Age | Commit message (Expand) | Author | Files | Lines |
2016-05-03 | OMG: add event queue, messages, replay, bounce animation, complete states rew... | Jérémy Zurcher | 1 | -270/+342 |
2016-04-01 | Ctrl: setState(StateType) depth msg is error not debug | Jérémy Zurcher | 1 | -1/+1 |
2016-04-01 | Ctrl: add error msg in getState(StateType) | Jérémy Zurcher | 1 | -0/+1 |
2016-04-01 | Ctrl: code reorder | Jérémy Zurcher | 1 | -48/+48 |
2016-04-01 | Ctrl: add EventType.UNIT_DOCK_SELECT | Jérémy Zurcher | 1 | -2/+6 |
2016-03-31 | Ctrl: add postEvent(EventType, Object) | Jérémy Zurcher | 1 | -0/+6 |
2016-03-31 | Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLE | Jérémy Zurcher | 1 | -4/+4 |
2016-03-31 | Ctrl: add EventType.TOGGLE_REINFORCEMENT | Jérémy Zurcher | 1 | -2/+6 |
2016-03-31 | Ctrl: postAnimationsDone() -> postEvent(EventType) | Jérémy Zurcher | 1 | -2/+2 |
2016-03-31 | Ctrl: Event is a private class, EventType is an inner public enum | Jérémy Zurcher | 1 | -11/+11 |
2016-03-31 | Ctrl: setState(StateType) is private | Jérémy Zurcher | 1 | -1/+1 |
2016-03-31 | Ctrl: add Event.Type.ANIMATIONS_DONE and use it | Jérémy Zurcher | 1 | -15/+24 |
2016-03-31 | Ctrl: add private Event getEvent() | Jérémy Zurcher | 1 | -6/+10 |
2016-03-31 | Ctrl: code cleanup | Jérémy Zurcher | 1 | -13/+10 |
2016-03-31 | Battle: hasReinforcement() -> setNextTurn() | Jérémy Zurcher | 1 | -1/+1 |
2016-03-30 | Ctrl: add setState loop and depth detection | Jérémy Zurcher | 1 | -0/+10 |
2016-03-30 | Ctrl,Hud: use events to send answers back from Hud to Ctrl | Jérémy Zurcher | 1 | -25/+41 |
2016-03-30 | Ctrl: add postDone() and postAbort() | Jérémy Zurcher | 1 | -0/+3 |
2016-03-30 | Ctrl: add event queue, supports STATE_CHANGE events | Jérémy Zurcher | 1 | -0/+46 |
2016-03-30 | Ctrl: no readon for StringWriter to be static | Jérémy Zurcher | 1 | -1/+1 |
2016-03-30 | Ctrl: for now no replay if turn just ended | Jérémy Zurcher | 1 | -2/+6 |
2016-03-30 | Ctrl: completeReplayStep() does AP burn down, completeReplay() check for turn... | Jérémy Zurcher | 1 | -3/+13 |
2016-03-30 | Ctrl: nextState == StateType.DONE -> call complete() and handle REPLAY | Jérémy Zurcher | 1 | -4/+13 |
2016-03-29 | Ctrl: knows how to replay a turn | Jérémy Zurcher | 1 | -6/+31 |
2016-03-29 | Ctrl: set default stateAfterAnimation = StateType.DONE | Jérémy Zurcher | 1 | -0/+1 |
2016-03-29 | Ctrl: replayLastOrder -> synched | Jérémy Zurcher | 1 | -3/+3 |
2016-03-29 | Ctrl: replay last order on resume if not synched | Jérémy Zurcher | 1 | -1/+9 |
2016-03-29 | Ctrl,State: enable StateReplay | Jérémy Zurcher | 1 | -0/+6 |
2016-03-24 | State leave/enter -> leaveFor/enterFrom | Jérémy Zurcher | 1 | -2/+2 |
2016-03-23 | Ctrl: loading methods are protected | Jérémy Zurcher | 1 | -3/+3 |
2016-03-22 | Battle,Ctrl: move JSON code from BattleCommon to Ctrl | Jérémy Zurcher | 1 | -0/+27 |
2016-03-20 | StateType,Ctrl: add LOADING state and Ctrl.isLoading() | Jérémy Zurcher | 1 | -2/+9 |
2016-03-20 | Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb() | Jérémy Zurcher | 1 | -2/+3 |
2016-03-07 | Ctrl: States are final | Jérémy Zurcher | 1 | -10/+10 |
2016-03-07 | Battle: clean up the API | Jérémy Zurcher | 1 | -0/+3 |
2016-03-07 | Ctrl: only RustAndDust param for constructor | Jérémy Zurcher | 1 | -3/+3 |
2016-02-18 | StateDeployment,Ctrl: clean up deployment completness procedure | Jérémy Zurcher | 1 | -7/+4 |
2016-02-17 | StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after each... | Jérémy Zurcher | 1 | -0/+5 |
2016-01-31 | Ctrl: remove checkDeploymentDone() | Jérémy Zurcher | 1 | -8/+0 |
2016-01-31 | Ctrl: add processAction, called within Map.actionDone() | Jérémy Zurcher | 1 | -0/+1 |
2016-01-31 | Revert "add ctrl/PvP" | Jérémy Zurcher | 1 | -4/+0 |
2016-01-28 | Ctrl: code reorder | Jérémy Zurcher | 1 | -3/+2 |
2016-01-27 | Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map | Jérémy Zurcher | 1 | -4/+2 |
2016-01-27 | Battle,Ctrl: clean up initialisation phase | Jérémy Zurcher | 1 | -1/+5 |
2016-01-25 | add ctrl/PvP | Jérémy Zurcher | 1 | -0/+4 |
2016-01-25 | Ctrl: add abstract init() and processTurn() | Jérémy Zurcher | 1 | -0/+3 |
2016-01-24 | Battle: setup return StateType, calls hud.update() when players are set | Jérémy Zurcher | 1 | -9/+7 |
2016-01-24 | Battle: merge start() into setup() | Jérémy Zurcher | 1 | -1/+0 |
2016-01-19 | Ctrl: add getCtrl(GameMode) | Jérémy Zurcher | 1 | -0/+12 |
2016-01-14 | add game.ctrl.solo: first step into multimode game | Jérémy Zurcher | 1 | -1/+1 |