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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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asynk
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rustanddust
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engine
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2015-11-05
add and use Pawn.canBreak()
Jérémy Zurcher
1
-0
/
+1
2015-11-05
add and use Pawn.preventDefenseOn(Tile)
Jérémy Zurcher
1
-0
/
+1
2015-10-30
SearchBoard: remove unnecessary check on last Node
Jérémy Zurcher
1
-3
/
+0
2015-10-30
SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reached
Jérémy Zurcher
1
-3
/
+16
2015-10-29
SearchBoard: fix possibleTargetsFrom()
Jérémy Zurcher
1
-20
/
+14
2015-10-29
Tile: constructor without params set empty stack
Jérémy Zurcher
1
-0
/
+1
2015-10-29
SearchBoard : add buildLineOfSight(...) needed for tests
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard : use private attribute losBlocked, do not recompute to set attac...
Jérémy Zurcher
1
-35
/
+26
2015-10-29
Attack : fix typo
Jérémy Zurcher
1
-1
/
+1
2015-10-29
SearchBoard: validatePathAngle -> validateFireAngle + fix, works like isFlank...
Jérémy Zurcher
1
-18
/
+15
2015-10-29
SearchBoard: fix isFlankAttack()
Jérémy Zurcher
1
-4
/
+6
2015-10-29
Pawn: add isClearAttack()
Jérémy Zurcher
1
-1
/
+6
2015-10-29
HeadedPawn: add protected constructor without parameters
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard: pawn -> shooter
Jérémy Zurcher
1
-15
/
+14
2015-10-29
SearchBoard: simplify clearVisibility logic
Jérémy Zurcher
1
-6
/
+6
2015-10-28
SearchBoard: isFlankAttack takes care of border case where los goes between 2...
Jérémy Zurcher
1
-1
/
+8
2015-07-19
welcome RustAndDust
Jérémy Zurcher
35
-0
/
+4218