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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
/
Ctrl.java
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Author
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2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-19
/
+25
2015-12-09
Ctrl: stateTouchUp() -> showEntryZone()
Jérémy Zurcher
1
-4
/
+6
2015-12-09
Ctrl: reorder code
Jérémy Zurcher
1
-34
/
+36
2015-12-09
Ctrl: an isInAnimation param to hid.touchDown(...)
Jérémy Zurcher
1
-11
/
+3
2015-12-09
Ctrl: reduce exchanges between Hud and Ctrl during engagement
Jérémy Zurcher
1
-14
/
+5
2015-12-09
Ctrl: call battle.actionDone() instead of map.actionDone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Ctrl,Hud: automatically close engagementPanel at the end of animations
Jérémy Zurcher
1
-2
/
+2
2015-12-09
Ctrl: must call hud.update() before setState()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Battle: add actionDone()
Jérémy Zurcher
1
-4
/
+1
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-2
/
+2
2015-12-09
Battle: deploymentDone() -> isDeploymentDone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Battle,Ctrl: simplify turn end and change
Jérémy Zurcher
1
-33
/
+21
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-08
Ctrl: remove useless cfg
Jérémy Zurcher
1
-2
/
+0
2015-12-08
Battle: remove unused parameters and imports
Jérémy Zurcher
1
-3
/
+3
2015-12-08
Hud: constructor needs only game parameter
Jérémy Zurcher
1
-1
/
+1
2015-12-08
Battle: owns map, set it and bath player in setup(Ctrl)
Jérémy Zurcher
1
-6
/
+2
2015-12-08
StateCommon: use static method to set ctrl, cfg and map
Jérémy Zurcher
1
-1
/
+3
2015-12-08
Battle: no need of Player parameter anymore
Jérémy Zurcher
1
-4
/
+4
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-22
/
+12
2015-12-08
Map: go back from common API using UnitList
Jérémy Zurcher
1
-2
/
+1
2015-12-08
Ctrl: use map.unitsSize(UnitType)
Jérémy Zurcher
1
-1
/
+2
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
1
-0
/
+7
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+336