Age | Commit message (Expand) | Author | Files | Lines |
2016-03-30 | Ctrl: nextState == StateType.DONE -> call complete() and handle REPLAY | Jérémy Zurcher | 1 | -4/+13 |
2016-03-29 | Ctrl: knows how to replay a turn | Jérémy Zurcher | 1 | -6/+31 |
2016-03-29 | Ctrl: set default stateAfterAnimation = StateType.DONE | Jérémy Zurcher | 1 | -0/+1 |
2016-03-29 | Ctrl: replayLastOrder -> synched | Jérémy Zurcher | 1 | -3/+3 |
2016-03-29 | Ctrl: replay last order on resume if not synched | Jérémy Zurcher | 1 | -1/+9 |
2016-03-29 | Ctrl,State: enable StateReplay | Jérémy Zurcher | 1 | -0/+6 |
2016-03-24 | State leave/enter -> leaveFor/enterFrom | Jérémy Zurcher | 1 | -2/+2 |
2016-03-23 | Ctrl: loading methods are protected | Jérémy Zurcher | 1 | -3/+3 |
2016-03-22 | Battle,Ctrl: move JSON code from BattleCommon to Ctrl | Jérémy Zurcher | 1 | -0/+27 |
2016-03-20 | StateType,Ctrl: add LOADING state and Ctrl.isLoading() | Jérémy Zurcher | 1 | -2/+9 |
2016-03-20 | Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb() | Jérémy Zurcher | 1 | -2/+3 |
2016-03-07 | Ctrl: States are final | Jérémy Zurcher | 1 | -10/+10 |
2016-03-07 | Battle: clean up the API | Jérémy Zurcher | 1 | -0/+3 |
2016-03-07 | Ctrl: only RustAndDust param for constructor | Jérémy Zurcher | 1 | -3/+3 |
2016-02-18 | StateDeployment,Ctrl: clean up deployment completness procedure | Jérémy Zurcher | 1 | -7/+4 |
2016-02-17 | StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after each... | Jérémy Zurcher | 1 | -0/+5 |
2016-01-31 | Ctrl: remove checkDeploymentDone() | Jérémy Zurcher | 1 | -8/+0 |
2016-01-31 | Ctrl: add processAction, called within Map.actionDone() | Jérémy Zurcher | 1 | -0/+1 |
2016-01-31 | Revert "add ctrl/PvP" | Jérémy Zurcher | 1 | -4/+0 |
2016-01-28 | Ctrl: code reorder | Jérémy Zurcher | 1 | -3/+2 |
2016-01-27 | Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map | Jérémy Zurcher | 1 | -4/+2 |
2016-01-27 | Battle,Ctrl: clean up initialisation phase | Jérémy Zurcher | 1 | -1/+5 |
2016-01-25 | add ctrl/PvP | Jérémy Zurcher | 1 | -0/+4 |
2016-01-25 | Ctrl: add abstract init() and processTurn() | Jérémy Zurcher | 1 | -0/+3 |
2016-01-24 | Battle: setup return StateType, calls hud.update() when players are set | Jérémy Zurcher | 1 | -9/+7 |
2016-01-24 | Battle: merge start() into setup() | Jérémy Zurcher | 1 | -1/+0 |
2016-01-19 | Ctrl: add getCtrl(GameMode) | Jérémy Zurcher | 1 | -0/+12 |
2016-01-14 | add game.ctrl.solo: first step into multimode game | Jérémy Zurcher | 1 | -1/+1 |
2016-01-06 | Ctrl: do not process null Hex | Jérémy Zurcher | 1 | -1/+1 |
2016-01-05 | Ctrl: check if Player can do something after each action and at turn start | Jérémy Zurcher | 1 | -1/+8 |
2015-12-24 | State: replace touchUp() and touchDown() with touch(Hex) | Jérémy Zurcher | 1 | -19/+12 |
2015-12-19 | Hud: replace touchUp + touchDown with hit(int, int) | Jérémy Zurcher | 1 | -4/+1 |
2015-12-11 | Ctl: showEntryZone() does work for StateType.REINFORCEMENT too | Jérémy Zurcher | 1 | -1/+1 |
2015-12-10 | Ctrl: fix action burn down, end of turn | Jérémy Zurcher | 1 | -6/+6 |
2015-12-09 | Ctrl: no more AP -> only notify user | Jérémy Zurcher | 1 | -4/+8 |
2015-12-09 | Ctrl: improve code readability | Jérémy Zurcher | 1 | -39/+48 |
2015-12-09 | Ctrl: remove useless if case | Jérémy Zurcher | 1 | -3/+1 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -38/+40 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -8/+8 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -5/+5 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -5/+5 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -28/+28 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -19/+25 |
2015-12-09 | Ctrl: stateTouchUp() -> showEntryZone() | Jérémy Zurcher | 1 | -4/+6 |
2015-12-09 | Ctrl: reorder code | Jérémy Zurcher | 1 | -34/+36 |
2015-12-09 | Ctrl: an isInAnimation param to hid.touchDown(...) | Jérémy Zurcher | 1 | -11/+3 |
2015-12-09 | Ctrl: reduce exchanges between Hud and Ctrl during engagement | Jérémy Zurcher | 1 | -14/+5 |
2015-12-09 | Ctrl: call battle.actionDone() instead of map.actionDone() | Jérémy Zurcher | 1 | -1/+1 |
2015-12-09 | Ctrl,Hud: automatically close engagementPanel at the end of animations | Jérémy Zurcher | 1 | -2/+2 |
2015-12-09 | Ctrl: must call hud.update() before setState() | Jérémy Zurcher | 1 | -1/+1 |