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path: root/core/src/ch/asynk/rustanddust/game/Ctrl.java
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2015-12-09Ctrl: code reorderJérémy Zurcher1-19/+25
2015-12-09Ctrl: stateTouchUp() -> showEntryZone()Jérémy Zurcher1-4/+6
2015-12-09Ctrl: reorder codeJérémy Zurcher1-34/+36
2015-12-09Ctrl: an isInAnimation param to hid.touchDown(...)Jérémy Zurcher1-11/+3
2015-12-09Ctrl: reduce exchanges between Hud and Ctrl during engagementJérémy Zurcher1-14/+5
2015-12-09Ctrl: call battle.actionDone() instead of map.actionDone()Jérémy Zurcher1-1/+1
2015-12-09Ctrl,Hud: automatically close engagementPanel at the end of animationsJérémy Zurcher1-2/+2
2015-12-09Ctrl: must call hud.update() before setState()Jérémy Zurcher1-1/+1
2015-12-09Battle: add actionDone()Jérémy Zurcher1-4/+1
2015-12-09Ctrl: code reorderJérémy Zurcher1-2/+2
2015-12-09Battle: deploymentDone() -> isDeploymentDone()Jérémy Zurcher1-1/+1
2015-12-09Battle,Ctrl: simplify turn end and changeJérémy Zurcher1-33/+21
2015-12-09Ctrl: code reorderJérémy Zurcher1-5/+5
2015-12-08Ctrl: remove useless cfgJérémy Zurcher1-2/+0
2015-12-08Battle: remove unused parameters and importsJérémy Zurcher1-3/+3
2015-12-08Hud: constructor needs only game parameterJérémy Zurcher1-1/+1
2015-12-08Battle: owns map, set it and bath player in setup(Ctrl)Jérémy Zurcher1-6/+2
2015-12-08StateCommon: use static method to set ctrl, cfg and mapJérémy Zurcher1-1/+3
2015-12-08Battle: no need of Player parameter anymoreJérémy Zurcher1-4/+4
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher1-22/+12
2015-12-08Map: go back from common API using UnitListJérémy Zurcher1-2/+1
2015-12-08Ctrl: use map.unitsSize(UnitType)Jérémy Zurcher1-1/+2
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher1-0/+7
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+336