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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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asynk
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rustanddust
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engine
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2015-12-21
PathBuilder: use printToErr on error
Jérémy Zurcher
1
-0
/
+1
2015-12-21
PathBuilder: always search for path even if distance is < 2, to check for obj...
Jérémy Zurcher
1
-9
/
+1
2015-12-21
PathBuilder: choosePath: clears it all and then add the choosen path
Jérémy Zurcher
1
-6
/
+6
2015-12-21
PathBuilder: extract clearPaths() from clear()
Jérémy Zurcher
1
-0
/
+5
2015-12-21
Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...
Jérémy Zurcher
2
-2
/
+2
2015-12-21
PathBuilder: fitness takes objectives into account
Jérémy Zurcher
2
-0
/
+2
2015-12-21
Board: sprinkle with some final
Jérémy Zurcher
1
-9
/
+12
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
10
-22
/
+0
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
3
-9
/
+10
2015-12-16
HeadedPawn: draw overlays over the head
Jérémy Zurcher
2
-6
/
+10
2015-12-16
HeadedPawn: draw the head over the body
Jérémy Zurcher
1
-2
/
+2
2015-12-14
Pawn: support EXIT moves
Jérémy Zurcher
1
-0
/
+4
2015-12-07
Meteorology: add isNight()
Jérémy Zurcher
1
-0
/
+5
2015-11-21
PathBuilder: fix fitness computation
Jérémy Zurcher
1
-3
/
+3
2015-11-21
Path: fix fitness initialisation
Jérémy Zurcher
1
-0
/
+4
2015-11-21
Board: w,dw,s are floats not int
Jérémy Zurcher
1
-3
/
+3
2015-11-20
Board,Map: each Map impelementation owns it's own Config
Jérémy Zurcher
1
-2
/
+4
2015-11-11
PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()
Jérémy Zurcher
2
-7
/
+20
2015-11-11
PathBuilder: add stupid choosePath()
Jérémy Zurcher
1
-0
/
+15
2015-11-09
DicAnimation: dimension has to be given at construction
Jérémy Zurcher
1
-4
/
+9
2015-11-05
add and use Pawn.canBreak()
Jérémy Zurcher
1
-0
/
+1
2015-11-05
add and use Pawn.preventDefenseOn(Tile)
Jérémy Zurcher
1
-0
/
+1
2015-10-30
SearchBoard: remove unnecessary check on last Node
Jérémy Zurcher
1
-3
/
+0
2015-10-30
SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reached
Jérémy Zurcher
1
-3
/
+16
2015-10-29
SearchBoard: fix possibleTargetsFrom()
Jérémy Zurcher
1
-20
/
+14
2015-10-29
Tile: constructor without params set empty stack
Jérémy Zurcher
1
-0
/
+1
2015-10-29
SearchBoard : add buildLineOfSight(...) needed for tests
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard : use private attribute losBlocked, do not recompute to set attac...
Jérémy Zurcher
1
-35
/
+26
2015-10-29
Attack : fix typo
Jérémy Zurcher
1
-1
/
+1
2015-10-29
SearchBoard: validatePathAngle -> validateFireAngle + fix, works like isFlank...
Jérémy Zurcher
1
-18
/
+15
2015-10-29
SearchBoard: fix isFlankAttack()
Jérémy Zurcher
1
-4
/
+6
2015-10-29
Pawn: add isClearAttack()
Jérémy Zurcher
1
-1
/
+6
2015-10-29
HeadedPawn: add protected constructor without parameters
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard: pawn -> shooter
Jérémy Zurcher
1
-15
/
+14
2015-10-29
SearchBoard: simplify clearVisibility logic
Jérémy Zurcher
1
-6
/
+6
2015-10-28
SearchBoard: isFlankAttack takes care of border case where los goes between 2...
Jérémy Zurcher
1
-1
/
+8
2015-07-19
welcome RustAndDust
Jérémy Zurcher
35
-0
/
+4218