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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
/
src
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ch
/
asynk
/
rustanddust
/
game
/
hud
/
PlayerInfo.java
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Commit message (
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Author
Files
Lines
2016-05-17
PlayerInfo: remove useless calls to setLabelPosition(...)
Jérémy Zurcher
1
-6
/
+3
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states rew...
Jérémy Zurcher
1
-3
/
+3
2016-04-01
Ctrl: add EventType.UNIT_DOCK_SELECT
Jérémy Zurcher
1
-1
/
+1
2016-03-31
PlayerInfo: follow new UnitDock API
Jérémy Zurcher
1
-1
/
+1
2016-03-31
Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLE
Jérémy Zurcher
1
-1
/
+1
2016-03-31
Ctrl: add EventType.TOGGLE_REINFORCEMENT
Jérémy Zurcher
1
-1
/
+1
2016-02-02
PlayerInfo: use getCurrentAp() instead of getAp()
Jérémy Zurcher
1
-1
/
+1
2016-01-27
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t...
Jérémy Zurcher
1
-1
/
+1
2015-12-19
Hud: replace touchUp + touchDown with hit(int, int)
Jérémy Zurcher
1
-34
/
+12
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-5
/
+0
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
1
-8
/
+9
2015-12-10
Hud: by default notify at MIDDLE_CENTER
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Ctrl: stateTouchUp() -> showEntryZone()
Jérémy Zurcher
1
-1
/
+1
2015-11-21
PlayerInfo: position turns and reinforcement label
Jérémy Zurcher
1
-2
/
+4
2015-11-11
PlayerInfo: fix turns label position
Jérémy Zurcher
1
-1
/
+1
2015-11-10
PlayerInfo: fix turns position
Jérémy Zurcher
1
-1
/
+1
2015-11-10
PlayerInfo: turn goes center top
Jérémy Zurcher
1
-6
/
+2
2015-11-09
PlayerInfo: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-6
/
+6
2015-11-09
PlayerInfo: add final to PADDING
Jérémy Zurcher
1
-1
/
+1
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
1
-0
/
+8
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+202