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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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ch
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asynk
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rustanddust
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game
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hud
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Author
Files
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2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
1
-10
/
+6
2015-11-10
EngagementPanel: take care of dice dimension at construction
Jérémy Zurcher
1
-9
/
+6
2015-11-10
PlayerInfo: turn goes center top
Jérémy Zurcher
1
-6
/
+2
2015-11-10
EngagementPanel: fix vertical position of dice
Jérémy Zurcher
1
-0
/
+1
2015-11-10
StatisticsPanel: hit anywhere to close
Jérémy Zurcher
1
-3
/
+1
2015-11-10
UI: use setBtnRight and setBtnLeft
Jérémy Zurcher
2
-2
/
+2
2015-11-09
EngagementPanel: specify dice animation dimension
Jérémy Zurcher
1
-4
/
+10
2015-11-09
UnitDock: try to pervent erratic bouncing
Jérémy Zurcher
1
-1
/
+1
2015-11-09
EngagementPanel: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-10
/
+9
2015-11-09
PlayerInfo: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-6
/
+6
2015-11-09
PlayerInfo: add final to PADDING
Jérémy Zurcher
1
-1
/
+1
2015-11-09
EngagementPanel: fix element position
Jérémy Zurcher
1
-13
/
+12
2015-11-09
UnitDock: add setScale(float)
Jérémy Zurcher
1
-1
/
+5
2015-11-09
EngagementPanel: ckeck for button hit too
Jérémy Zurcher
1
-1
/
+1
2015-11-09
ui: center ok/cancel buttons on box corners
Jérémy Zurcher
2
-5
/
+3
2015-11-09
UnitDock: adapt scale to screen height
Jérémy Zurcher
1
-1
/
+2
2015-11-06
UnitDock: avoid silly yoyo bouncing
Jérémy Zurcher
1
-6
/
+9
2015-11-06
UnitDock: smooth vertical adjustment
Jérémy Zurcher
1
-4
/
+9
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
2
-1
/
+25
2015-11-05
UnitDock: factorise matrix and scale computation
Jérémy Zurcher
1
-8
/
+6
2015-11-05
UnitDock: add glScissors
Jérémy Zurcher
1
-0
/
+16
2015-07-19
welcome RustAndDust
Jérémy Zurcher
5
-0
/
+988