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2015-12-07Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)Jérémy Zurcher2-7/+2
2015-12-07add MapRules: that holds engagement specific rulesJérémy Zurcher3-71/+97
2015-12-07Meteorology: add isNight()Jérémy Zurcher1-0/+5
2015-12-07Map: remove useless bracketsJérémy Zurcher1-4/+5
2015-12-07Map: objectives and meteorology are protectedJérémy Zurcher1-2/+2
2015-12-07Map,States: possbleMoves->protected moves, pathBuilder->pathsJérémy Zurcher7-69/+74
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher10-46/+46
2015-12-07Map,States: UnitList are protected, set a common APIJérémy Zurcher7-69/+137
2015-12-07android: update icon.pngJérémy Zurcher1-0/+0
2015-12-07get rid of orientation HexOverlayJérémy Zurcher8-28/+14
2015-12-07gradle: task javadocs dependsOn compileJavaJérémy Zurcher2-2/+2
2015-12-01UnitDock: optimise selected border drawingJérémy Zurcher1-7/+4
2015-12-01Map: clear activatedUnits in case of ATG only attack after having launched ↵Jérémy Zurcher1-3/+3
the animations
2015-12-01add core:javadocs taskJérémy Zurcher1-0/+40
2015-11-30gitignore **/javadocJérémy Zurcher1-0/+1
2015-11-23add screenshotsJérémy Zurcher4-0/+0
2015-11-22update icon and android launcherJérémy Zurcher5-0/+0
2015-11-22update mapJérémy Zurcher2-0/+0
2015-11-21increase android codeVersionJérémy Zurcher1-1/+1
2015-11-21increase android codeVersionJérémy Zurcher1-1/+1
2015-11-21PathBuilder: fix fitness computationJérémy Zurcher1-3/+3
2015-11-21Path: fix fitness initialisationJérémy Zurcher1-0/+4
2015-11-21BattleTest: update start positionsJérémy Zurcher1-12/+10
2015-11-21remove LNL mapsJérémy Zurcher4-0/+0
2015-11-21MenuScreen: use map_00Jérémy Zurcher2-7/+9
2015-11-21remove LNL battles, and map definitionsJérémy Zurcher11-27/+1
2015-11-21assets: update menu unitJérémy Zurcher3-6/+6
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher3-17/+13
2015-11-21assets: update hud iconsJérémy Zurcher8-8/+11
2015-11-21assets: cleanupJérémy Zurcher10-202/+1
2015-11-21assets: remove original units and overlayJérémy Zurcher1-12/+0
2015-11-21OptionsMenu: remove graphics optionJérémy Zurcher1-25/+0
2015-11-21update TODOJérémy Zurcher1-2/+2
2015-11-21Board: w,dw,s are floats not intJérémy Zurcher1-3/+3
2015-11-21tests: implement missing abstract methodsJérémy Zurcher1-0/+4
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-21update reinforcement imageJérémy Zurcher2-0/+0
2015-11-21update unitsJérémy Zurcher30-37/+37
2015-11-20add Map00 ...Jérémy Zurcher5-0/+97
2015-11-20Map: hex overlay file is given by FactoryJérémy Zurcher4-9/+9
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher5-29/+48
2015-11-12update TODOJérémy Zurcher1-0/+1
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-11PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()Jérémy Zurcher2-7/+20
2015-11-11map_b: add my woodsJérémy Zurcher2-0/+0
2015-11-11increase android codeVersionJérémy Zurcher1-1/+1
2015-11-11update TODOJérémy Zurcher1-0/+1
2015-11-11StateMove: call pathBuilder.choosePath() on multilpe pathsJérémy Zurcher1-0/+2
2015-11-11PathBuilder: add stupid choosePath()Jérémy Zurcher1-0/+15