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path: root/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java
AgeCommit message (Expand)AuthorFilesLines
2016-05-17PlayerInfo: remove useless calls to setLabelPosition(...)Jérémy Zurcher1-6/+3
2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states rew...Jérémy Zurcher1-3/+3
2016-04-01Ctrl: add EventType.UNIT_DOCK_SELECTJérémy Zurcher1-1/+1
2016-03-31PlayerInfo: follow new UnitDock APIJérémy Zurcher1-1/+1
2016-03-31Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLEJérémy Zurcher1-1/+1
2016-03-31Ctrl: add EventType.TOGGLE_REINFORCEMENTJérémy Zurcher1-1/+1
2016-02-02PlayerInfo: use getCurrentAp() instead of getAp()Jérémy Zurcher1-1/+1
2016-01-27Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t...Jérémy Zurcher1-1/+1
2015-12-19Hud: replace touchUp + touchDown with hit(int, int)Jérémy Zurcher1-34/+12
2015-12-18cleanup tree using fix_javaJérémy Zurcher1-5/+0
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher1-8/+9
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher1-1/+1
2015-12-09Ctrl: stateTouchUp() -> showEntryZone()Jérémy Zurcher1-1/+1
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10PlayerInfo: turn goes center topJérémy Zurcher1-6/+2
2015-11-09PlayerInfo: us Bg instead of Sprite to scaleJérémy Zurcher1-6/+6
2015-11-09PlayerInfo: add final to PADDINGJérémy Zurcher1-1/+1
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher1-0/+8
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+202