| Age | Commit message (Expand) | Author | Files | Lines | 
|---|---|---|---|---|
| 2015-12-29 | HeadedPawn: has a chit, a body and a turret that can aim | Jérémy Zurcher | 1 | -4/+5 | 
| 2015-12-29 | Unit: enable ace overlay if needed | Jérémy Zurcher | 1 | -0/+1 | 
| 2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 1 | -1/+0 | 
| 2015-12-18 | Game: Factory knows about regions and provide them | Jérémy Zurcher | 1 | -5/+5 | 
| 2015-12-15 | Unit: 'add boolean hq' attribute, get rid of setAce() | Jérémy Zurcher | 1 | -56/+17 | 
| 2015-12-14 | Unit: show/hideMoveable -> show/hideActiveable, change png too | Jérémy Zurcher | 1 | -3/+3 | 
| 2015-11-05 | Hex: add DEPRESSION TerrainType | Jérémy Zurcher | 1 | -0/+2 | 
| 2015-11-05 | add and use Pawn.canBreak() | Jérémy Zurcher | 1 | -0/+6 | 
| 2015-11-05 | add and use Pawn.preventDefenseOn(Tile) | Jérémy Zurcher | 1 | -0/+9 | 
| 2015-11-05 | Unit: regroup fcts | Jérémy Zurcher | 1 | -6/+6 | 
| 2015-07-19 | welcome RustAndDust | Jérémy Zurcher | 1 | -0/+361 | 
