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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-11-11
increase android codeVersion
Jérémy Zurcher
1
-1
/
+1
2015-11-11
update TODO
Jérémy Zurcher
1
-0
/
+1
2015-11-11
StateMove: call pathBuilder.choosePath() on multilpe paths
Jérémy Zurcher
1
-0
/
+2
2015-11-11
PathBuilder: add stupid choosePath()
Jérémy Zurcher
1
-0
/
+15
2015-11-11
map_a: add my woods
Jérémy Zurcher
2
-0
/
+0
2015-11-10
PlayerInfo: fix turns position
Jérémy Zurcher
1
-1
/
+1
2015-11-10
increase android codeVersion
Jérémy Zurcher
1
-1
/
+1
2015-11-10
update TODO
Jérémy Zurcher
1
-1
/
+0
2015-11-10
regenerate assets
Jérémy Zurcher
2
-13
/
+13
2015-11-10
assets: brighten move area
Jérémy Zurcher
1
-0
/
+0
2015-11-10
assets: enlarge direction arrows
Jérémy Zurcher
1
-0
/
+0
2015-11-10
OptionsMenu: graphics changes are canceld on ... cancel
Jérémy Zurcher
1
-6
/
+6
2015-11-10
Config.Graphics: add get(int)
Jérémy Zurcher
1
-0
/
+8
2015-11-10
RustAndDust: code reordering
Jérémy Zurcher
1
-2
/
+1
2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
2
-12
/
+6
2015-11-10
EngagementPanel: take care of dice dimension at construction
Jérémy Zurcher
2
-11
/
+6
2015-11-10
OptionsMenu: fxVolume changes are cancel on ... cancel
Jérémy Zurcher
1
-8
/
+7
2015-11-10
OptionsMenu: add cancel button
Jérémy Zurcher
1
-0
/
+8
2015-11-10
PlayerInfo: turn goes center top
Jérémy Zurcher
1
-6
/
+2
2015-11-10
increase android codeVersion
Jérémy Zurcher
1
-1
/
+1
2015-11-10
EngagementPanel: fix vertical position of dice
Jérémy Zurcher
1
-0
/
+1
2015-11-10
PlayMenu: increase padding
Jérémy Zurcher
1
-3
/
+3
2015-11-10
RustAndDust: increase font and Bg min size
Jérémy Zurcher
1
-2
/
+2
2015-11-10
OptionsMenu: imporve setPosition
Jérémy Zurcher
1
-6
/
+6
2015-11-10
remove unused constant
Jérémy Zurcher
1
-1
/
+0
2015-11-10
StatisticsPanel: hit anywhere to close
Jérémy Zurcher
1
-3
/
+1
2015-11-10
TutorialsMenu: hit anywhere to close
Jérémy Zurcher
1
-1
/
+1
2015-11-10
UI: use setBtnRight and setBtnLeft
Jérémy Zurcher
7
-10
/
+10
2015-11-10
Patch: add setBtnLeft(Bg) and setBtnRight(Bg)
Jérémy Zurcher
1
-0
/
+10
2015-11-09
increase android:versionCode
Jérémy Zurcher
1
-1
/
+1
2015-11-09
RustAndDust: call EngagementPanel.setDiceAnimation
Jérémy Zurcher
1
-1
/
+3
2015-11-09
EngagementPanel: specify dice animation dimension
Jérémy Zurcher
1
-4
/
+10
2015-11-09
DicAnimation: dimension has to be given at construction
Jérémy Zurcher
1
-4
/
+9
2015-11-09
UnitDock: try to pervent erratic bouncing
Jérémy Zurcher
1
-1
/
+1
2015-11-09
Label: must update width and height before calling setPosition(Position)
Jérémy Zurcher
1
-0
/
+8
2015-11-09
EngagementPanel: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-10
/
+9
2015-11-09
PlayerInfo: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-6
/
+6
2015-11-09
PlayerInfo: add final to PADDING
Jérémy Zurcher
1
-1
/
+1
2015-11-09
EngagementPanel: fix element position
Jérémy Zurcher
1
-13
/
+12
2015-11-09
RustAndDust: call UnitDock/Bg.setScale
Jérémy Zurcher
1
-1
/
+8
2015-11-09
UnitDock: add setScale(float)
Jérémy Zurcher
1
-1
/
+5
2015-11-09
Bg: add setScale(float)
Jérémy Zurcher
1
-1
/
+7
2015-11-09
EngagementPanel: ckeck for button hit too
Jérémy Zurcher
1
-1
/
+1
2015-11-09
ui: center ok/cancel buttons on box corners
Jérémy Zurcher
7
-16
/
+11
2015-11-09
ui: update ok and cancel png
Jérémy Zurcher
5
-8
/
+8
2015-11-09
PlayMenu: add ':'
Jérémy Zurcher
1
-2
/
+2
2015-11-09
UnitDock: adapt scale to screen height
Jérémy Zurcher
1
-1
/
+2
2015-11-09
increase android versionCode
Jérémy Zurcher
1
-1
/
+1
2015-11-09
RustAndDust: add font size computation
Jérémy Zurcher
1
-1
/
+1
2015-11-09
use freetype font
Jérémy Zurcher
18
-929
/
+16
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