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path: root/core/src/ch/asynk/rustanddust/game/hud
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2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher1-10/+6
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher1-9/+6
2015-11-10PlayerInfo: turn goes center topJérémy Zurcher1-6/+2
2015-11-10EngagementPanel: fix vertical position of diceJérémy Zurcher1-0/+1
2015-11-10StatisticsPanel: hit anywhere to closeJérémy Zurcher1-3/+1
2015-11-10UI: use setBtnRight and setBtnLeftJérémy Zurcher2-2/+2
2015-11-09EngagementPanel: specify dice animation dimensionJérémy Zurcher1-4/+10
2015-11-09UnitDock: try to pervent erratic bouncingJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: us Bg instead of Sprite to scaleJérémy Zurcher1-10/+9
2015-11-09PlayerInfo: us Bg instead of Sprite to scaleJérémy Zurcher1-6/+6
2015-11-09PlayerInfo: add final to PADDINGJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: fix element positionJérémy Zurcher1-13/+12
2015-11-09UnitDock: add setScale(float)Jérémy Zurcher1-1/+5
2015-11-09EngagementPanel: ckeck for button hit tooJérémy Zurcher1-1/+1
2015-11-09ui: center ok/cancel buttons on box cornersJérémy Zurcher2-5/+3
2015-11-09UnitDock: adapt scale to screen heightJérémy Zurcher1-1/+2
2015-11-06UnitDock: avoid silly yoyo bouncingJérémy Zurcher1-6/+9
2015-11-06UnitDock: smooth vertical adjustmentJérémy Zurcher1-4/+9
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher2-1/+25
2015-11-05UnitDock: factorise matrix and scale computationJérémy Zurcher1-8/+6
2015-11-05UnitDock: add glScissorsJérémy Zurcher1-0/+16
2015-07-19welcome RustAndDustJérémy Zurcher5-0/+988