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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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asynk
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rustanddust
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game
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battles
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Author
Files
Lines
2015-12-10
BattleCommon: set Random seed
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Player,BattleCommon: AP computation goes into Battle
Jérémy Zurcher
1
-1
/
+17
2015-12-09
Battle: use getWinner() and getNextPlayer()
Jérémy Zurcher
2
-3
/
+10
2015-12-09
Battle: add actionDone()
Jérémy Zurcher
1
-0
/
+10
2015-12-09
Map00: call setup() from constructor
Jérémy Zurcher
1
-1
/
+2
2015-12-09
Battle: deploymentDone() -> isDeploymentDone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Battle,Ctrl: simplify turn end and change
Jérémy Zurcher
2
-10
/
+26
2015-12-08
Battle: remove unused parameters and imports
Jérémy Zurcher
2
-12
/
+7
2015-12-08
BattleTest: reorder code
Jérémy Zurcher
1
-15
/
+15
2015-12-08
Battle: owns map, set it and bath player in setup(Ctrl)
Jérémy Zurcher
2
-12
/
+15
2015-12-08
Battle: no need of Player parameter anymore
Jérémy Zurcher
2
-6
/
+6
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
2
-19
/
+20
2015-12-08
remove useless MapRules
Jérémy Zurcher
2
-118
/
+1
2015-12-08
Map: split into smaller inherited classes
Jérémy Zurcher
1
-1
/
+0
2015-12-08
Factory: remove unused enum values
Jérémy Zurcher
1
-2
/
+0
2015-12-08
Map,MapRules: move init(), turnDone(), actionDone() from the former to the se...
Jérémy Zurcher
1
-0
/
+24
2015-12-07
update assets
Jérémy Zurcher
1
-1
/
+1
2015-12-07
add MapRules: that holds engagement specific rules
Jérémy Zurcher
2
-1
/
+94
2015-11-21
BattleTest: update start positions
Jérémy Zurcher
1
-12
/
+10
2015-11-21
remove LNL battles, and map definitions
Jérémy Zurcher
10
-1031
/
+1
2015-11-20
add Map00 ...
Jérémy Zurcher
2
-0
/
+93
2015-11-20
Map: hex overlay file is given by Factory
Jérémy Zurcher
3
-6
/
+6
2015-11-20
Board,Map: each Map impelementation owns it's own Config
Jérémy Zurcher
3
-25
/
+42
2015-07-19
welcome RustAndDust
Jérémy Zurcher
11
-0
/
+1447