Age | Commit message (Expand) | Author | Files | Lines |
2016-03-31 | Battle: hasReinforcement() -> setNextTurn() | Jérémy Zurcher | 3 | -23/+11 |
2016-03-22 | Battle,Ctrl: move JSON code from BattleCommon to Ctrl | Jérémy Zurcher | 1 | -25/+1 |
2016-03-22 | Battle: unload turnCount into JSON | Jérémy Zurcher | 1 | -4/+10 |
2016-03-21 | Battle,Map5Marshal: implements util/Marshal | Jérémy Zurcher | 1 | -4/+23 |
2016-03-21 | BattleCommon,Map5Marshal: move JsonWriter & JsonReader usage from Map to Battle | Jérémy Zurcher | 1 | -3/+16 |
2016-03-14 | DB/BattleCommon: add turnCount | Jérémy Zurcher | 1 | -2/+13 |
2016-03-14 | BattleCommon: loadd(String) sets currentPlayer | Jérémy Zurcher | 1 | -0/+1 |
2016-03-07 | Battle: clean up the API | Jérémy Zurcher | 3 | -39/+41 |
2016-03-07 | Player: remove id from constructor | Jérémy Zurcher | 3 | -8/+10 |
2016-03-07 | BattleCommon: code compression | Jérémy Zurcher | 1 | -35/+6 |
2016-03-07 | BattleCommon: getWinner() first check if one player has no more units | Jérémy Zurcher | 1 | -3/+3 |
2016-02-29 | Battle,Map5Marshal: add boolean full to unload(...) | Jérémy Zurcher | 1 | -2/+2 |
2016-02-10 | BattleCommon: init is one turn, only call map.turnDone() when all is done | Jérémy Zurcher | 1 | -4/+1 |
2016-02-10 | Battle,State: use entry and exit Zones from Unit and Map | Jérémy Zurcher | 1 | -28/+8 |
2016-02-03 | Battle: add void init(Ctrl ctrl, String payload) | Jérémy Zurcher | 1 | -0/+9 |
2016-02-03 | BattleCommon: turnDone() calls map.turnDone() after processing | Jérémy Zurcher | 1 | -3/+4 |
2016-02-03 | PawnId/UnitID -> PawnCode/UnitCode | Jérémy Zurcher | 3 | -46/+46 |
2016-02-03 | BattleCommon: replace Player a, b with Player[2] players | Jérémy Zurcher | 3 | -10/+13 |
2016-02-02 | Battle[Common]: add String unload() and implement it | Jérémy Zurcher | 1 | -0/+6 |
2016-02-02 | BattleCommon: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2016-02-01 | Battle: add getMap() | Jérémy Zurcher | 1 | -0/+6 |
2016-01-31 | BattleCommon: remove useless Army import | Jérémy Zurcher | 1 | -1/+0 |
2016-01-31 | Player,Battle: player id is private and needed at construction, Battle knows ... | Jérémy Zurcher | 3 | -80/+88 |
2016-01-31 | Battle: code reorder | Jérémy Zurcher | 1 | -28/+24 |
2016-01-28 | BattleCommon: Factory is final | Jérémy Zurcher | 1 | -1/+2 |
2016-01-27 | Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map | Jérémy Zurcher | 1 | -2/+3 |
2016-01-27 | Battle: add setPlayerIds | Jérémy Zurcher | 1 | -0/+6 |
2016-01-27 | BattleCommon: getNextPlayer is protected | Jérémy Zurcher | 1 | -1/+1 |
2016-01-27 | Battle,Ctrl: clean up initialisation phase | Jérémy Zurcher | 1 | -6/+1 |
2016-01-27 | Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t... | Jérémy Zurcher | 2 | -3/+3 |
2016-01-25 | Ctrl: add abstract init() and processTurn() | Jérémy Zurcher | 1 | -0/+1 |
2016-01-24 | remove useless import statements | Jérémy Zurcher | 2 | -2/+0 |
2016-01-24 | Battle: setup return StateType, calls hud.update() when players are set | Jérémy Zurcher | 1 | -5/+11 |
2016-01-24 | Battle: merge start() into setup() | Jérémy Zurcher | 3 | -33/+47 |
2016-01-24 | Battles: use add(int, int) instead of add(map.getHex(int, int)) | Jérémy Zurcher | 2 | -25/+25 |
2016-01-24 | BattleCommon: add getWinner(int) | Jérémy Zurcher | 3 | -40/+27 |
2016-01-22 | Battles: add _id and description | Jérémy Zurcher | 2 | -0/+9 |
2016-01-22 | Battle: add public int getId() | Jérémy Zurcher | 1 | -0/+7 |
2016-01-11 | IterableArray does not extends ArrayList but has it's own implementation | Jérémy Zurcher | 1 | -4/+4 |
2016-01-11 | ArrayListIt -> IterableArray | Jérémy Zurcher | 1 | -3/+3 |
2016-01-09 | use ArrayListIt | Jérémy Zurcher | 1 | -3/+3 |
2015-12-24 | battles: add Battle00 | Jérémy Zurcher | 2 | -1/+122 |
2015-12-23 | BattleTest: be a test battle again | Jérémy Zurcher | 1 | -47/+55 |
2015-12-23 | game.Factory -> Factory | Jérémy Zurcher | 3 | -197/+2 |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 1 | -1/+0 |
2015-12-18 | Hud: add options button, not implemented yet | Jérémy Zurcher | 1 | -0/+1 |
2015-12-18 | Game: Factory knows about regions and provide them | Jérémy Zurcher | 1 | -9/+38 |
2015-12-16 | Factory: get ready for other units graphics | Jérémy Zurcher | 1 | -12/+32 |
2015-12-16 | Factory: pawn -> unit | Jérémy Zurcher | 1 | -22/+22 |
2015-12-15 | BattleTest: set something like a real battle | Jérémy Zurcher | 1 | -52/+61 |