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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-08 21:38:39 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-08 21:38:39 +0100 |
commit | 77af3c2932a9a246e3ef10296cd62848f07d84f7 (patch) | |
tree | 11a02ae04465e8e585e9a35da868649d769b7ec0 /core/src/ch/asynk/rustanddust/game/battles | |
parent | 126f37e29f279e8ce854e29a4d0313004e58993c (diff) | |
download | RustAndDust-77af3c2932a9a246e3ef10296cd62848f07d84f7.zip RustAndDust-77af3c2932a9a246e3ef10296cd62848f07d84f7.tar.gz |
Battle: no need of Player parameter anymore
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/battles')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 8 | ||||
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleTest.java | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index 112deaf..4585fdd 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -93,15 +93,15 @@ public abstract class BattleCommon implements Battle } @Override - public boolean deploymentDone(Player player) + public boolean deploymentDone() { - return player.isDeploymentDone(); + return currentPlayer.isDeploymentDone(); } @Override - public StateType getState(Player player) + public StateType getState() { - if (!player.isDeploymentDone()) + if (!currentPlayer.isDeploymentDone()) return StateType.DEPLOYMENT; return StateType.SELECT; } diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index 348e20a..df3ff2a 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -24,9 +24,9 @@ public class BattleTest extends BattleCommon } @Override - public Position getHudPosition(Player player) + public Position getHudPosition() { - return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); + return (currentPlayer.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); } @Override |