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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-29 07:53:28 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-29 07:53:28 +0100 | 
| commit | b49dd88171a0f17b683b10bfc8f86c199ef21c57 (patch) | |
| tree | aac9b52c6bc24e38705de126d81126f4507828e8 /core/src/ch/asynk/rustanddust/game | |
| parent | 99f74fefd00c38a815316ed6ec2c84144a1e91ff (diff) | |
| download | RustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.zip RustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.tar.gz  | |
HeadedPawn: has a chit, a body and a turret that can aim
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Factory.java | 30 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Unit.java | 9 | 
2 files changed, 26 insertions, 13 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java index d65edd9..fbcd658 100644 --- a/core/src/ch/asynk/rustanddust/game/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/Factory.java @@ -161,17 +161,12 @@ public class Factory implements Board.TileBuilder, Disposable          return u;      } -    private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body) +    private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit)      { -        return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(body), getHead(army, body), unitOverlaysAtlas); +        return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas);      } -    private AtlasRegion getUnitRegion(String s) -    { -        return unitsAtlas.findRegion(s); -    } - -    private AtlasRegion getHead(Army army, String body) +    private AtlasRegion getBody(Army army, String chit)      {          String head = null;          switch(game.config.graphics) { @@ -179,12 +174,29 @@ public class Factory implements Board.TileBuilder, Disposable                  head = ((army == Army.US) ? "us-head" : "ge-head");                  break;              case TANKS: -                head = body + "-head"; +                head = chit + "-head";                  break;          }          return getUnitRegion(head);      } +    private AtlasRegion getTurret(Army army, String chit) +    { +        String turret = null; +        switch(game.config.graphics) { +            case CHITS: +                break; +            case TANKS: +                break; +        } +        return getUnitRegion(turret); +    } + +    private AtlasRegion getUnitRegion(String s) +    { +        return ((s == null) ? null : unitsAtlas.findRegion(s)); +    } +      public Hex getNewTile(float x, float y, int col, int row, boolean offmap)      {          Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas, Army.NONE); diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index 0027a18..a006fb9 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -64,9 +64,9 @@ public class Unit extends HeadedPawn      private boolean hasMoved;      private boolean hasFired; -    protected Unit(Army army, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) +    protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)      { -        super(army, body, head, overlays); +        super(army, chit, body, turret, overlays);          hq = false;          ace = false; @@ -90,9 +90,10 @@ public class Unit extends HeadedPawn              this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")";      } -    public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) +    public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, +            AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)      { -        this(army, body, head, overlays); +        this(army, chit, body, turret, overlays);          this.hq = hq;          this.ace = ace;          this.rng = range;  | 
