Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2015-11-09 | UnitDock: adapt scale to screen height | Jérémy Zurcher | 1 | -1/+2 |
2015-11-06 | UnitDock: avoid silly yoyo bouncing | Jérémy Zurcher | 1 | -6/+9 |
2015-11-06 | UnitDock: smooth vertical adjustment | Jérémy Zurcher | 1 | -4/+9 |
2015-11-06 | GameScreen -> UnitDock: add drag and implement vertical slide of units | Jérémy Zurcher | 4 | -1/+37 |
2015-11-05 | UnitDock: factorise matrix and scale computation | Jérémy Zurcher | 1 | -8/+6 |
2015-11-05 | UnitDock: add glScissors | Jérémy Zurcher | 1 | -0/+16 |
2015-11-05 | Hex: add DEPRESSION TerrainType | Jérémy Zurcher | 2 | -1/+7 |
2015-11-05 | Map: add comment for special AT_GUN -> no AP spent case | Jérémy Zurcher | 1 | -0/+1 |
2015-11-05 | add and use Pawn.canBreak() | Jérémy Zurcher | 2 | -1/+7 |
2015-11-05 | add and use Pawn.preventDefenseOn(Tile) | Jérémy Zurcher | 2 | -1/+10 |
2015-11-05 | Unit: regroup fcts | Jérémy Zurcher | 1 | -6/+6 |
2015-07-19 | welcome RustAndDust | Jérémy Zurcher | 42 | -0/+6106 |