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authorJérémy Zurcher <jeremy@asynk.ch>2016-01-11 01:46:10 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-01-11 01:46:10 +0100
commit21af522854d1b10289e6c338be0663132afe5ba6 (patch)
treefdcb6cb729d2217c1d0c25eccff781a8c302526b /core/src/ch/asynk/rustanddust/game
parent9dee8da669ff216c7a8137c1e382c6b330fe411d (diff)
downloadRustAndDust-21af522854d1b10289e6c338be0663132afe5ba6.zip
RustAndDust-21af522854d1b10289e6c338be0663132afe5ba6.tar.gz
PathBuilder: tiles and paths use ArrayListIt
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map2Moves.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java b/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
index 738de2b..5750320 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
@@ -21,7 +21,7 @@ public abstract class Map2Moves extends Map1Units
super(game, map, hex);
moves = new TileSet(this, 40);
- paths = new PathBuilder(this, 10, 20, 5, 10);
+ paths = new PathBuilder(this, 10, 20, 5, 20);
}
@Override