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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-11 00:56:09 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-11 00:56:09 +0100
commit91c96c66e7315ed834f6156f3f7aa6d63dcdd606 (patch)
tree27bfa1caaa6e0d2c32e2624b6d5bbe6d5ff4ad99
parent06405c508020357d2dccb59584c1390712e2b5d2 (diff)
downloadRustAndDust-91c96c66e7315ed834f6156f3f7aa6d63dcdd606.zip
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StateMove: call pathBuilder.choosePath() on multilpe paths
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateMove.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
index b59b133..798e127 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
@@ -156,6 +156,8 @@ public class StateMove extends StateCommon
{
to = hex;
int s = map.pathBuilder.build(to);
+ if (s > 1)
+ s = map.pathBuilder.choosePath();
map.showMove(to);
map.hidePossibleMoves();
map.showPathBuilder();