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RustAndDust
PvP
keep
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
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core
/
src
/
ch
/
asynk
/
rustanddust
/
game
/
Ctrl.java
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Author
Files
Lines
2016-01-27
Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map
Jérémy Zurcher
1
-4
/
+2
2016-01-27
Battle,Ctrl: clean up initialisation phase
Jérémy Zurcher
1
-1
/
+5
2016-01-25
add ctrl/PvP
Jérémy Zurcher
1
-0
/
+4
2016-01-25
Ctrl: add abstract init() and processTurn()
Jérémy Zurcher
1
-0
/
+3
2016-01-24
Battle: setup return StateType, calls hud.update() when players are set
Jérémy Zurcher
1
-9
/
+7
2016-01-24
Battle: merge start() into setup()
Jérémy Zurcher
1
-1
/
+0
2016-01-19
Ctrl: add getCtrl(GameMode)
Jérémy Zurcher
1
-0
/
+12
2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
1
-1
/
+1
2016-01-06
Ctrl: do not process null Hex
Jérémy Zurcher
1
-1
/
+1
2016-01-05
Ctrl: check if Player can do something after each action and at turn start
Jérémy Zurcher
1
-1
/
+8
2015-12-24
State: replace touchUp() and touchDown() with touch(Hex)
Jérémy Zurcher
1
-19
/
+12
2015-12-19
Hud: replace touchUp + touchDown with hit(int, int)
Jérémy Zurcher
1
-4
/
+1
2015-12-11
Ctl: showEntryZone() does work for StateType.REINFORCEMENT too
Jérémy Zurcher
1
-1
/
+1
2015-12-10
Ctrl: fix action burn down, end of turn
Jérémy Zurcher
1
-6
/
+6
2015-12-09
Ctrl: no more AP -> only notify user
Jérémy Zurcher
1
-4
/
+8
2015-12-09
Ctrl: improve code readability
Jérémy Zurcher
1
-39
/
+48
2015-12-09
Ctrl: remove useless if case
Jérémy Zurcher
1
-3
/
+1
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-38
/
+40
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-8
/
+8
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-28
/
+28
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-19
/
+25
2015-12-09
Ctrl: stateTouchUp() -> showEntryZone()
Jérémy Zurcher
1
-4
/
+6
2015-12-09
Ctrl: reorder code
Jérémy Zurcher
1
-34
/
+36
2015-12-09
Ctrl: an isInAnimation param to hid.touchDown(...)
Jérémy Zurcher
1
-11
/
+3
2015-12-09
Ctrl: reduce exchanges between Hud and Ctrl during engagement
Jérémy Zurcher
1
-14
/
+5
2015-12-09
Ctrl: call battle.actionDone() instead of map.actionDone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Ctrl,Hud: automatically close engagementPanel at the end of animations
Jérémy Zurcher
1
-2
/
+2
2015-12-09
Ctrl: must call hud.update() before setState()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Battle: add actionDone()
Jérémy Zurcher
1
-4
/
+1
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-2
/
+2
2015-12-09
Battle: deploymentDone() -> isDeploymentDone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Battle,Ctrl: simplify turn end and change
Jérémy Zurcher
1
-33
/
+21
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-08
Ctrl: remove useless cfg
Jérémy Zurcher
1
-2
/
+0
2015-12-08
Battle: remove unused parameters and imports
Jérémy Zurcher
1
-3
/
+3
2015-12-08
Hud: constructor needs only game parameter
Jérémy Zurcher
1
-1
/
+1
2015-12-08
Battle: owns map, set it and bath player in setup(Ctrl)
Jérémy Zurcher
1
-6
/
+2
2015-12-08
StateCommon: use static method to set ctrl, cfg and map
Jérémy Zurcher
1
-1
/
+3
2015-12-08
Battle: no need of Player parameter anymore
Jérémy Zurcher
1
-4
/
+4
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-22
/
+12
2015-12-08
Map: go back from common API using UnitList
Jérémy Zurcher
1
-2
/
+1
2015-12-08
Ctrl: use map.unitsSize(UnitType)
Jérémy Zurcher
1
-1
/
+2
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
1
-0
/
+7
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+336