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path: root/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
AgeCommit message (Expand)AuthorFilesLines
2016-05-10TankFireAnimation: fix bad region init on animation second usageJérémy Zurcher1-5/+1
2016-03-14TankFireAnimation: set(...) set region dimensionsJérémy Zurcher1-0/+5
2016-01-09while, for, if codding styleJérémy Zurcher1-1/+1
2015-12-29TankFireAnimation: if no canAim -> go back to aiming 0 after firedJérémy Zurcher1-1/+14
2015-12-29HeadedPawn: setTurretRotation() -> aimAt(), getTurretRotation() -> getAiming()Jérémy Zurcher1-5/+4
2015-12-29TankFireAnimation: use aim_r to improve shot start positionJérémy Zurcher1-1/+1
2015-12-29TankFireAnimation: reduce shot delay, compute fixed fire durationJérémy Zurcher1-3/+3
2015-12-29TankFireAnimation: reduce SHOT_SCATTERINGJérémy Zurcher1-1/+1
2015-12-29TankFireAnimation: start shoot animation closer to the chitJérémy Zurcher1-2/+3
2015-12-29TankFireAnimation: aim before shootingJérémy Zurcher1-3/+31
2015-12-18cleanup tree using fix_javaJérémy Zurcher1-3/+0
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+196