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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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asynk
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rustanddust
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game
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hud
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UnitDock.java
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Author
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2016-03-31
UnitDock: hit(float, float) swallows Unit select(float, float)
Jérémy Zurcher
1
-9
/
+6
2016-02-08
use HdpiUtils as advertised in 1.8 release note
Jérémy Zurcher
1
-2
/
+2
2016-01-27
UnitDock: add a FIXME about using HdpiUtils
Jérémy Zurcher
1
-0
/
+1
2016-01-04
UnitDock: replace selected red border with light grey Bg
Jérémy Zurcher
1
-6
/
+4
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
1
-5
/
+5
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-3
/
+5
2015-12-01
UnitDock: optimise selected border drawing
Jérémy Zurcher
1
-7
/
+4
2015-11-11
UnitDock: recompute reinforcement units in dock if player change
Jérémy Zurcher
1
-2
/
+4
2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
1
-10
/
+6
2015-11-09
UnitDock: try to pervent erratic bouncing
Jérémy Zurcher
1
-1
/
+1
2015-11-09
UnitDock: add setScale(float)
Jérémy Zurcher
1
-1
/
+5
2015-11-09
UnitDock: adapt scale to screen height
Jérémy Zurcher
1
-1
/
+2
2015-11-06
UnitDock: avoid silly yoyo bouncing
Jérémy Zurcher
1
-6
/
+9
2015-11-06
UnitDock: smooth vertical adjustment
Jérémy Zurcher
1
-4
/
+9
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
1
-1
/
+17
2015-11-05
UnitDock: factorise matrix and scale computation
Jérémy Zurcher
1
-8
/
+6
2015-11-05
UnitDock: add glScissors
Jérémy Zurcher
1
-0
/
+16
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+226