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path: root/core/src/ch/asynk/rustanddust/engine
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2015-11-21Board: w,dw,s are floats not intJérémy Zurcher1-3/+3
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher1-2/+4
2015-11-11PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()Jérémy Zurcher2-7/+20
2015-11-11PathBuilder: add stupid choosePath()Jérémy Zurcher1-0/+15
2015-11-09DicAnimation: dimension has to be given at constructionJérémy Zurcher1-4/+9
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher1-0/+1
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher1-0/+1
2015-10-30SearchBoard: remove unnecessary check on last NodeJérémy Zurcher1-3/+0
2015-10-30SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reachedJérémy Zurcher1-3/+16
2015-10-29SearchBoard: fix possibleTargetsFrom()Jérémy Zurcher1-20/+14
2015-10-29Tile: constructor without params set empty stackJérémy Zurcher1-0/+1
2015-10-29SearchBoard : add buildLineOfSight(...) needed for testsJérémy Zurcher1-0/+6
2015-10-29SearchBoard : use private attribute losBlocked, do not recompute to set attac...Jérémy Zurcher1-35/+26
2015-10-29Attack : fix typoJérémy Zurcher1-1/+1
2015-10-29SearchBoard: validatePathAngle -> validateFireAngle + fix, works like isFlank...Jérémy Zurcher1-18/+15
2015-10-29SearchBoard: fix isFlankAttack()Jérémy Zurcher1-4/+6
2015-10-29Pawn: add isClearAttack()Jérémy Zurcher1-1/+6
2015-10-29HeadedPawn: add protected constructor without parametersJérémy Zurcher1-0/+6
2015-10-29SearchBoard: pawn -> shooterJérémy Zurcher1-15/+14
2015-10-29SearchBoard: simplify clearVisibility logicJérémy Zurcher1-6/+6
2015-10-28SearchBoard: isFlankAttack takes care of border case where los goes between 2...Jérémy Zurcher1-1/+8
2015-07-19welcome RustAndDustJérémy Zurcher35-0/+4218