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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
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ctrl
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2016-03-20
Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb()
Jérémy Zurcher
1
-2
/
+8
2016-03-15
Solo: use storeTurn(int) instead of storeTurn(...)
Jérémy Zurcher
1
-2
/
+2
2016-03-14
DB/BattleCommon: add turnCount
Jérémy Zurcher
1
-3
/
+6
2016-03-12
SQL: update schema
Jérémy Zurcher
1
-8
/
+8
2016-03-07
Battle: clean up the API
Jérémy Zurcher
1
-2
/
+4
2016-03-07
Ctrl: only RustAndDust param for constructor
Jérémy Zurcher
1
-2
/
+2
2016-03-07
Player: remove id from constructor
Jérémy Zurcher
1
-2
/
+2
2016-02-29
Solo: processTurn() save orders only into turns table
Jérémy Zurcher
1
-1
/
+6
2016-02-29
Battle,Map5Marshal: add boolean full to unload(...)
Jérémy Zurcher
1
-1
/
+1
2016-02-23
DB.NO_RECORDS -> DB.NO_RECORD
Jérémy Zurcher
1
-1
/
+1
2016-02-22
Solo: supports battle reloading
Jérémy Zurcher
1
-3
/
+25
2016-01-31
Ctrl: add processAction, called within Map.actionDone()
Jérémy Zurcher
1
-0
/
+3
2016-01-31
Revert "add ctrl/PvP"
Jérémy Zurcher
1
-25
/
+0
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ...
Jérémy Zurcher
1
-1
/
+1
2016-01-28
Ctrl: code reorder
Jérémy Zurcher
1
-1
/
+4
2016-01-25
add ctrl/PvP
Jérémy Zurcher
1
-0
/
+25
2016-01-25
Ctrl: add abstract init() and processTurn()
Jérémy Zurcher
1
-0
/
+6
2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
1
-0
/
+13