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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-08 21:38:39 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-08 21:38:39 +0100
commit77af3c2932a9a246e3ef10296cd62848f07d84f7 (patch)
tree11a02ae04465e8e585e9a35da868649d769b7ec0 /core/src/ch/asynk/rustanddust/game/battles
parent126f37e29f279e8ce854e29a4d0313004e58993c (diff)
downloadRustAndDust-77af3c2932a9a246e3ef10296cd62848f07d84f7.zip
RustAndDust-77af3c2932a9a246e3ef10296cd62848f07d84f7.tar.gz
Battle: no need of Player parameter anymore
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/battles')
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java8
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleTest.java4
2 files changed, 6 insertions, 6 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
index 112deaf..4585fdd 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
@@ -93,15 +93,15 @@ public abstract class BattleCommon implements Battle
}
@Override
- public boolean deploymentDone(Player player)
+ public boolean deploymentDone()
{
- return player.isDeploymentDone();
+ return currentPlayer.isDeploymentDone();
}
@Override
- public StateType getState(Player player)
+ public StateType getState()
{
- if (!player.isDeploymentDone())
+ if (!currentPlayer.isDeploymentDone())
return StateType.DEPLOYMENT;
return StateType.SELECT;
}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
index 348e20a..df3ff2a 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
@@ -24,9 +24,9 @@ public class BattleTest extends BattleCommon
}
@Override
- public Position getHudPosition(Player player)
+ public Position getHudPosition()
{
- return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ return (currentPlayer.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
}
@Override