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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
rustanddust
/
game
/
hud
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Author
Files
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2016-01-04
UnitDock: replace selected red border with light grey Bg
Jérémy Zurcher
1
-6
/
+4
2015-12-31
Options: remove 'Automatic Path' option
Jérémy Zurcher
1
-3
/
+0
2015-12-30
OptionsPanel: fix missing padding
Jérémy Zurcher
1
-4
/
+4
2015-12-30
OptionsPanel: add Automatic Path
Jérémy Zurcher
1
-4
/
+60
2015-12-19
Hud: replace touchUp + touchDown with hit(int, int)
Jérémy Zurcher
2
-59
/
+16
2015-12-18
clean up import statements
Jérémy Zurcher
1
-1
/
+0
2015-12-18
add game/hud/OptionsPanel
Jérémy Zurcher
1
-0
/
+146
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
3
-9
/
+0
2015-12-18
StatistictsPanel: remove unused import statments
Jérémy Zurcher
1
-2
/
+0
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
5
-38
/
+42
2015-12-16
StatisticsPanel: fix NullPointer
Jérémy Zurcher
1
-1
/
+2
2015-12-15
Player,StatisticsPanel: add Objectives count
Jérémy Zurcher
1
-1
/
+1
2015-12-15
StatisticsPanel: use flag
Jérémy Zurcher
1
-7
/
+19
2015-12-14
add hud ok.png and cancel.png
Jérémy Zurcher
1
-2
/
+2
2015-12-10
Hud: by default notify at MIDDLE_CENTER
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Ctrl: stateTouchUp() -> showEntryZone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
EngagementPanel: remove OK button
Jérémy Zurcher
1
-10
/
+2
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-3
/
+5
2015-12-01
UnitDock: optimise selected border drawing
Jérémy Zurcher
1
-7
/
+4
2015-11-21
PlayerInfo: position turns and reinforcement label
Jérémy Zurcher
1
-2
/
+4
2015-11-11
UnitDock: recompute reinforcement units in dock if player change
Jérémy Zurcher
1
-2
/
+4
2015-11-11
PlayerInfo: fix turns label position
Jérémy Zurcher
1
-1
/
+1
2015-11-10
PlayerInfo: fix turns position
Jérémy Zurcher
1
-1
/
+1
2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
1
-10
/
+6
2015-11-10
EngagementPanel: take care of dice dimension at construction
Jérémy Zurcher
1
-9
/
+6
2015-11-10
PlayerInfo: turn goes center top
Jérémy Zurcher
1
-6
/
+2
2015-11-10
EngagementPanel: fix vertical position of dice
Jérémy Zurcher
1
-0
/
+1
2015-11-10
StatisticsPanel: hit anywhere to close
Jérémy Zurcher
1
-3
/
+1
2015-11-10
UI: use setBtnRight and setBtnLeft
Jérémy Zurcher
2
-2
/
+2
2015-11-09
EngagementPanel: specify dice animation dimension
Jérémy Zurcher
1
-4
/
+10
2015-11-09
UnitDock: try to pervent erratic bouncing
Jérémy Zurcher
1
-1
/
+1
2015-11-09
EngagementPanel: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-10
/
+9
2015-11-09
PlayerInfo: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-6
/
+6
2015-11-09
PlayerInfo: add final to PADDING
Jérémy Zurcher
1
-1
/
+1
2015-11-09
EngagementPanel: fix element position
Jérémy Zurcher
1
-13
/
+12
2015-11-09
UnitDock: add setScale(float)
Jérémy Zurcher
1
-1
/
+5
2015-11-09
EngagementPanel: ckeck for button hit too
Jérémy Zurcher
1
-1
/
+1
2015-11-09
ui: center ok/cancel buttons on box corners
Jérémy Zurcher
2
-5
/
+3
2015-11-09
UnitDock: adapt scale to screen height
Jérémy Zurcher
1
-1
/
+2
2015-11-06
UnitDock: avoid silly yoyo bouncing
Jérémy Zurcher
1
-6
/
+9
2015-11-06
UnitDock: smooth vertical adjustment
Jérémy Zurcher
1
-4
/
+9
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
2
-1
/
+25
2015-11-05
UnitDock: factorise matrix and scale computation
Jérémy Zurcher
1
-8
/
+6
2015-11-05
UnitDock: add glScissors
Jérémy Zurcher
1
-0
/
+16
2015-07-19
welcome RustAndDust
Jérémy Zurcher
5
-0
/
+988