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-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java13
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java21
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java17
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java19
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/UnitDock.java10
5 files changed, 42 insertions, 38 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java
index 05753b8..1948356 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Ctrl;
import ch.asynk.rustanddust.game.State.StateType;
import ch.asynk.rustanddust.ui.Widget;
@@ -39,19 +40,19 @@ public class ActionButtons extends Widget
private Bg buttons [];
private StateType states [];
- public ActionButtons(Ctrl ctrl, TextureAtlas uiAtlas, TextureAtlas hudAtlas)
+ public ActionButtons(RustAndDust game)
{
- this.bg = new Sprite(uiAtlas.findRegion("disabled"));
- this.ctrl = ctrl;
+ this.bg = new Sprite(game.factory.getHudRegion(game.factory.DISABLED));
+ this.ctrl = game.ctrl;
this.visible = false;
this.position = Position.BOTTOM_RIGHT;
this.idx = Buttons.NONE.i;
this.buttons = new Bg[Buttons.LAST.i];
- this.buttons[Buttons.DONE.i] = new Bg(hudAtlas.findRegion("ok"));
- this.buttons[Buttons.ABORT.i] = new Bg(hudAtlas.findRegion("cancel"));
- this.buttons[Buttons.PROMOTE.i] = new Bg(hudAtlas.findRegion("promote"));
+ this.buttons[Buttons.DONE.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_DONE));
+ this.buttons[Buttons.ABORT.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_ABORT));
+ this.buttons[Buttons.PROMOTE.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_PROMOTE));
this.states = new StateType[Buttons.LAST.i];
this.states[Buttons.DONE.i] = StateType.DONE;
diff --git a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java
index 2e114cb..fa6e206 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java
@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Engagement;
import ch.asynk.rustanddust.game.Army;
import ch.asynk.rustanddust.engine.gfx.Animation;
@@ -43,17 +44,17 @@ public class EngagementPanel extends Patch implements Animation
private DiceAnimation d3Animation;
private DiceAnimation d4Animation;
- public EngagementPanel(BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas)
+ public EngagementPanel(RustAndDust game)
{
- super(uiAtlas.createPatch("typewriter"));
- usFlag = new Bg(hudAtlas.findRegion("us-flag"));
- geFlag = new Bg(hudAtlas.findRegion("ge-flag"));
- attackImg = new Bg(hudAtlas.findRegion("attack"));
- defenseImg = new Bg(hudAtlas.findRegion("defense"));
- this.attack = new Label(font);
- this.defense = new Label(font);
- this.attackR = new Label(font);
- this.defenseR = new Label(font);
+ super(game.ninePatch);
+ this.usFlag = new Bg(game.factory.getFlag(Army.US));
+ this.geFlag = new Bg(game.factory.getFlag(Army.GE));
+ this.attackImg = new Bg(game.factory.getHudRegion(game.factory.PNG_ATTACK));
+ this.defenseImg = new Bg(game.factory.getHudRegion(game.factory.PNG_DEFENSE));
+ this.attack = new Label(game.font);
+ this.defense = new Label(game.font);
+ this.attackR = new Label(game.font);
+ this.defenseR = new Label(game.font);
this.visible = false;
int d = (int) Math.max((Gdx.graphics.getWidth() * 0.03f), DICE_DIMENSION);
this.d1Animation = new DiceAnimation(d);
diff --git a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java
index e7718c5..7ba4325 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java
@@ -10,6 +10,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.engine.gfx.Animation;
import ch.asynk.rustanddust.engine.gfx.Drawable;
+import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.State.StateType;
import ch.asynk.rustanddust.game.Ctrl;
import ch.asynk.rustanddust.game.Hud;
@@ -37,16 +38,16 @@ public class PlayerInfo implements Disposable, Drawable, Animation
public UnitDock unitDock;
private Position position;
- public PlayerInfo(Ctrl ctrl, BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas)
+ public PlayerInfo(RustAndDust game)
{
- this.ctrl = ctrl;
+ this.ctrl = game.ctrl;
this.position = Position.MIDDLE_CENTER;
- usFlag = new Bg(hudAtlas.findRegion("us-flag"));
- geFlag = new Bg(hudAtlas.findRegion("ge-flag"));
- turns = new LabelImage(hudAtlas.findRegion("turns"), font, 5f);
- aps = new LabelImage(hudAtlas.findRegion("aps"), font, 5f);
- reinforcement = new LabelImage(hudAtlas.findRegion("reinforcement"), font, 5f);
- unitDock = new UnitDock(ctrl, uiAtlas.findRegion("disabled"), hudAtlas.findRegion("reinforcement-selected"), 10f);
+ usFlag = new Bg(game.factory.getFlag(Army.US));
+ geFlag = new Bg(game.factory.getFlag(Army.GE));
+ turns = new LabelImage(game.factory.getHudRegion(game.factory.HUD_TURNS), game.font, 5f);
+ aps = new LabelImage(game.factory.getHudRegion(game.factory.HUD_APS), game.font, 5f);
+ reinforcement = new LabelImage(game.factory.getHudRegion(game.factory.REINFORCEMENT), game.font, 5f);
+ unitDock = new UnitDock(game, 10f);
}
@Override
diff --git a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java
index 05c4c23..20b6621 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Player;
import ch.asynk.rustanddust.game.Army;
import ch.asynk.rustanddust.ui.Bg;
@@ -27,16 +28,16 @@ public class StatisticsPanel extends Patch
private Bg geFlag;
private Bg usFlag;
- public StatisticsPanel(BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas)
+ public StatisticsPanel(RustAndDust game)
{
- super(uiAtlas.createPatch("typewriter"));
- this.title = new Label(font);
- this.header = new Label(font);
- this.stats1 = new Label(font);
- this.stats2 = new Label(font);
- this.okBtn = new Bg(uiAtlas.findRegion("ok"));
- this.geFlag = new Bg(hudAtlas.findRegion("ge-flag"));
- this.usFlag = new Bg(hudAtlas.findRegion("us-flag"));
+ super(game.ninePatch);
+ this.title = new Label(game.font);
+ this.header = new Label(game.font);
+ this.stats1 = new Label(game.font);
+ this.stats2 = new Label(game.font);
+ this.okBtn = new Bg(game.factory.getHudRegion(game.factory.ACT_DONE));
+ this.usFlag = new Bg(game.factory.getFlag(Army.US));
+ this.geFlag = new Bg(game.factory.getFlag(Army.GE));
this.visible = false;
this.header.write("\nActions\nUnits Left\nUnits Withrawed\nCasualties\nObjectives");
}
diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
index bc20c53..7b9e5f9 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
@@ -3,13 +3,13 @@ package ch.asynk.rustanddust.game.hud;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.Batch;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Rectangle;
+import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.engine.gfx.Animation;
import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Player;
@@ -44,10 +44,10 @@ public class UnitDock extends Bg implements Animation
private Rectangle scaledRect;
private Rectangle scissors;
- public UnitDock(Ctrl ctrl, TextureRegion region, TextureRegion selected, float padding)
+ public UnitDock(RustAndDust game, float padding)
{
- super(region);
- this.ctrl = ctrl;
+ super(game.factory.getHudRegion(game.factory.DISABLED));
+ this.ctrl = game.ctrl;
this.padding = padding;
this.mvtDone = true;
this.point = new Vector3();
@@ -55,7 +55,7 @@ public class UnitDock extends Bg implements Animation
this.transform = new Matrix4();
this.scaledRect = new Rectangle();
this.scissors = new Rectangle();
- this.selected = new Sprite(selected);
+ this.selected = new Sprite(game.factory.getHudRegion(game.factory.REINFORCEMENT_SELECTED));
this.visible = false;
this.dx = 0f;
this.dy = 0f;