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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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engine
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gfx
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animations
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TankFireAnimation.java
Age
Commit message (
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Author
Files
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2016-05-10
TankFireAnimation: fix bad region init on animation second usage
Jérémy Zurcher
1
-5
/
+1
2016-03-14
TankFireAnimation: set(...) set region dimensions
Jérémy Zurcher
1
-0
/
+5
2016-01-09
while, for, if codding style
Jérémy Zurcher
1
-1
/
+1
2015-12-29
TankFireAnimation: if no canAim -> go back to aiming 0 after fired
Jérémy Zurcher
1
-1
/
+14
2015-12-29
HeadedPawn: setTurretRotation() -> aimAt(), getTurretRotation() -> getAiming()
Jérémy Zurcher
1
-5
/
+4
2015-12-29
TankFireAnimation: use aim_r to improve shot start position
Jérémy Zurcher
1
-1
/
+1
2015-12-29
TankFireAnimation: reduce shot delay, compute fixed fire duration
Jérémy Zurcher
1
-3
/
+3
2015-12-29
TankFireAnimation: reduce SHOT_SCATTERING
Jérémy Zurcher
1
-1
/
+1
2015-12-29
TankFireAnimation: start shoot animation closer to the chit
Jérémy Zurcher
1
-2
/
+3
2015-12-29
TankFireAnimation: aim before shooting
Jérémy Zurcher
1
-3
/
+31
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-3
/
+0
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+196