Age | Commit message (Expand) | Author | Files | Lines |
2016-05-20 | Ctrl: checkPlayer first check if deployment is done | Jérémy Zurcher | 1 | -2/+5 |
2016-05-19 | Hud: fix stack.get(0) -> stack.getTop()PvP | Jérémy Zurcher | 1 | -5/+5 |
2016-05-19 | Config: add GameMode getLongest() | Jérémy Zurcher | 1 | -0/+1 |
2016-05-19 | Config: reorder GameMode | Jérémy Zurcher | 1 | -4/+4 |
2016-05-18 | Hud: uses IterableStack | Jérémy Zurcher | 1 | -8/+7 |
2016-05-18 | Ctrl: fix notification position, and push/write | Jérémy Zurcher | 1 | -10/+10 |
2016-05-18 | Hud: add pushNotify(String, Position) | Jérémy Zurcher | 1 | -0/+5 |
2016-05-18 | fix Ctrl: must Unit.clear() before loading, or this won't be on android | Jérémy Zurcher | 1 | -0/+1 |
2016-05-17 | PlayerInfo: remove useless calls to setLabelPosition(...) | Jérémy Zurcher | 1 | -6/+3 |
2016-05-13 | Board,Hud: add Board.getStats(), add tiles,animations count on debug msg | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Ctrl: call storeInitialState() on new game only | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Ctrl: this.mode -> mode | Jérémy Zurcher | 1 | -4/+4 |
2016-05-11 | Unit: Unit.clear() sets unitId to 1 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit | Jérémy Zurcher | 3 | -18/+4 |
2016-05-11 | Unit: add IterableSet<Unit> that keeps ref to the instances | Jérémy Zurcher | 1 | -0/+14 |
2016-05-10 | Ctrl: clear orders before storing Initial State, do not replay map deployment | Jérémy Zurcher | 1 | -1/+3 |
2016-05-10 | StateSelect: call clear() on postTurnDone() | Jérémy Zurcher | 1 | -0/+1 |
2016-05-10 | Ctrl: avoid bad stacked msgs position | Jérémy Zurcher | 1 | -3/+1 |
2016-05-10 | Ctrl: factorise code | Jérémy Zurcher | 1 | -11/+4 |
2016-05-10 | Ctrl: implement REPLAY_BATTLE mode | Jérémy Zurcher | 1 | -2/+23 |
2016-05-10 | Ctrl: cleanup according to latest db changes | Jérémy Zurcher | 1 | -13/+16 |
2016-05-10 | Battle: clean up map.clear() usage | Jérémy Zurcher | 4 | -19/+10 |
2016-05-10 | Solo: clean up loadState(), get ready for REPLAY_BATTLE | Jérémy Zurcher | 1 | -16/+24 |
2016-05-10 | DB,Ctrl: clean up store/load validate methods | Jérémy Zurcher | 1 | -6/+51 |
2016-05-10 | Map4Orders: prepareReplayCurrentTurn() -> prepareReplayLastTurn() | Jérémy Zurcher | 2 | -2/+2 |
2016-05-10 | Marshal: add Mode.PLAYER to load currentPlayer AP | Jérémy Zurcher | 2 | -1/+9 |
2016-05-10 | Map5Marshal: block unitId while loading players | Jérémy Zurcher | 1 | -0/+2 |
2016-05-10 | BattleTest: use map.getExitZone(int) otherwise usExit is null | Jérémy Zurcher | 1 | -4/+2 |
2016-05-10 | Map0Hex: add getEntryZone(int) and getExitZone(int) | Jérémy Zurcher | 1 | -0/+10 |
2016-05-10 | Unit: add static boolean blockId | Jérémy Zurcher | 1 | -2/+5 |
2016-05-07 | Ctrl: ask for deployment end only in PLAY mode | Jérémy Zurcher | 1 | -1/+1 |
2016-05-07 | Map4Orders: fix unit orientation on replay ENTER order | Jérémy Zurcher | 1 | -2/+5 |
2016-05-07 | Map5Marshal: fix error msg | Jérémy Zurcher | 1 | -1/+1 |
2016-05-04 | Config: REPLAY_LAST / REPLAY_BATTLE | Jérémy Zurcher | 3 | -7/+7 |
2016-05-04 | StateSelect: clear() on reinforcement dock togggle | Jérémy Zurcher | 2 | -1/+6 |
2016-05-04 | Ctrl: ooops, that should be in e89cb4f | Jérémy Zurcher | 1 | -1/+1 |
2016-05-04 | StateEngage: doBreakMove() uses buildShortest(Tile) | Jérémy Zurcher | 2 | -3/+2 |
2016-05-04 | Map: break move only for 1 hex | Jérémy Zurcher | 1 | -1/+1 |
2016-05-04 | Battle: remove Ctrl from BattleCommon fields | Jérémy Zurcher | 5 | -36/+36 |
2016-05-04 | StateEngage: doRotation(Orientation) -> doBreakMove(Orientation) | Jérémy Zurcher | 1 | -2/+2 |
2016-05-03 | OMG: add event queue, messages, replay, bounce animation, complete states rew... | Jérémy Zurcher | 32 | -1304/+1318 |
2016-05-03 | Map0Hex: coding style | Jérémy Zurcher | 1 | -1/+2 |
2016-05-02 | Player: update debug msgs | Jérémy Zurcher | 1 | -2/+2 |
2016-05-02 | Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints() | Jérémy Zurcher | 1 | -1/+12 |
2016-05-02 | Pawn,Hex: road(Orientation) -> roadFrom(Orientation) | Jérémy Zurcher | 1 | -2/+2 |
2016-04-22 | Unit: do not substract road march bonus to a 0 cost move | Jérémy Zurcher | 1 | -1/+1 |
2016-04-22 | OrderList: add Order getId(int) | Jérémy Zurcher | 1 | -0/+9 |
2016-04-22 | Player: impove burnDownAp reporting | Jérémy Zurcher | 1 | -14/+34 |
2016-04-22 | Unit: do not call setMoved if cost is 0 | Jérémy Zurcher | 1 | -1/+1 |
2016-04-22 | Unit: if roadMarch deduce bonus from move cost, cost is at least 1 | Jérémy Zurcher | 1 | -2/+3 |