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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
/
Unit.java
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2016-02-10
Unit: add public Zone entryZone and exitZone
Jérémy Zurcher
1
-0
/
+4
2016-02-03
Unit: add setFired()
Jérémy Zurcher
1
-2
/
+7
2016-02-03
Unit: add int Unit.id
Jérémy Zurcher
1
-1
/
+5
2016-02-03
PawnId/UnitID -> PawnCode/UnitCode
Jérémy Zurcher
1
-10
/
+10
2016-02-01
Unit: hasMoved, hasFired get public
Jérémy Zurcher
1
-2
/
+2
2015-12-29
HeadedPawn: has a chit, a body and a turret that can aim
Jérémy Zurcher
1
-4
/
+5
2015-12-29
Unit: enable ace overlay if needed
Jérémy Zurcher
1
-0
/
+1
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-1
/
+0
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
1
-5
/
+5
2015-12-15
Unit: 'add boolean hq' attribute, get rid of setAce()
Jérémy Zurcher
1
-56
/
+17
2015-12-14
Unit: show/hideMoveable -> show/hideActiveable, change png too
Jérémy Zurcher
1
-3
/
+3
2015-11-05
Hex: add DEPRESSION TerrainType
Jérémy Zurcher
1
-0
/
+2
2015-11-05
add and use Pawn.canBreak()
Jérémy Zurcher
1
-0
/
+6
2015-11-05
add and use Pawn.preventDefenseOn(Tile)
Jérémy Zurcher
1
-0
/
+9
2015-11-05
Unit: regroup fcts
Jérémy Zurcher
1
-6
/
+6
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+361