Age | Commit message (Expand) | Author | Files | Lines |
2016-01-31 | Ctrl: add processAction, called within Map.actionDone() | Jérémy Zurcher | 3 | -0/+5 |
2016-01-31 | Revert "add ctrl/PvP" | Jérémy Zurcher | 3 | -30/+1 |
2016-01-31 | Factory: update battle db table | Jérémy Zurcher | 1 | -0/+2 |
2016-01-31 | BattleCommon: remove useless Army import | Jérémy Zurcher | 1 | -1/+0 |
2016-01-31 | Player,Battle: player id is private and needed at construction, Battle knows ... | Jérémy Zurcher | 7 | -89/+101 |
2016-01-31 | Battle: code reorder | Jérémy Zurcher | 2 | -30/+26 |
2016-01-28 | Ctrl: code reorder | Jérémy Zurcher | 2 | -4/+6 |
2016-01-28 | BattleCommon: Factory is final | Jérémy Zurcher | 1 | -1/+2 |
2016-01-27 | Map4Orders: add toJson() | Jérémy Zurcher | 1 | -0/+5 |
2016-01-27 | Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map | Jérémy Zurcher | 3 | -7/+6 |
2016-01-27 | Battle: add setPlayerIds | Jérémy Zurcher | 2 | -0/+8 |
2016-01-27 | Player: add publit int _id | Jérémy Zurcher | 1 | -0/+1 |
2016-01-27 | UnitDock: add a FIXME about using HdpiUtils | Jérémy Zurcher | 1 | -0/+1 |
2016-01-27 | BattleCommon: getNextPlayer is protected | Jérémy Zurcher | 1 | -1/+1 |
2016-01-27 | Battle,Ctrl: clean up initialisation phase | Jérémy Zurcher | 3 | -8/+7 |
2016-01-27 | Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t... | Jérémy Zurcher | 6 | -16/+9 |
2016-01-25 | add ctrl/PvP | Jérémy Zurcher | 3 | -1/+30 |
2016-01-25 | Ctrl: add abstract init() and processTurn() | Jérémy Zurcher | 4 | -3/+12 |
2016-01-24 | remove useless import statements | Jérémy Zurcher | 3 | -3/+0 |
2016-01-24 | Order,OrderList: this.player goes from Order to OrderList | Jérémy Zurcher | 3 | -17/+17 |
2016-01-24 | engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList | Jérémy Zurcher | 4 | -64/+137 |
2016-01-24 | Battle: setup return StateType, calls hud.update() when players are set | Jérémy Zurcher | 3 | -15/+19 |
2016-01-24 | Battle: merge start() into setup() | Jérémy Zurcher | 5 | -36/+47 |
2016-01-24 | Battles: use add(int, int) instead of add(map.getHex(int, int)) | Jérémy Zurcher | 2 | -25/+25 |
2016-01-24 | Zone: add method add(int, int) | Jérémy Zurcher | 1 | -0/+5 |
2016-01-24 | Command: add hq attribute in toJson | Jérémy Zurcher | 1 | -0/+1 |
2016-01-24 | BattleCommon: add getWinner(int) | Jérémy Zurcher | 3 | -40/+27 |
2016-01-22 | Battles: add _id and description | Jérémy Zurcher | 2 | -0/+9 |
2016-01-22 | Battle: add public int getId() | Jérémy Zurcher | 2 | -0/+9 |
2016-01-22 | OptionsPanel: add Battle Objectives | Jérémy Zurcher | 1 | -1/+26 |
2016-01-22 | ObjectivesPanel: no need to keep a ref to RustAndDust | Jérémy Zurcher | 1 | -2/+0 |
2016-01-22 | add game/hud/ObjectivesPanel | Jérémy Zurcher | 1 | -0/+106 |
2016-01-22 | OptionsPanel: add missing title.dispose() | Jérémy Zurcher | 1 | -0/+1 |
2016-01-19 | Ctrl: add getCtrl(GameMode) | Jérémy Zurcher | 1 | -0/+12 |
2016-01-14 | add game.ctrl.solo: first step into multimode game | Jérémy Zurcher | 2 | -1/+14 |
2016-01-11 | IterableArray does not extends ArrayList but has it's own implementation | Jérémy Zurcher | 3 | -10/+9 |
2016-01-11 | add engine.util.Collection and use it | Jérémy Zurcher | 2 | -2/+2 |
2016-01-11 | ArrayListIt -> IterableArray | Jérémy Zurcher | 3 | -7/+7 |
2016-01-11 | PathBuilder: tiles and paths use ArrayListIt | Jérémy Zurcher | 1 | -1/+1 |
2016-01-10 | OrderList is an ArrayListIt | Jérémy Zurcher | 1 | -1/+1 |
2016-01-09 | Engagement: use ArrayListIt instead of LinkedList | Jérémy Zurcher | 1 | -2/+3 |
2016-01-09 | Tile: add constructor param int capacity (of the stack) | Jérémy Zurcher | 2 | -3/+5 |
2016-01-09 | Tile: stack is private and is an ArrayListIt | Jérémy Zurcher | 1 | -1/+1 |
2016-01-09 | while, for, if codding style | Jérémy Zurcher | 3 | -3/+3 |
2016-01-09 | StateBreak: remove useless import statement | Jérémy Zurcher | 1 | -1/+0 |
2016-01-09 | use ArrayListIt | Jérémy Zurcher | 2 | -5/+5 |
2016-01-07 | Config: add fxStrings | Jérémy Zurcher | 2 | -5/+5 |
2016-01-06 | Option menus: repalce VSPACING with LABEL_PADDING | Jérémy Zurcher | 1 | -14/+13 |
2016-01-06 | Ctrl: do not process null Hex | Jérémy Zurcher | 1 | -1/+1 |
2016-01-05 | Ctrl: check if Player can do something after each action and at turn start | Jérémy Zurcher | 1 | -1/+8 |