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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-29 07:53:28 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-29 07:53:28 +0100
commitb49dd88171a0f17b683b10bfc8f86c199ef21c57 (patch)
treeaac9b52c6bc24e38705de126d81126f4507828e8 /core/src/ch/asynk/rustanddust/game
parent99f74fefd00c38a815316ed6ec2c84144a1e91ff (diff)
downloadRustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.zip
RustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.tar.gz
HeadedPawn: has a chit, a body and a turret that can aim
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Factory.java30
-rw-r--r--core/src/ch/asynk/rustanddust/game/Unit.java9
2 files changed, 26 insertions, 13 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java
index d65edd9..fbcd658 100644
--- a/core/src/ch/asynk/rustanddust/game/Factory.java
+++ b/core/src/ch/asynk/rustanddust/game/Factory.java
@@ -161,17 +161,12 @@ public class Factory implements Board.TileBuilder, Disposable
return u;
}
- private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body)
+ private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit)
{
- return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(body), getHead(army, body), unitOverlaysAtlas);
+ return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas);
}
- private AtlasRegion getUnitRegion(String s)
- {
- return unitsAtlas.findRegion(s);
- }
-
- private AtlasRegion getHead(Army army, String body)
+ private AtlasRegion getBody(Army army, String chit)
{
String head = null;
switch(game.config.graphics) {
@@ -179,12 +174,29 @@ public class Factory implements Board.TileBuilder, Disposable
head = ((army == Army.US) ? "us-head" : "ge-head");
break;
case TANKS:
- head = body + "-head";
+ head = chit + "-head";
break;
}
return getUnitRegion(head);
}
+ private AtlasRegion getTurret(Army army, String chit)
+ {
+ String turret = null;
+ switch(game.config.graphics) {
+ case CHITS:
+ break;
+ case TANKS:
+ break;
+ }
+ return getUnitRegion(turret);
+ }
+
+ private AtlasRegion getUnitRegion(String s)
+ {
+ return ((s == null) ? null : unitsAtlas.findRegion(s));
+ }
+
public Hex getNewTile(float x, float y, int col, int row, boolean offmap)
{
Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas, Army.NONE);
diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java
index 0027a18..a006fb9 100644
--- a/core/src/ch/asynk/rustanddust/game/Unit.java
+++ b/core/src/ch/asynk/rustanddust/game/Unit.java
@@ -64,9 +64,9 @@ public class Unit extends HeadedPawn
private boolean hasMoved;
private boolean hasFired;
- protected Unit(Army army, AtlasRegion body, AtlasRegion head, TextureAtlas overlays)
+ protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)
{
- super(army, body, head, overlays);
+ super(army, chit, body, turret, overlays);
hq = false;
ace = false;
@@ -90,9 +90,10 @@ public class Unit extends HeadedPawn
this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")";
}
- public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, AtlasRegion body, AtlasRegion head, TextureAtlas overlays)
+ public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints,
+ AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)
{
- this(army, body, head, overlays);
+ this(army, chit, body, turret, overlays);
this.hq = hq;
this.ace = ace;
this.rng = range;