2016-01-04 | StateBreak: use chooseShortest() | Jérémy Zurcher | 2 | -6/+6 |
2016-01-04 | PathBuilder: choosePath() -p chooseBest() | Jérémy Zurcher | 2 | -2/+2 |
2016-01-04 | OptionsPanel: quick closing | Jérémy Zurcher | 1 | -0/+5 |
2016-01-04 | Map: fix call getDefense( defender.tile ) | Jérémy Zurcher | 1 | -1/+1 |
2016-01-04 | PathBuilder: impove error msgs | Jérémy Zurcher | 2 | -2/+2 |
2016-01-04 | UnitDock: replace selected red border with light grey Bg | Jérémy Zurcher | 2 | -7/+5 |
2015-12-31 | Options: remove 'Automatic Path' option | Jérémy Zurcher | 1 | -3/+0 |
2015-12-30 | OptionsPanel: fix missing padding | Jérémy Zurcher | 1 | -4/+4 |
2015-12-30 | OptionsPanel: add Automatic Path | Jérémy Zurcher | 2 | -5/+63 |
2015-12-30 | Config: add autoPath = true | Jérémy Zurcher | 2 | -1/+3 |
2015-12-30 | PathBuilder: toggleCtrlTile add boolean quick parameter | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | Config: graphics default to CHITS | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | Factory: use turret assets when available | Jérémy Zurcher | 1 | -1/+15 |
2015-12-29 | Map0Hex: remove unused import | Jérémy Zurcher | 1 | -2/+0 |
2015-12-29 | TankFireAnimation: aim before shooting | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | HeadedPawn: has a chit, a body and a turret that can aim | Jérémy Zurcher | 2 | -13/+26 |
2015-12-29 | Unit: enable ace overlay if needed | Jérémy Zurcher | 1 | -0/+1 |
2015-12-28 | Config: set TANKS as default | Jérémy Zurcher | 1 | -1/+1 |
2015-12-28 | update FIXME | Jérémy Zurcher | 1 | -1/+1 |
2015-12-28 | Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the... | Jérémy Zurcher | 6 | -47/+13 |
2015-12-28 | Command: remove space | Jérémy Zurcher | 1 | -1/+1 |
2015-12-28 | Army: add overlay which is hex overlay index | Jérémy Zurcher | 2 | -12/+16 |
2015-12-26 | game:HexSet -> engine:TileSet | Jérémy Zurcher | 3 | -35/+6 |
2015-12-26 | StateWithdraw: add debug error if many paths | Jérémy Zurcher | 1 | -0/+4 |
2015-12-26 | States*: remove uselss empty lines in imports | Jérémy Zurcher | 5 | -6/+0 |
2015-12-26 | StateRotate: hide move assists on enter if option is off | Jérémy Zurcher | 1 | -0/+2 |
2015-12-24 | Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile) | Jérémy Zurcher | 1 | -2/+2 |
2015-12-24 | battles: add Battle00 | Jérémy Zurcher | 3 | -1/+124 |
2015-12-24 | Hex: simplify blockLineOfSightFrom(Tile) | Jérémy Zurcher | 1 | -4/+1 |
2015-12-24 | State: replace touchUp() and touchDown() with touch(Hex) | Jérémy Zurcher | 13 | -150/+61 |
2015-12-24 | States: do not use downHex or upHex out of touchDown() and touchUp() | Jérémy Zurcher | 2 | -5/+5 |
2015-12-24 | ObjectiveSet: respond to isObjectiveFor() taking peristence into account | Jérémy Zurcher | 1 | -4/+1 |
2015-12-23 | StateRotate: fix bug when in HQ activation, start rotate, but do not complete it | Jérémy Zurcher | 1 | -1/+4 |
2015-12-23 | BattleTest: be a test battle again | Jérémy Zurcher | 1 | -47/+55 |
2015-12-23 | game.Factory -> Factory | Jérémy Zurcher | 5 | -9/+6 |
2015-12-21 | Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ... | Jérémy Zurcher | 1 | -2/+6 |