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path: root/core/src/ch/asynk/rustanddust/game/hud
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2016-01-04OptionsPanel: quick closingJérémy Zurcher1-0/+5
2016-01-04UnitDock: replace selected red border with light grey BgJérémy Zurcher1-6/+4
2015-12-31Options: remove 'Automatic Path' optionJérémy Zurcher1-3/+0
2015-12-30OptionsPanel: fix missing paddingJérémy Zurcher1-4/+4
2015-12-30OptionsPanel: add Automatic PathJérémy Zurcher1-4/+60
2015-12-19Hud: replace touchUp + touchDown with hit(int, int)Jérémy Zurcher2-59/+16
2015-12-18clean up import statementsJérémy Zurcher1-1/+0
2015-12-18add game/hud/OptionsPanelJérémy Zurcher1-0/+146
2015-12-18cleanup tree using fix_javaJérémy Zurcher3-9/+0
2015-12-18StatistictsPanel: remove unused import statmentsJérémy Zurcher1-2/+0
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher5-38/+42
2015-12-16StatisticsPanel: fix NullPointerJérémy Zurcher1-1/+2
2015-12-15Player,StatisticsPanel: add Objectives countJérémy Zurcher1-1/+1
2015-12-15StatisticsPanel: use flagJérémy Zurcher1-7/+19
2015-12-14add hud ok.png and cancel.pngJérémy Zurcher1-2/+2
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher1-1/+1
2015-12-09Ctrl: stateTouchUp() -> showEntryZone()Jérémy Zurcher1-1/+1
2015-12-09EngagementPanel: remove OK buttonJérémy Zurcher1-10/+2
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher1-3/+5
2015-12-01UnitDock: optimise selected border drawingJérémy Zurcher1-7/+4
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher1-10/+6
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher1-9/+6
2015-11-10PlayerInfo: turn goes center topJérémy Zurcher1-6/+2
2015-11-10EngagementPanel: fix vertical position of diceJérémy Zurcher1-0/+1
2015-11-10StatisticsPanel: hit anywhere to closeJérémy Zurcher1-3/+1
2015-11-10UI: use setBtnRight and setBtnLeftJérémy Zurcher2-2/+2
2015-11-09EngagementPanel: specify dice animation dimensionJérémy Zurcher1-4/+10
2015-11-09UnitDock: try to pervent erratic bouncingJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: us Bg instead of Sprite to scaleJérémy Zurcher1-10/+9
2015-11-09PlayerInfo: us Bg instead of Sprite to scaleJérémy Zurcher1-6/+6
2015-11-09PlayerInfo: add final to PADDINGJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: fix element positionJérémy Zurcher1-13/+12
2015-11-09UnitDock: add setScale(float)Jérémy Zurcher1-1/+5
2015-11-09EngagementPanel: ckeck for button hit tooJérémy Zurcher1-1/+1
2015-11-09ui: center ok/cancel buttons on box cornersJérémy Zurcher2-5/+3
2015-11-09UnitDock: adapt scale to screen heightJérémy Zurcher1-1/+2
2015-11-06UnitDock: avoid silly yoyo bouncingJérémy Zurcher1-6/+9
2015-11-06UnitDock: smooth vertical adjustmentJérémy Zurcher1-4/+9
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher2-1/+25
2015-11-05UnitDock: factorise matrix and scale computationJérémy Zurcher1-8/+6
2015-11-05UnitDock: add glScissorsJérémy Zurcher1-0/+16
2015-07-19welcome RustAndDustJérémy Zurcher5-0/+988