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-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java146
1 files changed, 146 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
new file mode 100644
index 0000000..f2140a9
--- /dev/null
+++ b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
@@ -0,0 +1,146 @@
+package ch.asynk.rustanddust.game.hud;
+
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+
+import ch.asynk.rustanddust.RustAndDust;
+import ch.asynk.rustanddust.ui.Bg;
+import ch.asynk.rustanddust.ui.Label;
+import ch.asynk.rustanddust.ui.Patch;
+import ch.asynk.rustanddust.ui.Position;
+
+public class OptionsPanel extends Patch
+{
+ private String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" };
+
+ public static int PADDING = 30;
+ public static int OPT_PADDING = 10;
+ public static int TITLE_PADDING = 20;
+ public static int VSPACING = 15;
+ public static int HSPACING = 30;
+
+ private RustAndDust game;
+ private Label title;
+ private int fxVolumeIdx;
+ private Label fxVolume;
+ private Label fxVolumeValue;
+ private Label quit;
+
+ public OptionsPanel(RustAndDust game)
+ {
+ super(game.ninePatch);
+ this.game = game;
+ this.title = new Label(game.font);
+ this.title.write("- Options");
+ this.fxVolume = new Label(game.font);
+ this.fxVolume.write("Fx Volume");
+ this.fxVolumeValue = new Label(game.font);
+ this.quit = new Label(game.font);
+ this.quit.write("Quit battle");
+ this.visible = false;
+ }
+
+ public void updatePosition()
+ {
+ if (!visible) return;
+ float dx = (position.getX(rect.width) - rect.x);
+ float dy = (position.getY(rect.height) - rect.y);
+ translate(dx, dy);
+ }
+
+ public void show()
+ {
+ show(Position.MIDDLE_CENTER);
+ }
+
+ public void show(Position position)
+ {
+
+ fxVolumeValue.write(fxStrings[0]);
+ float h = (title.getHeight() + TITLE_PADDING + fxVolumeValue.getHeight() + (2 * PADDING));
+ h += (quit.getHeight() + (2 * VSPACING));
+ float w = (fxVolume.getWidth() + fxVolumeValue.getWidth() + HSPACING + OPT_PADDING + (2 * PADDING));
+
+ float x = position.getX(w);
+ float y = position.getY(h);
+ setPosition(x, y, w, h);
+
+ y += PADDING;
+ x += PADDING + HSPACING;
+
+ fxVolume.setPosition(x, y);
+ fxVolumeValue.setPosition((x + fxVolume.getWidth() + OPT_PADDING), y);
+ y += (VSPACING + fxVolume.getHeight());
+
+ y += VSPACING;
+ quit.setPosition(x,y);
+ y += (VSPACING + quit.getHeight());
+
+ y += (TITLE_PADDING - VSPACING);
+ x -= PADDING;
+ title.setPosition(x, y);
+
+ getValues();
+
+ visible = true;
+ }
+
+ private void getValues()
+ {
+ fxVolumeIdx = (int) (game.config.fxVolume * 10);
+ fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
+ }
+
+ private void cycleFxVolume()
+ {
+ fxVolumeIdx += 1;
+ if (fxVolumeIdx > 10) fxVolumeIdx = 0;
+ fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
+ game.config.fxVolume = (fxVolumeIdx / 10.0f);
+ }
+
+ @Override
+ public boolean hit(float x, float y)
+ {
+ if (!visible) return false;
+
+ if (fxVolume.hit(x, y) || fxVolumeValue.hit(x, y)) {
+ cycleFxVolume();
+ } else if (quit.hit(x, y)) {
+ game.ctrl.hud.askQuitBattle();
+ }
+
+ return false;
+ }
+
+ @Override
+ public void dispose()
+ {
+ super.dispose();
+ fxVolume.dispose();
+ fxVolumeValue.dispose();
+ quit.dispose();
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ if (!visible) return;
+ super.draw(batch);
+ title.draw(batch);
+ fxVolume.draw(batch);
+ fxVolumeValue.draw(batch);
+ quit.draw(batch);
+ }
+
+ @Override
+ public void drawDebug(ShapeRenderer shapes)
+ {
+ if (!visible) return;
+ super.drawDebug(shapes);
+ title.drawDebug(shapes);
+ fxVolume.drawDebug(shapes);
+ fxVolumeValue.drawDebug(shapes);
+ quit.drawDebug(shapes);
+ }
+}