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-rw-r--r--TODO11
-rw-r--r--core/src/ch/asynk/rustanddust/game/Config.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java480
-rw-r--r--core/src/ch/asynk/rustanddust/game/Hud.java12
-rw-r--r--core/src/ch/asynk/rustanddust/game/Map.java5
-rw-r--r--core/src/ch/asynk/rustanddust/game/Order.java31
-rw-r--r--core/src/ch/asynk/rustanddust/game/State.java22
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java11
-rw-r--r--core/src/ch/asynk/rustanddust/game/ctrl/Solo.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java14
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java4
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map2Moves.java12
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map3Animations.java4
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map4Orders.java389
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateAnimation.java22
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateBreak.java76
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateCommon.java28
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateDeployment.java107
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateEngage.java173
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateMove.java313
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StatePromote.java24
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java118
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateReplay.java80
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateRotate.java103
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateSelect.java128
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java64
-rw-r--r--core/src/ch/asynk/rustanddust/util/DB.java17
27 files changed, 1217 insertions, 1035 deletions
diff --git a/TODO b/TODO
index 74d09f8..57ff14e 100644
--- a/TODO
+++ b/TODO
@@ -1,8 +1,17 @@
FIX:
+ - Order.orderId ???
+ - clean up Map4 from activated, activable stuff, maybe should stay in states !?!?
+ - check unitId (static) after reinforcement arrive !!!
+ - after JSON load Unit.unitId must be set to max()
+ - load last turn synched
- fix shoot animations, quit -> resume
+ - Orders boolean:replay, [if needed : id->seq(hq activation->same seq)]
+ - public Order map.prepareYxzOrder( )
+ - postOrder()
+ - ctrl set ANIMATION state + map.processOrder() -> save if not replay
+ - at ANIMATION END, pay AP if needed (order.cost) ...
TODO:
- - check revert
- turret aiming sound
- moving cloudy sky overlay
- Rules
diff --git a/core/src/ch/asynk/rustanddust/game/Config.java b/core/src/ch/asynk/rustanddust/game/Config.java
index 318eae9..f730360 100644
--- a/core/src/ch/asynk/rustanddust/game/Config.java
+++ b/core/src/ch/asynk/rustanddust/game/Config.java
@@ -103,7 +103,7 @@ public class Config
this.gameMode = GameMode.SOLO;
this.loadMode = LoadMode.LOAD;
this.debug = false;
- this.autoPath = true;
+ this.autoPath = false;
this.revertAllMoves = false;
this.showMoves = true;
this.showTargets = true;
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index 6ec7184..a5807d0 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -18,32 +18,49 @@ import ch.asynk.rustanddust.game.State.StateType;
import ch.asynk.rustanddust.game.states.StateCommon;
import ch.asynk.rustanddust.game.states.StateSelect;
import ch.asynk.rustanddust.game.states.StateMove;
-import ch.asynk.rustanddust.game.states.StateRotate;
import ch.asynk.rustanddust.game.states.StatePromote;
import ch.asynk.rustanddust.game.states.StateEngage;
-import ch.asynk.rustanddust.game.states.StateBreak;
import ch.asynk.rustanddust.game.states.StateAnimation;
-import ch.asynk.rustanddust.game.states.StateReinforcement;
import ch.asynk.rustanddust.game.states.StateDeployment;
-import ch.asynk.rustanddust.game.states.StateWithdraw;
+// import ch.asynk.rustanddust.game.states.StateReinforcement;
import ch.asynk.rustanddust.game.states.StateReplay;
public abstract class Ctrl implements Disposable
{
- public enum EventType
+
+ private static final boolean debugCtrl = true;
+
+ public enum MsgType
{
- STATE_CHANGE,
- HUD_ANSWER,
+ OK,
+ CANCEL,
+ PROMOTE,
ANIMATIONS_DONE,
+ UNIT_DOCK_SELECT,
UNIT_DOCK_TOGGLE,
- UNIT_DOCK_SELECT;
+ UNIT_DEPLOYED,
+ }
+
+ public enum EventType
+ {
+ ORDER,
+ ORDER_DONE,
+ STATE_CHANGE,
+ ANIMATED_STATE_CHANGE,
+ REPLAY_STEP,
+ REPLAY_DONE,
+ TURN_DONE,
+ // ACTION_DONE,
+ ACTION_ABORTED,
+ EXIT_BATTLE,
}
class Event
{
public EventType type;
public Object data;
- public boolean status;
+ @Override
+ public String toString() { return String.format("Event : %s - %s", type, (data == null) ? "" : data); }
}
public final RustAndDust game;
@@ -61,20 +78,17 @@ public abstract class Ctrl implements Disposable
protected boolean synched;
private int depth;
+ private Order lastOrder;
+
private final State selectState;
- private final State pathState;
- private final State rotateState;
+ private final State moveState;
private final State promoteState;
private final State engageState;
- private final State breakState;
private final State animationState;
- private final State reinforcementState;
private final State deploymentState;
- private final State withdrawState;
+ // private final State reinforcementState;
private final State replayState;
- private int animationCount = 0;
-
private State state;
private StateType stateType;
private StateType stateAfterAnimation;
@@ -108,16 +122,15 @@ public abstract class Ctrl implements Disposable
this.synched = false;
this.depth = 0;
+ this.lastOrder = null;
+
this.selectState = new StateSelect();
- this.pathState = new StateMove();
- this.rotateState = new StateRotate();
+ this.moveState = new StateMove();
this.promoteState = new StatePromote();
this.engageState = new StateEngage();
- this.breakState = new StateBreak();
this.animationState = new StateAnimation();
- this.reinforcementState = new StateReinforcement();
this.deploymentState = new StateDeployment();
- this.withdrawState = new StateWithdraw();
+ // this.reinforcementState = new StateReinforcement();
this.replayState = new StateReplay();
this.stateType = StateType.LOADING;
@@ -129,12 +142,11 @@ public abstract class Ctrl implements Disposable
hud.update();
this.state = selectState;
- this.stateType = StateType.DONE;
- this.stateAfterAnimation = StateType.DONE;
-
- setState(battle.getState());
+ this.stateType = StateType.WAIT_EVENT;
+ this.stateAfterAnimation = StateType.WAIT_EVENT;
if (synched) {
+ setState(battle.getState());
this.hud.notify(battle.toString(), 2, Position.MIDDLE_CENTER, false);
return;
}
@@ -152,7 +164,6 @@ public abstract class Ctrl implements Disposable
setState(StateType.REPLAY);
break;
}
-
}
@Override
@@ -174,6 +185,7 @@ public abstract class Ctrl implements Disposable
protected void load(Marshal.Mode mode, String payload)
{
+ if (payload == null) return;
JsonValue root = new JsonReader().parse(payload);
battle.load(mode, root);
}
@@ -199,9 +211,7 @@ public abstract class Ctrl implements Disposable
public void touchDown(float hudX, float hudY, float mapX, float mapY)
{
- boolean inAnimation = (this.stateType == StateType.ANIMATION);
-
- if (!blockHud && hud.hit(hudX, hudY, inAnimation))
+ if (!blockHud && hud.hit(hudX, hudY, inAnimation()))
return;
touchedHex = (blockMap ? null : map.getHexAt(mapX, mapY));
@@ -213,34 +223,73 @@ public abstract class Ctrl implements Disposable
state.touch(touchedHex);
}
- // EVENTS
+ // MESSAGES
- private Event getEvent()
+ public void sendMsg(MsgType msgType)
{
- Event evt = freeEvents.pop();
- if (evt == null)
- evt = new Event();
- return evt;
+ sendMsg(msgType, null);
}
- public void postDone() { post(StateType.DONE); }
- public void postAbort() { post(StateType.ABORT); }
+ public void sendMsg(MsgType msgType, Object data)
+ {
+ switch(msgType) {
+ case ANIMATIONS_DONE:
+ animationsDone();
+ break;
+ case UNIT_DOCK_TOGGLE:
+ unitDockToggle();
+ break;
+ case UNIT_DEPLOYED:
+ deploymentState.processMsg(msgType, data);
+ break;
+ default:
+ if (!this.state.processMsg(msgType, data))
+ RustAndDust.error(String.format("%s does not handle msg : %s %s", this.state, msgType, data));
+ break;
+ }
+ }
+
+ // EVENTS
+
+ public void postReplayDone() { postEvent(EventType.REPLAY_DONE); }
+ public void postTurnDone() { postEvent(EventType.TURN_DONE); }
+ // public void postActionDone() { postEvent(EventType.ACTION_DONE); }
+ public void postActionAborted() { postEvent(EventType.ACTION_ABORTED); }
public void post(StateType stateType)
{
- Event evt = getEvent();
- evt.type = EventType.STATE_CHANGE;
- evt.data = stateType;
- events.enqueue(evt);
+ postEvent(EventType.STATE_CHANGE, stateType);
+ }
+
+ // public void postTransitionTo(StateType stateType)
+ // {
+ // postEvent(EventType.ANIMATED_STATE_CHANGE, stateType);
+ // }
+
+ // public void postTransitionToDone()
+ // {
+ // postEvent(EventType.ANIMATED_STATE_CHANGE, StateType.WAIT_EVENT);
+ // postEvent(EventType.ACTION_DONE);
+ // }
+
+ // public void postTransitionToAborted()
+ // {
+ // postEvent(EventType.ANIMATED_STATE_CHANGE, StateType.WAIT_EVENT);
+ // postEvent(EventType.ACTION_ABORTED);
+ // }
+
+ public void postOrder(Order order)
+ {
+ postOrder(order, null);
}
- public void postAnswer(Hud.OkCancelAction what, boolean status)
+ public void postOrder(Order order, StateType stateType)
{
- Event evt = getEvent();
- evt.type = EventType.HUD_ANSWER;
- evt.data = what;
- evt.status = status;
- events.enqueue(evt);
+ postEvent(EventType.ORDER, order);
+ // FIXME maybe use postActionDone()
+ if (order.type != Order.OrderType.END)
+ postEvent(EventType.ANIMATED_STATE_CHANGE, StateType.WAIT_EVENT);
+ postEvent(EventType.ORDER_DONE, stateType);
}
public void postEvent(EventType type)
@@ -250,7 +299,9 @@ public abstract class Ctrl implements Disposable
public void postEvent(EventType type, Object data)
{
- Event evt = getEvent();
+ Event evt = freeEvents.pop();
+ if (evt == null)
+ evt = new Event();
evt.type = type;
evt.data = data;
events.enqueue(evt);
@@ -258,25 +309,43 @@ public abstract class Ctrl implements Disposable
public void processEvent()
{
- if (events.size() <= 0)
+ if ((events.size() <= 0) || inAnimation())
return;
Event evt = events.dequeue();
+ RustAndDust.debug(evt.toString());
switch(evt.type) {
+ case ORDER:
+ lastOrder = (Order) evt.data;
+ map.execute(lastOrder);
+ break;
+ case ORDER_DONE:
+ orderDone((StateType) evt.data);
+ break;
case STATE_CHANGE:
setState((StateType) evt.data);
break;
- case HUD_ANSWER:
- handleHudAnswer(evt);
+ case ANIMATED_STATE_CHANGE:
+ stateAfterAnimation = (StateType) evt.data;
+ setState(StateType.ANIMATION);
break;
- case ANIMATIONS_DONE:
- animationsDone();
+ case REPLAY_STEP:
+ replayStep((boolean) evt.data);
break;
- case UNIT_DOCK_TOGGLE:
- unitDockToggle();
+ case REPLAY_DONE:
+ replayDone();
+ break;
+ case TURN_DONE:
+ turnDone();
+ break;
+ // case ACTION_DONE:
+ // actionDone();
+ // break;
+ case ACTION_ABORTED:
+ abortAction();
break;
- case UNIT_DOCK_SELECT:
- unitDockSelect((Unit) evt.data);
+ case EXIT_BATTLE:
+ exitBattle();
break;
default:
RustAndDust.error(String.format("Unhandled Event Type : %s %s", evt.type, evt.data));
@@ -284,243 +353,186 @@ public abstract class Ctrl implements Disposable
freeEvents.push(evt);
}
- // State callbacks
-
- public void setAfterAnimationState(StateType after)
- {
- stateAfterAnimation = after;
- }
-
- // Event handlers
-
- private void handleHudAnswer(Event evt)
+ private boolean inAnimation()
{
- switch((Hud.OkCancelAction) evt.data) {
- case EXIT_BOARD:
- if (evt.status) setState(StateType.DONE);
- else setState(StateType.ABORT);
- break;
- case ABORT_TURN:
- if (evt.status) {
- this.state.abort();
- turnDone();
- }
- break;
- case END_DEPLOYMENT:
- if (evt.status) {
- this.state.execute();
- turnDone();
- }
- break;
- case QUIT_BATTLE:
- if (evt.status)
- game.switchToMenu();
- break;
-
- }
+ return (this.stateType == StateType.ANIMATION);
}
private void animationsDone()
{
+ if (debugCtrl) RustAndDust.debug("ANIMATIONS DONE");
if (hud.dialogActive())
hud.notifyAnimationsDone();
if (stateType == StateType.ANIMATION) {
+ sendMsg(MsgType.OK, null);
StateType tmp = stateAfterAnimation;
- stateAfterAnimation = StateType.DONE;
+ stateAfterAnimation = StateType.WAIT_EVENT;
setState(tmp);
}
}
- private void unitDockSelect(Unit unit)
+ private void replayStep(boolean burnAp)
{
- if ((stateType == StateType.DEPLOYMENT) || (stateType == StateType.REINFORCEMENT))
- state.touch(null);
+ if (debugCtrl) RustAndDust.debug("REPLAY STEP --> burn down 1 AP " + burnAp);
+ if (burnAp)
+ battle.getPlayer().burnDownOneAp();
+ map.actionDone();
+ hud.update();
}
- private void unitDockToggle()
+ private void replayDone()
{
- if (this.stateType == StateType.SELECT)
- setState(StateType.REINFORCEMENT);
- else if (this.stateType == StateType.REINFORCEMENT)
- setState(StateType.SELECT);
+ if (debugCtrl) RustAndDust.debug("REPLAY DONE --> check turn change");
+ if (battle.getPlayer().apExhausted())
+ postTurnDone();
+ else if (!battle.getPlayer().canDoSomething())
+ postTurnDone();
+ else
+ post(battle.getState());
}
- //
+ private void orderDone(StateType nextState)
+ {
+ if (debugCtrl) RustAndDust.debug("ORDER DONE");
+
+ if (lastOrder.cost == 0) {
+ post((nextState == null) ? battle.getState() : nextState);
+ return;
+ }
+
+ battle.getPlayer().burnDownOneAp();
+ hud.notify("1 Action Point burnt");
+ hud.update();
+
+ if (battle.getPlayer().apExhausted()) {
+ hud.notify("No more Action Points");
+ postTurnDone();
+ } else if (!battle.getPlayer().canDoSomething()) {
+ hud.notify("No available Actions");
+ postTurnDone();
+ } else {
+ post((nextState == null) ? battle.getState() : nextState);
+ }
+ }
+
+ // private void actionDone()
+ // {
+ // if (debugCtrl) RustAndDust.debug("ACTION DONE");
+ // if (battle.actionDone()) {
+ // hud.notify("1 Action Point burnt");
+ // hud.update();
+ // }
+
+ // if (battle.getPlayer().apExhausted()) {
+ // hud.notify("No more Action Points");
+ // postTurnDone();
+ // } else if (!battle.getPlayer().canDoSomething()) {
+ // hud.notify("No available Actions");
+ // postTurnDone();
+ // } else {
+ // post(battle.getState());
+ // }
+ // }
private void turnDone()
{
- if (battle.turnDone())
+ if (debugCtrl) RustAndDust.debug("TURN DONE");
+ if (battle.turnDone()) {
hud.victory(battle.getPlayer(), battle.getOpponent());
+ // FIXME BATTLE OVER
+ }
else {
if (battle.getPlayer().hasReinforcement())
hud.notify("You have reinforcement", 2, Position.MIDDLE_CENTER, true);
hud.update();
if (!battle.getPlayer().canDoSomething()) {
hud.notify("No available Actions");
- setState(StateType.TURN_OVER);
- } else
- setState(battle.getState());
+ // FIXME DOUBLE TURN DONE
+ postTurnDone();
+ } else {
+ post(battle.getState());
+ }
}
}
- //
-
- private void setState(StateType nextState)
+ private void abortAction()
{
- depth += 1;
- if (depth > 1)
- RustAndDust.error(String.format("***!!!*** STATE DEPTH : %d", depth));
-
- if (nextState == StateType.ABORT)
- nextState = abortAction();
- else if (nextState == StateType.DONE) {
- nextState = complete();
- }
-
- if (stateType == StateType.ANIMATION) {
- this.blockMap = hud.dialogActive();
- if (nextState == StateType.REPLAY)
- completeReplayStep();
- }
-
- hud.playerInfo.blockEndOfTurn(nextState != StateType.SELECT);
-
- if (nextState == stateType)
- RustAndDust.debug(String.format("***!!!*** STATE LOOP : %s", stateType));
-
- this.state.leaveFor(nextState);
-
- this.state = getNextState(nextState);
-
- StateType tmp = stateType;
- stateType = nextState;
-
- this.state.enterFrom(tmp);
-
- if (nextState == StateType.TURN_OVER)
- turnDone();
- depth -= 1;
+ if (debugCtrl) RustAndDust.debug("ABORT ACTION");
+ // sendMsg(MsgType.CANCEL); this will loop
+ post(battle.getState());
}
- private StateType complete()
+ private void exitBattle()
{
- switch(stateType) {
- case DEPLOYMENT:
- return completeDeployment();
- case REPLAY:
- return completeReplay();
- default:
- return completeAction();
- }
+ if (debugCtrl) RustAndDust.debug("EXIT BATTLE");
+ System.err.println("FIXME exitBattle NOT IMPLEMENTED YET");
}
- private StateType completeDeployment()
+ private void unitDockToggle()
{
- if (battle.isDeploymentDone())
- hud.askEndDeployment();
- battle.actionDone();
- return StateType.DEPLOYMENT;
+ // if (this.stateType == StateType.SELECT)
+ // post(StateType.REINFORCEMENT);
+ // else if (this.stateType == StateType.REINFORCEMENT) {
+ // sendMsg(MsgType.OK);
+ // post(StateType.SELECT);
+ // }
}
- private StateType abortAction()
+ //
+
+ private void setState(StateType nextState)
{
- hud.notify("Action canceled");
- StateType nextState = this.state.abort();
+ if (stateType == nextState) {
+ RustAndDust.error(String.format("***!!!*** STATE LOOP : %d", depth));
+ return;
+ }
- if (nextState == StateType.ABORT)
- nextState = battle.getState();
+ if (nextState == StateType.WAIT_EVENT) {
+ stateType = nextState;
+ if (debugCtrl) RustAndDust.debug("WAIT_EVENT");
+ return;
+ }
- return nextState;
- }
+ depth += 1;
+ if (depth > 1)
+ RustAndDust.error(String.format("***!!!*** STATE DEPTH : %d", depth));
- private StateType completeAction()
- {
- StateType nextState = this.state.execute();
+ // FIXME handle corner cases (is ok here ?)
- if (nextState == StateType.DONE) {
- if (battle.actionDone()) {
- hud.notify("1 Action Point burnt");
- hud.update();
- }
- if (battle.getPlayer().apExhausted()) {
- hud.notify("No more Action Points");
- nextState = StateType.TURN_OVER;
- } else if (!battle.getPlayer().canDoSomething()) {
- hud.notify("No available Actions");
- nextState = StateType.TURN_OVER;
- } else
- nextState = battle.getState();
+ if (nextState == StateType.DEPLOYMENT) {
+ if (battle.isDeploymentDone())
+ hud.askEndDeployment();
}
- return nextState;
- }
+ //
- private StateType completeReplay()
- {
- if (battle.getPlayer().apExhausted()) {
- return StateType.TURN_OVER;
- } else if (!battle.getPlayer().canDoSomething()) {
- return StateType.TURN_OVER;
- } else
- return battle.getState();
- }
+ hud.playerInfo.blockEndOfTurn(nextState != StateType.SELECT);
- private void completeReplayStep()
- {
- StateType nextState = replayState.execute();
+ this.state = getNextState(nextState);
+ StateType tmp = stateType;
+ stateType = nextState;
+ this.state.enterFrom(tmp);
- if (nextState == StateType.DONE) {
- battle.getPlayer().burnDownOneAp();
- hud.update();
- }
+ depth -= 1;
}
private State getNextState(StateType nextState)
{
- RustAndDust.debug("Ctrl", String.format(" %s -> %s : %s", stateType, nextState, battle.getPlayer()));
-
- State state = this.state;
+ RustAndDust.debug("Ctrl", String.format("%s -> %s : %s", stateType, nextState, battle.getPlayer()));
switch(nextState) {
- case SELECT:
- state = selectState;
- break;
- case MOVE:
- state = pathState;
- break;
- case ROTATE:
- state = rotateState;
- break;
- case PROMOTE:
- state = promoteState;
- break;
- case ENGAGE:
- state = engageState;
- break;
- case BREAK:
- state = breakState;
- break;
- case WITHDRAW:
- state = withdrawState;
- break;
- case ANIMATION:
- state = animationState;
- this.blockMap = true;
- break;
- case REINFORCEMENT:
- state = reinforcementState;
- break;
- case DEPLOYMENT:
- state = deploymentState;
- break;
- case REPLAY:
- state = replayState;
- break;
+ case SELECT: return selectState;
+ case MOVE: return moveState;
+ case PROMOTE: return promoteState;
+ case ENGAGE: return engageState;
+ case ANIMATION: return animationState;
+ case DEPLOYMENT: return deploymentState;
+ // case REINFORCEMENT: return reinforcementState;
+ case REPLAY: return replayState;
default:
RustAndDust.error(String.format("Unhandled State : %s", nextState));
- break;
}
- return state;
+ return this.state;
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/Hud.java b/core/src/ch/asynk/rustanddust/game/Hud.java
index d8c112c..f905af9 100644
--- a/core/src/ch/asynk/rustanddust/game/Hud.java
+++ b/core/src/ch/asynk/rustanddust/game/Hud.java
@@ -218,12 +218,16 @@ public class Hud implements Disposable, Animation
dialog.visible = false;
if (dialog == okCancel) {
- if (okCancel.ok) game.playEnter();
- else game.playType();
- ctrl.postAnswer(okCancelAction, okCancel.ok);
+ if (okCancel.ok) {
+ game.playEnter();
+ ctrl.sendMsg(Ctrl.MsgType.OK);
+ } else {
+ game.playType();
+ ctrl.sendMsg(Ctrl.MsgType.CANCEL);
+ }
} else if (dialog == stats) {
game.playEnter();
- ctrl.postAnswer(OkCancelAction.EXIT_BATTLE, true);
+ ctrl.postEvent(Ctrl.EventType.EXIT_BATTLE);
} else
game.playType();
diff --git a/core/src/ch/asynk/rustanddust/game/Map.java b/core/src/ch/asynk/rustanddust/game/Map.java
index f55b8fd..685a5b1 100644
--- a/core/src/ch/asynk/rustanddust/game/Map.java
+++ b/core/src/ch/asynk/rustanddust/game/Map.java
@@ -32,15 +32,16 @@ public abstract class Map extends Map5Marshal
public void actionDone()
{
- incActionId();
game.ctrl.actionDoneCb();
+ clearAll();
}
public void turnDone()
{
RustAndDust.debug("TurnDone", String.format(" Processed Orders : %d", ordersSize()));
- game.ctrl.turnDoneCb();
+ clearAll();
ordersClear();
+ game.ctrl.turnDoneCb();
}
@Override
diff --git a/core/src/ch/asynk/rustanddust/game/Order.java b/core/src/ch/asynk/rustanddust/game/Order.java
index aac0825..96b2bb7 100644
--- a/core/src/ch/asynk/rustanddust/game/Order.java
+++ b/core/src/ch/asynk/rustanddust/game/Order.java
@@ -7,12 +7,17 @@ import ch.asynk.rustanddust.engine.Move;
public class Order implements Disposable, Pool.Poolable, Comparable<Unit>
{
+ public static int orderId = 1;
+
+ public static final Order END = new Order(OrderType.END);
+
public enum OrderType
{
NONE,
MOVE,
ENGAGE,
- PROMOTE;
+ PROMOTE,
+ END,
}
private static final Pool<Order> orderPool = new Pool<Order>()
@@ -36,6 +41,7 @@ public class Order implements Disposable, Pool.Poolable, Comparable<Unit>
public int id;
public int cost;
+ public boolean replay;
public Unit unit;
public OrderType type;
public Move move;
@@ -47,6 +53,12 @@ public class Order implements Disposable, Pool.Poolable, Comparable<Unit>
reset();
}
+ private Order(OrderType type)
+ {
+ this();
+ this.type = type;
+ }
+
@Override
public void dispose()
{
@@ -56,8 +68,12 @@ public class Order implements Disposable, Pool.Poolable, Comparable<Unit>
@Override
public void reset()
{
- this.type = OrderType.NONE;
+ this.id = orderId;
+ orderId += 1;
+ this.cost = 1;
+ this.replay = false;
this.unit = null;
+ this.type = OrderType.NONE;
this.activable.clear();
if (this.move != null) {
this.move.dispose();
@@ -85,27 +101,30 @@ public class Order implements Disposable, Pool.Poolable, Comparable<Unit>
@Override
public String toString()
{
- return String.format("[%d] %s : %s", id, type, unit.code);
+ if (type == OrderType.END)
+ return String.format("[00] END");
+ else
+ return String.format("[%d] %s(%d) : %s", id, type, cost, unit.code);
}
public void setMove(Unit unit, Move move)
{
+ this.unit = unit;
this.type = OrderType.MOVE;
this.move = move;
- this.unit = unit;
}
public void setPromote(Unit unit)
{
- this.type = OrderType.PROMOTE;
this.unit = unit;
+ this.type = OrderType.PROMOTE;
}
public void setEngage(Unit unit, Unit target)
{
+ this.unit = unit;
this.type = OrderType.ENGAGE;
this.engagement = Engagement.get(unit, target);
- this.unit = unit;
}
public void setActivable(UnitList l)
diff --git a/core/src/ch/asynk/rustanddust/game/State.java b/core/src/ch/asynk/rustanddust/game/State.java
index a3a6fec..fc22d72 100644
--- a/core/src/ch/asynk/rustanddust/game/State.java
+++ b/core/src/ch/asynk/rustanddust/game/State.java
@@ -1,32 +1,26 @@
package ch.asynk.rustanddust.game;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
+
public interface State
{
- enum StateType {
+ enum StateType
+ {
LOADING,
REPLAY,
+ WAIT_EVENT,
SELECT,
MOVE,
- ROTATE,
ENGAGE,
- BREAK,
PROMOTE,
ANIMATION,
REINFORCEMENT,
DEPLOYMENT,
- WITHDRAW,
- ABORT,
- DONE,
- TURN_OVER
};
- public void enterFrom(StateType prevState);
-
- public void leaveFor(StateType nextState);
-
- public StateType abort();
+ public void touch(Hex hex);
- public StateType execute();
+ public void enterFrom(StateType prevState);
- public void touch(Hex hex);
+ public boolean processMsg(MsgType msg, Object data);
}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
index e7bcac5..ed6f52f 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
@@ -13,6 +13,7 @@ import ch.asynk.rustanddust.game.Map;
import ch.asynk.rustanddust.game.Zone;
import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.Unit.UnitCode;
+import ch.asynk.rustanddust.game.Order;
import ch.asynk.rustanddust.game.Factory;
import ch.asynk.rustanddust.game.State.StateType;
import ch.asynk.rustanddust.engine.Orientation;
@@ -104,9 +105,12 @@ public abstract class BattleCommon implements Battle
{
map.load(mode, value);
if((mode == Marshal.Mode.FULL) || (mode == Marshal.Mode.STATE)) {
+ map.loadPlayers(value, players);
JsonValue v = value.get("battle");
this.turnCount = v.getInt("turnCount");
- map.loadPlayers(value, players);
+ Unit.unitId = v.getInt("unitId");
+ Order.orderId = v.getInt("orderId");
+ System.err.println(Unit.unitId);
}
this.currentPlayer = players[0];
}
@@ -118,6 +122,8 @@ public abstract class BattleCommon implements Battle
if((mode == Marshal.Mode.FULL) || (mode == Marshal.Mode.STATE)) {
json.writeObjectStart("battle");
json.writeValue("turnCount", turnCount);
+ json.writeValue("unitId", Unit.unitId);
+ json.writeValue("orderId", Order.orderId);
json.writeObjectEnd();
map.unloadPlayers(json, getPlayer(), getOpponent());
}
@@ -260,7 +266,8 @@ public abstract class BattleCommon implements Battle
{
Unit unit = factory.getUnit(unitCode, hq, ace);
if (exitZone != null) unit.exitZone = exitZone;
- map.setOnBoard(unit, map.getHex(col, row), orientation);
+ // map.setOnBoard(unit, map.getHex(col, row), orientation);
+ map.execute(map.getSetOrder(unit, map.getHex(col, row), orientation));
return unit;
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
index 54d2310..02b5ee6 100644
--- a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
+++ b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
@@ -72,9 +72,9 @@ public class Solo extends Ctrl
@Override
protected void turnDoneCb()
{
+ storeTurn();
storeOrders();
storeState();
- storeTurn();
}
private void storeState()
diff --git a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java
index 90ec017..e992867 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java
@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Ctrl;
-import ch.asynk.rustanddust.game.State.StateType;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
import ch.asynk.rustanddust.ui.Widget;
import ch.asynk.rustanddust.ui.Bg;
import ch.asynk.rustanddust.ui.Position;
@@ -36,7 +36,7 @@ public class ActionButtons extends Widget
private Sprite bg;
private Bg buttons [];
- private StateType states [];
+ private MsgType msgs [];
public ActionButtons(RustAndDust game)
{
@@ -50,10 +50,10 @@ public class ActionButtons extends Widget
this.buttons[Buttons.ABORT.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_ABORT));
this.buttons[Buttons.PROMOTE.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_PROMOTE));
- this.states = new StateType[Buttons.LAST.i];
- this.states[Buttons.DONE.i] = StateType.DONE;
- this.states[Buttons.ABORT.i] = StateType.ABORT;
- this.states[Buttons.PROMOTE.i] = StateType.PROMOTE;
+ this.msgs = new MsgType[Buttons.LAST.i];
+ this.msgs[Buttons.DONE.i] = MsgType.OK;
+ this.msgs[Buttons.ABORT.i] = MsgType.CANCEL;
+ this.msgs[Buttons.PROMOTE.i] = MsgType.PROMOTE;
}
@Override
@@ -135,7 +135,7 @@ public class ActionButtons extends Widget
for (int i = 0; i < Buttons.LAST.i; i++) {
if (buttons[i].hit(x, y)) {
- ctrl.post(states[i]);
+ ctrl.sendMsg(msgs[i]);
return true;
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java
index e96856f..8b67fb6 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java
@@ -141,12 +141,12 @@ public class PlayerInfo implements Disposable, Drawable, Animation
return true;
}
else if (reinforcement.hit(x, y)) {
- ctrl.postEvent(Ctrl.EventType.UNIT_DOCK_TOGGLE);
+ ctrl.sendMsg(Ctrl.MsgType.UNIT_DOCK_TOGGLE);
return true;
}
else if (unitDock.hit(x, y)) {
ctrl.hud.notify(unitDock.selectedUnit.toString(), Position.TOP_CENTER);
- ctrl.postEvent(Ctrl.EventType.UNIT_DOCK_SELECT, unitDock.selectedUnit);
+ ctrl.sendMsg(Ctrl.MsgType.UNIT_DOCK_SELECT, unitDock.selectedUnit);
return true;
}
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java b/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
index e7ba8ce..c447da3 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
@@ -51,21 +51,9 @@ public abstract class Map2Moves extends Map1Units
return 0;
}
- public void collectUpdate(Unit unit)
- {
- movesHide();
- unitsActivableHide();
- movesCollect(unit);
- collectMoveable(unit);
- movesShow();
- unitsActivableShow();
- activatedUnits.clear();
- }
-
public int pathsSize() { return paths.size(); }
public void pathsClear() { paths.clear(); }
public void pathsInit(Unit unit) { paths.init(unit); }
- public void pathsInit(Unit unit, Hex hex) { paths.init(unit, hex); }
public int pathsBuild(Hex hex) { return paths.build(hex); }
public Hex pathsTo() { return (Hex) paths.to; }
public void pathsSetOrientation(Orientation o) { paths.orientation = o; }
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java
index eba741b..63b3391 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java
@@ -21,7 +21,7 @@ import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.Army;
import ch.asynk.rustanddust.game.Player;
-import ch.asynk.rustanddust.game.Ctrl.EventType;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
public abstract class Map3Animations extends Map2Moves implements MoveToAnimationCb
{
@@ -142,6 +142,6 @@ public abstract class Map3Animations extends Map2Moves implements MoveToAnimatio
addAnimation( SoundAnimation.get(SoundAnimation.Action.FADE_OUT, sound, soundId, game.config.fxVolume, 0.5f));
soundId = -1;
} else
- game.ctrl.postEvent(EventType.ANIMATIONS_DONE);
+ game.ctrl.sendMsg(MsgType.ANIMATIONS_DONE);
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
index e3662e2..10684cb 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
@@ -17,7 +17,6 @@ public abstract class Map4Orders extends Map3Animations
protected final OrderList orders;
protected final OrderList replayOrders;
- protected int orderId;
protected abstract int engagementCost(Engagement e);
protected abstract void resolveEngagement(Engagement e);
@@ -25,7 +24,6 @@ public abstract class Map4Orders extends Map3Animations
{
super(game, map, hex);
- this.orderId = 0;
this.orders = new OrderList(10);
this.replayOrders = new OrderList(10);
}
@@ -39,7 +37,6 @@ public abstract class Map4Orders extends Map3Animations
Engagement.clearPool();
}
- protected void incOrderId() { orderId += 1; }
protected int ordersSize() { return orders.size(); }
protected void ordersClear() { orders.dispose(); }
@@ -50,33 +47,59 @@ public abstract class Map4Orders extends Map3Animations
setPawnOnto(unit, to, o);
}
- public boolean setOnBoard(final Unit unit, Hex to, Orientation entry)
+ public Order getSetOrder(final Unit unit, final Hex to, final Orientation o)
{
- orders.dispose(unit);
- return process(getMoveOrder(unit, Move.getSet(unit, to, entry)));
+ Order order = getMoveOrder(unit, Move.getSet(unit, to, o), false);
+ order.cost = 0;
+
+ return order;
}
+ // public boolean setOnBoard(final Unit unit, Hex to, Orientation entry)
+ // {
+ // // need to remove orders first when changing orientation
+ // orders.dispose(unit);
+ // return process(getMoveOrder(unit, Move.getSet(unit, to, entry)));
+ // }
+
public boolean enterBoard(final Unit unit, Hex to, int allowedMoves)
{
- Orientation entry = findBestEntry(unit, to, allowedMoves);
- if (entry == Orientation.KEEP)
- return false;
+ // FIXME enterBoard(...)
+ // Orientation entry = findBestEntry(unit, to, allowedMoves);
+ // if (entry == Orientation.KEEP)
+ // return false;
- return process(getMoveOrder(unit, Move.getEnter(unit, to, entry)));
+ // return process(getMoveOrder(unit, Move.getEnter(unit, to, entry)));
+ return false;
}
- public boolean exitBoard(final Unit unit)
+ public Order getExitOrder(final Unit unit, boolean hqMode)
{
- return process(getMoveOrder(unit, paths.getExitMove()));
+ Order order = getMoveOrder(unit, paths.getExitMove(), hqMode);
+
+ return order;
}
- public boolean moveUnit(final Unit unit)
+ // public boolean exitBoard(final Unit unit)
+ // {
+ // return process(getMoveOrder(unit, paths.getExitMove()));
+ // }
+
+ public Order getMoveOrder(final Unit unit, boolean hqMode)
{
- return process(getMoveOrder(unit, paths.getMove()));
+ Order order = getMoveOrder(unit, paths.getMove(), hqMode);
+
+ return order;
}
+ // public boolean moveUnit(final Unit unit)
+ // {
+ // return process(getMoveOrder(unit, paths.getMove()));
+ // }
+
public void revertMoves()
{
+ // FIXME
for (Unit unit: activatedUnits) {
RustAndDust.debug(" revertMove() " + unit);
revertLastPawnMove(unit, ((Order) orders.get(unit, Order.OrderType.MOVE)).move);
@@ -87,8 +110,10 @@ public abstract class Map4Orders extends Map3Animations
public void revertEnter(final Unit unit)
{
+ // FIXME
RustAndDust.debug(" revertEnter() "+ unit);
+ orders.dispose(unit);
revertclaim(unit, unit.getHex());
removePawn(unit);
game.ctrl.battle.getPlayer().revertUnitEntry(unit);
@@ -96,25 +121,68 @@ public abstract class Map4Orders extends Map3Animations
unit.reset();
}
- public boolean engageUnit(final Unit unit, final Unit target)
+ public Order getEngageOrder(final Unit unit, final Unit target)
{
attack(unit, target, true);
-
Order order = Order.get();
order.setEngage(unit, target);
- process(order);
- return order.engagement.success;
+
+ Engagement e = order.engagement;
+ resolveEngagement(e);
+ order.cost = engagementCost(e);
+ activableUnits.clear();
+ for (Unit u : activatedUnits) {
+ // FIXME in ctrl at order resolution
+ u.engage();
+ if (e.success && u.canBreak())
+ activableUnits.add(u);
+ }
+ order.setActivable(activableUnits);
+ if (order.activable.size() > 0)
+ order.cost = 0;
+
+ return order;
}
- public boolean promoteUnit(final Unit unit)
+ // public boolean engageUnit(final Unit unit, final Unit target)
+ // {
+ // attack(unit, target, true);
+
+ // Order order = Order.get();
+ // order.setEngage(unit, target);
+ // process(order);
+ // return order.engagement.success;
+ // }
+
+ public Order getPromoteOrder(final Unit unit)
{
Order order = Order.get();
order.setPromote(unit);
- return process(order);
+ // order.cost = 1;
+
+ return order;
}
+ // public boolean promoteUnit(final Unit unit)
+ // {
+ // Order order = Order.get();
+ // order.setPromote(unit);
+ // return process(order);
+ // }
+
// STATES ENTRY <-
+ private Order getMoveOrder(Unit unit, Move move, boolean hqMode)
+ {
+ Order order = Order.get();
+ order.setMove(unit, move);
+ if (hqMode && activableUnits.size() > 0) {
+ order.setActivable(activableUnits);
+ order.cost = 0;
+ }
+ return order;
+ }
+
// REPLAY ->
public void prepareReplayLastAction()
@@ -149,66 +217,112 @@ public abstract class Map4Orders extends Map3Animations
public boolean replay(Order order)
{
- return process(order, true);
+ // FIMXE replay(Order)
+ // return process(order, true);
+ return true;
}
// REPLAY <-
- private Order getMoveOrder(Unit unit, Move move)
- {
- Order order = Order.get();
- order.setMove(unit, move);
- return order;
- }
-
- private boolean process(Order order)
- {
- return process(order, false);
- }
-
- private boolean process(Order order, boolean replay)
+ // private boolean process(Order order)
+ // {
+ // return process(order, false);
+ // }
+
+ // private boolean process(Order order, boolean replay)
+ // {
+ // boolean r = false;
+
+ // switch(order.type) {
+ // case MOVE:
+ // r = doMove(order, replay);
+ // break;
+ // case PROMOTE:
+ // r = doPromote(order, replay);
+ // break;
+ // case ENGAGE:
+ // r = doEngagement(order, replay);
+ // break;
+ // default:
+ // RustAndDust.error(String.format("Unhandled Order Type %s", order.type));
+ // break;
+ // }
+
+ // if (!r)
+ // throw new RuntimeException(String.format("Exectution failure : %s", order));
+
+ // if (replay) {
+ // activableUnits.clear();
+ // for (Unit u : order.activable)
+ // activableUnits.add(u);
+ // orderId = order.id + 1;
+ // } else {
+ // if (order.cost > 0)
+ // orderId += 1;
+ // order.id = orderId;
+ // order.setActivable(activableUnits);
+ // orders.add(order);
+ // game.ctrl.orderProcessedCb();
+ // }
+
+ // RustAndDust.debug("Order", order.toString());
+
+ // return true;
+ // }
+
+ public void execute(final Order order)
{
RustAndDust.debug("Order", order.toString());
- boolean r = false;
-
switch(order.type) {
- case MOVE:
- r = doMove(order.unit, order.move, replay);
- break;
case PROMOTE:
- r = doPromote(order.unit, replay);
+ executePromote(order);
break;
case ENGAGE:
- r = doEngagement(order.engagement, replay);
+ executeEngage(order);
break;
+ case MOVE:
+ executeMove(order);
+ break;
+ case END:
+ orders.get(orders.size() - 1).cost = 1;
+ return;
default:
RustAndDust.error(String.format("Unhandled Order Type %s", order.type));
break;
}
+ // FIXME not all
+ orders.add(order);
+ }
- if (r && !replay) {
- order.id = orderId;
- order.setActivable(activableUnits);
- order.cost = ((activatedUnits.size() > 0) ? ((activableUnits.size() > 0) ? 0 : 1) : 0);
- orders.add(order);
- game.ctrl.orderProcessedCb();
- }
+ private void executePromote(final Order order)
+ {
+ addPromoteAnimation(order.unit, game.ctrl.battle.getPlayer(), new Runnable() {
+ @Override
+ public void run() {
+ // FIXME Ctrl should do that !!!
+ game.ctrl.battle.getPlayer().promote(order.unit);
+ }
+ });
+ }
- if (replay) {
- activableUnits.clear();
- for (Unit u : order.activable)
- activableUnits.add(u);
- orderId = order.id;
+ private void executeEngage(final Order order)
+ {
+ Engagement e = order.engagement;
+ if (!order.replay)
+ game.ctrl.hud.engagementSummary(e);
+ if (e.success) {
+ unclaim(e.defender, e.defender.getHex());
+ removePawn(e.defender);
+ addDestroyAnimation(e.defender);
}
-
- return r;
+ addEngagementAnimation(e.defender);
}
- private boolean doMove(Unit unit, Move move, boolean replay)
+ private void executeMove(final Order order)
{
- RustAndDust.debug(" Move", String.format("%s %s", move.type, move.toString()));
-
+ final Unit unit = order.unit;
+ final Move move = order.move;
switch(move.type) {
case REGULAR:
initMove(unit);
@@ -220,25 +334,60 @@ public abstract class Map4Orders extends Map3Animations
game.ctrl.battle.getPlayer().unitWithdraw(unit);
break;
case SET:
+ orders.dispose(unit);
setPawnOnto(unit, move);
- game.ctrl.battle.getPlayer().unitEntry(unit);
+ game.ctrl.battle.getPlayer().unitEntry(order.unit);
claim(unit, move.to);
addBounceAnimation(unit, 0.3f);
break;
case ENTER:
- enterPawn(unit, move);
- game.ctrl.battle.getPlayer().unitEntry(unit);
- claim(unit, move.to);
- addBounceAnimation(unit, 0.3f);
- break;
+ // FIXME
default:
- RustAndDust.error(String.format("Unhandled Move Type %s", move.type));
- return false;
+ RustAndDust.error(String.format("Unhandled Move Type %s", order.move.type));
}
-
- return true;
}
+ // private boolean doMove(Order order, boolean replay)
+ // {
+ // Unit unit = order.unit;
+ // Move move = order.move;
+
+ // RustAndDust.debug(" Move", String.format("%s %s", move.type, move.toString()));
+
+ // switch(move.type) {
+ // case REGULAR:
+ // initMove(unit);
+ // movePawn(unit, move, this);
+ // order.cost = ((activableUnits.size() > 0) ? 0 : 1);
+ // break;
+ // case EXIT:
+ // initMove(unit);
+ // movePawn(unit, move, this);
+ // game.ctrl.battle.getPlayer().unitWithdraw(unit);
+ // order.cost = 1;
+ // break;
+ // case SET:
+ // setPawnOnto(unit, move);
+ // game.ctrl.battle.getPlayer().unitEntry(unit);
+ // claim(unit, move.to);
+ // addBounceAnimation(unit, 0.3f);
+ // order.cost = 1;
+ // break;
+ // case ENTER:
+ // enterPawn(unit, move);
+ // game.ctrl.battle.getPlayer().unitEntry(unit);
+ // claim(unit, move.to);
+ // addBounceAnimation(unit, 0.3f);
+ // // FIXME : ENTER : order.cost = 1;
+ // break;
+ // default:
+ // RustAndDust.error(String.format("Unhandled Move Type %s", move.type));
+ // return false;
+ // }
+
+ // return true;
+ // }
+
private void initMove(Unit unit)
{
activableUnits.remove(unit);
@@ -246,55 +395,59 @@ public abstract class Map4Orders extends Map3Animations
playMoveSound(unit);
}
- private boolean doPromote(final Unit unit, boolean replay)
- {
- activableUnits.remove(unit);
- activatedUnits.add(unit);
- addPromoteAnimation(unit, game.ctrl.battle.getPlayer(), new Runnable() {
- @Override
- public void run() {
- game.ctrl.battle.getPlayer().promote(unit);
- }
- });
- return true;
- }
-
- private boolean doEngagement(Engagement e, boolean replay)
- {
- if (replay) {
- activatedUnits.clear();
- for (Unit u : e.assists) {
- u.engage();
- activatedUnits.add(u);
- }
- e.attacker.engage();
- activatedUnits.add(e.attacker);
- } else {
- resolveEngagement(e);
- activableUnits.clear();
- if (e.success) {
- for (Unit u : activatedUnits) {
- u.engage();
- if (u.canBreak())
- activableUnits.add(u);
- }
- }
- }
-
- if (e.success) {
- unclaim(e.defender, e.defender.getHex());
- removePawn(e.defender);
- addDestroyAnimation(e.defender);
- }
-
- if (!replay)
- game.ctrl.hud.engagementSummary(e);
- addEngagementAnimation(e.defender);
-
- if (engagementCost(e) == 0)
- activatedUnits.clear();
-
- return true;
- }
+ // private boolean doPromote(Order order, boolean replay)
+ // {
+ // final Unit unit = order.unit;
+ // order.cost = 1;
+ // activableUnits.remove(unit);
+ // activatedUnits.add(unit);
+ // addPromoteAnimation(unit, game.ctrl.battle.getPlayer(), new Runnable() {
+ // @Override
+ // public void run() {
+ // game.ctrl.battle.getPlayer().promote(unit);
+ // }
+ // });
+ // return true;
+ // }
+
+ // private boolean doEngagement(Order order, boolean replay)
+ // {
+ // Engagement e = order.engagement;
+ // if (replay) {
+ // activatedUnits.clear();
+ // for (Unit u : e.assists) {
+ // u.engage();
+ // activatedUnits.add(u);
+ // }
+ // e.attacker.engage();
+ // activatedUnits.add(e.attacker);
+ // } else {
+ // resolveEngagement(e);
+ // activableUnits.clear();
+ // if (e.success) {
+ // for (Unit u : activatedUnits) {
+ // u.engage();
+ // if (u.canBreak())
+ // activableUnits.add(u);
+ // }
+ // }
+ // }
+
+ // if (e.success) {
+ // unclaim(e.defender, e.defender.getHex());
+ // removePawn(e.defender);
+ // addDestroyAnimation(e.defender);
+ // }
+
+ // if (!replay)
+ // game.ctrl.hud.engagementSummary(e);
+ // addEngagementAnimation(e.defender);
+
+ // order.cost = engagementCost(e);
+ // if (order.cost == 0)
+ // activatedUnits.clear();
+
+ // return true;
+ // }
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateAnimation.java b/core/src/ch/asynk/rustanddust/game/states/StateAnimation.java
index c19f16b..db55039 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateAnimation.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateAnimation.java
@@ -1,27 +1,25 @@
package ch.asynk.rustanddust.game.states;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
+
public class StateAnimation extends StateCommon
{
@Override
public void enterFrom(StateType prevState)
{
+ ctrl.blockMap = true;
ctrl.hud.actionButtons.hide();
}
@Override
- public void leaveFor(StateType nextState)
- {
- }
-
- @Override
- public StateType abort()
+ public boolean processMsg(MsgType msg, Object data)
{
- return StateType.ABORT;
- }
+ switch(msg) {
+ case OK:
+ ctrl.blockMap = false;
+ return true;
+ }
- @Override
- public StateType execute()
- {
- return StateType.DONE;
+ return false;
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
deleted file mode 100644
index 1dab40b..0000000
--- a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
+++ /dev/null
@@ -1,76 +0,0 @@
-package ch.asynk.rustanddust.game.states;
-
-import ch.asynk.rustanddust.engine.Orientation;
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons;
-
-public class StateBreak extends StateCommon
-{
- private Orientation o = Orientation.KEEP;
-
- @Override
- public void enterFrom(StateType prevState)
- {
- activeUnit = null;
- ctrl.hud.actionButtons.show(Buttons.DONE.b);
- ctrl.hud.notify("Break Through possible");
- map.unitsActivableShow();
- }
-
- @Override
- public void leaveFor(StateType nextState)
- {
- map.unitsActivableHide();
- map.hexMoveHide(to);
- map.hexDirectionsHide(to);
- if (activeUnit != null) map.hexMoveHide(activeUnit.getHex());
- }
-
- @Override
- public StateType abort()
- {
- return StateType.ABORT;
- }
-
- @Override
- public StateType execute()
- {
- return StateType.DONE;
- }
-
- @Override
- public void touch(Hex hex)
- {
- // TODO : cancel preview move before showing rotation
- if (activeUnit == null) {
- Unit unit = hex.getUnit();
- if (map.unitsActivableContains(unit)) {
- activeUnit = unit;
- map.hexMoveShow(hex);
- map.hexMoveShow(to);
- map.hexDirectionsShow(to);
- map.unitsActivableHide();
- }
- } else {
- o = Orientation.fromAdj(to, hex);
-
- if (o == Orientation.KEEP) return;
-
- doRotation(o);
- ctrl.post(StateType.ANIMATION);
- }
- }
-
- private void doRotation(Orientation o)
- {
- if (activeUnit == null) return;
-
- map.pathsInit(activeUnit);
- map.pathsBuild(to);
- map.pathsChooseShortest();
- map.pathsSetOrientation(o);
- map.moveUnit(activeUnit);
- ctrl.setAfterAnimationState(StateType.DONE);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
index b894c0f..1614465 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
@@ -1,12 +1,13 @@
package ch.asynk.rustanddust.game.states;
+import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Map;
import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.Ctrl;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
import ch.asynk.rustanddust.game.State;
import ch.asynk.rustanddust.game.Config;
-import ch.asynk.rustanddust.RustAndDust;
public abstract class StateCommon implements State
{
@@ -17,7 +18,6 @@ public abstract class StateCommon implements State
protected static Hex selectedHex = null;
protected static Hex to = null;
- protected boolean isEnemy;
protected static Unit activeUnit;
protected static Unit selectedUnit;
@@ -28,26 +28,12 @@ public abstract class StateCommon implements State
map = game.ctrl.map;
}
- protected boolean hasUnit()
- {
- return (selectedUnit != null);
- }
-
- protected void showPossibilities(Unit unit)
- {
- if (cfg.showMoves && unit.canMove()) map.movesShow();
- if (cfg.showTargets && unit.canEngage()) map.unitsTargetShow();
- if (cfg.showMoveAssists && unit.canMove()) map.unitsActivableShow();
- unit.hideActiveable();
- }
+ @Override
+ public void touch(Hex hex) { }
- protected void hidePossibilities()
+ @Override
+ public boolean processMsg(MsgType state, Object data)
{
- map.movesHide();
- map.unitsTargetHide();
- map.unitsActivableHide();
+ return false;
}
-
- @Override
- public void touch(Hex hex) { }
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
index f967917..bd99bd9 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
@@ -5,6 +5,7 @@ import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Zone;
import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.UnitList;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons;
public class StateDeployment extends StateCommon
@@ -15,55 +16,44 @@ public class StateDeployment extends StateCommon
@Override
public void enterFrom(StateType prevState)
{
- if (selectedHex != null)
- map.hexUnselect(selectedHex);
- entryZone = null;
- selectedHex = null;
- selectedUnit = null;
- ctrl.hud.actionButtons.hide();
+ clear();
ctrl.hud.playerInfo.unitDock.show();
}
@Override
- public void leaveFor(StateType nextState)
+ public boolean processMsg(MsgType msg, Object data)
{
- selectedUnit = null;
- if (selectedHex != null)
- map.hexUnselect(selectedHex);
- if (entryZone != null)
- entryZone.enable(Hex.AREA, false);
- ctrl.hud.playerInfo.unitDock.hide();
- }
-
- @Override
- public StateType abort()
- {
- if (activeUnit != null)
- undo();
- return StateType.DEPLOYMENT;
- }
+ switch(msg) {
+ case UNIT_DOCK_SELECT:
+ showEntryZone((Unit) data);
+ return true;
+ case CANCEL:
+ if (activeUnit != null)
+ undeployUnit();
+ return true;
+ case OK:
+ deployedUnits.clear();
+ ctrl.postTurnDone();
+ return true;
+ case UNIT_DEPLOYED:
+ deployedUnits.add((Unit) data);
+ return true;
+ }
- @Override
- public StateType execute()
- {
- deployedUnits.clear();
- return StateType.DONE;
+ return false;
}
@Override
public void touch(Hex hex)
{
- Unit unit = ctrl.hud.playerInfo.unitDock.selectedUnit;
- if (hex == null) {
- showEntryZone(unit);
- } else if (selectedUnit != null) {
+ if (activeUnit != null) {
deployUnit(Orientation.fromAdj(selectedHex, hex));
- } else if (!ctrl.battle.isDeploymentDone() && (entryZone != null) && (hex != null)) {
+ } else if ((selectedUnit != null) && (entryZone != null)) {
if (hex.isEmpty() && entryZone.contains(hex)) {
- showUnit(activeUnit, hex);
+ showUnit(selectedUnit, hex);
}
} else {
- unit = hex.getUnit();
+ Unit unit = hex.getUnit();
if (deployedUnits.contains(unit))
showRotation(unit, hex);
}
@@ -71,25 +61,16 @@ public class StateDeployment extends StateCommon
private void showEntryZone(Unit unit)
{
- activeUnit = unit;
- if (entryZone != null) entryZone.enable(Hex.AREA, false);
- entryZone = activeUnit.entryZone;
+ selectedUnit = unit;
+ if (entryZone != null)
+ entryZone.enable(Hex.AREA, false);
+ entryZone = unit.entryZone;
entryZone.enable(Hex.AREA, true);
}
- private void undo()
- {
- map.hexUnselect(selectedHex);
- map.hexDirectionsHide(selectedHex);
- map.revertEnter(activeUnit);
- activeUnit = null;
- selectedUnit = null;
- ctrl.hud.update();
- }
-
private void showUnit(Unit unit, Hex hex)
{
- selectedUnit = unit;
+ activeUnit = unit;
selectedHex = hex;
ctrl.battle.getPlayer().reinforcement.remove(unit);
map.showOnBoard(unit, hex, entryZone.orientation);
@@ -102,7 +83,6 @@ public class StateDeployment extends StateCommon
private void showRotation(Unit unit, Hex hex)
{
activeUnit = unit;
- selectedUnit = unit;
selectedHex = hex;
map.hexSelect(selectedHex);
map.hexDirectionsShow(selectedHex);
@@ -113,16 +93,31 @@ public class StateDeployment extends StateCommon
private void deployUnit(Orientation o)
{
if (o == Orientation.KEEP)
- o = selectedUnit.getOrientation();
- map.setOnBoard(selectedUnit, selectedHex, o);
+ o = activeUnit.getOrientation();
+ // map.setOnBoard(activeUnit, selectedHex, o);
+ ctrl.postOrder(map.getSetOrder(activeUnit, selectedHex, o), StateType.DEPLOYMENT);
+ clear();
+ // ctrl.postTransitionTo(StateType.DEPLOYMENT);
+ }
- entryZone = null;
+ private void undeployUnit()
+ {
+ map.revertEnter(activeUnit);
+ ctrl.hud.update();
+ clear();
+ ctrl.hud.playerInfo.unitDock.show();
+ }
+
+ private void clear()
+ {
+ if (selectedHex != null) {
+ map.hexUnselect(selectedHex);
+ map.hexDirectionsHide(selectedHex);
+ }
activeUnit = null;
+ entryZone = null;
+ selectedHex = null;
selectedUnit = null;
- map.hexUnselect(selectedHex);
- map.hexDirectionsHide(selectedHex);
ctrl.hud.actionButtons.hide();
- ctrl.hud.playerInfo.unitDock.show();
- ctrl.post(StateType.DONE);
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
index bfeced8..3405538 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
@@ -1,89 +1,162 @@
package ch.asynk.rustanddust.game.states;
+import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Order;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
+import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons;
public class StateEngage extends StateCommon
{
+ // selectedUnit -> fire leader
+ // activeUnit -> target / break
+
+ private boolean breakMove = false;
+
@Override
public void enterFrom(StateType prevState)
{
if (prevState == StateType.SELECT) {
- // activeUnit will be target
- activeUnit = null;
- if (to != null) {
- // quick fire -> replay touchUp
- touch(to);
+ breakMove = false;
+ if ((to != null) && (activeUnit != null)) {
+ // quick fire
+ selectTarget(activeUnit, to);
}
selectedUnit.showAttack();
map.hexSelect(selectedHex);
+ } else {
+ breakMove = true;
+ activeUnit = null;
+ ctrl.hud.actionButtons.show(Buttons.DONE.b);
+ ctrl.hud.notify("Break Through possible");
+ map.unitsActivableShow();
+ map.hexUnselect(selectedHex);
}
}
@Override
- public void leaveFor(StateType nextState)
+ public boolean processMsg(MsgType msg, Object data)
{
- selectedUnit.hideAttack();
- map.unitsAssistHide();
- map.unitsTargetHide();
- map.hexUnselect(selectedHex);
- if (to != null)
- map.hexUnselect(to);
+ switch(msg) {
+ case OK:
+ if (breakMove)
+ abortBreakMove();
+ return true;
+ }
+
+ return false;
}
@Override
- public StateType abort()
+ public void touch(Hex hex)
{
- map.unitsActivatedClear();
- return StateType.ABORT;
+ Unit unit = hex.getUnit();
+
+ if (!breakMove) {
+ if (unit == selectedUnit)
+ abort();
+ else if ((activeUnit == null) && map.unitsTargetContains(unit))
+ selectTarget(unit, hex);
+ else if (unit == activeUnit)
+ engage();
+ else if ((activeUnit != null) && map.unitsActivableContains(unit))
+ map.toggleAssist(unit);
+ } else {
+ if (activeUnit == null) {
+ if (map.unitsActivableContains(unit))
+ selectBreakUnit(unit);
+ } else {
+ Orientation o = Orientation.fromAdj(to, hex);
+ if (o == Orientation.KEEP)
+ unselectBreakUnit();
+ else
+ doRotation(o);
+ }
+
+ }
}
- @Override
- public StateType execute()
+ private void selectTarget(Unit unit, Hex hex)
{
+ to = hex;
+ activeUnit = unit;
+ map.unitsTargetHide();
+ activeUnit.showTarget();
+ map.collectAssists(selectedUnit, activeUnit, ctrl.battle.getPlayer().units);
+ map.unitsAssistShow();
+ }
+
+ private void engage()
+ {
+ activeUnit.hideTarget();
+ selectedUnit.hideAttack();
map.unitsAssistHide();
- StateType nextState = StateType.DONE;
- if (map.engageUnit(selectedUnit, activeUnit)) {
+ map.hexUnselect(selectedHex);
+ Order order = map.getEngageOrder(selectedUnit, activeUnit);
+
+ // FIXME maybe do that in Ctrl at order resolution !!!!
+ if (order.engagement.success) {
ctrl.battle.getPlayer().engagementWon += 1;
ctrl.battle.getOpponent().casualty(activeUnit);
- if (map.unitsActivableSize() > 0) {
- nextState = StateType.BREAK;
- }
} else {
ctrl.battle.getPlayer().engagementLost += 1;
}
- activeUnit.showTarget();
- ctrl.setAfterAnimationState(nextState);
- return StateType.ANIMATION;
+ if (order.cost == 0)
+ ctrl.postOrder(order, StateType.ENGAGE);
+ else
+ ctrl.postOrder(order);
}
- @Override
- public void touch(Hex hex)
+ private void abort()
{
- Unit unit = hex.getUnit();
+ map.unitsAssistHide();
+ map.unitsTargetHide();
+ activeUnit.hideTarget();
+ selectedUnit.hideAttack();
+ map.hexUnselect(selectedHex);
+ map.unitsActivatedClear();
+ ctrl.postActionAborted();
+ }
- // activeUnit is the target, selectedTarget is the engagement leader
- if (unit == selectedUnit) {
- ctrl.post(StateType.ABORT);
- } else if ((activeUnit == null) && map.unitsTargetContains(unit)) {
- // ctrl.hud.notify("Engage " + unit);
- map.unitsTargetHide();
- to = hex;
- activeUnit = unit;
- activeUnit.showTarget();
- map.collectAssists(selectedUnit, activeUnit, ctrl.battle.getPlayer().units);
- map.unitsAssistShow();
- }
- else if (unit == activeUnit) {
- ctrl.post(StateType.DONE);
- }
- else if ((activeUnit != null) && map.unitsActivableContains(unit)) {
- map.toggleAssist(unit);
- // if (map.toggleAssist(unit))
- // ctrl.hud.notify(unit + " will fire");
- // else
- // ctrl.hud.notify(unit + " wont fire");
- }
+ private void selectBreakUnit(Unit unit)
+ {
+ activeUnit = unit;
+ map.hexMoveShow(to);
+ map.hexMoveShow(unit.getHex());
+ map.hexDirectionsShow(to);
+ map.unitsActivableHide();
+ }
+
+ private void unselectBreakUnit()
+ {
+ map.hexMoveHide(to);
+ map.hexMoveHide(activeUnit.getHex());
+ map.hexDirectionsHide(to);
+ map.unitsActivableShow();
+ activeUnit = null;
+ }
+
+ private void doRotation(Orientation o)
+ {
+ map.hexMoveHide(to);
+ map.hexMoveHide(activeUnit.getHex());
+ map.hexDirectionsHide(to);
+ map.pathsInit(activeUnit);
+ map.pathsBuild(to);
+ map.pathsChooseShortest();
+ map.pathsSetOrientation(o);
+ ctrl.postOrder(map.getMoveOrder(activeUnit, false));
+ }
+
+ private void abortBreakMove()
+ {
+ if (activeUnit != null)
+ map.hexMoveHide(activeUnit.getHex());
+ map.hexMoveHide(to);
+ map.hexDirectionsHide(to);
+ map.unitsActivableHide();
+ ctrl.postOrder(Order.END);
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
index 3aa684d..4d10560 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
@@ -1,103 +1,106 @@
package ch.asynk.rustanddust.game.states;
-import ch.asynk.rustanddust.ui.Position;
+import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Order;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons;
public class StateMove extends StateCommon
{
+ enum State
+ {
+ SHOW,
+ PATH,
+ ROTATE,
+ EXIT
+ }
+
+ private State state;
+ private boolean hqMode;
+
@Override
public void enterFrom(StateType prevState)
{
- ctrl.hud.actionButtons.show(
- ((map.unitsActivatedSize() > 0) ? Buttons.DONE.b : 0)
- );
-
- if (prevState == StateType.WITHDRAW) {
- completePath(map.pathsSize());
- return;
- }
+ state = State.SHOW;
+ hqMode = false;
map.pathsClear();
-
if (prevState == StateType.SELECT) {
- // use selectedHex and selectedUnit
+ map.hexSelect(selectedHex);
+ map.pathsInit(selectedUnit);
activeUnit = selectedUnit;
- map.pathsInit(activeUnit);
- map.collectUpdate(activeUnit);
- if (to != null) {
- // quick move -> replay touchUp
- touch(to);
- } else
- checkExit(activeUnit);
- } else {
- // back from rotation -> chose next Pawn
- if (selectedUnit.canMove()) {
- changeUnit(selectedUnit);
+ if (to == null) {
+ hqMode = true;
+ map.movesShow();
} else {
- changeUnit(map.unitsMoveableGet(0));
+ collectPaths(to);
}
+ } else {
+ if (prevState == StateType.WAIT_EVENT)
+ hqMode = true;
+ selectNextUnit();
}
- map.unitsActivableShow();
+ if (hqMode)
+ map.unitsActivableShow();
activeUnit.hideActiveable();
+ ctrl.hud.actionButtons.show(((map.unitsActivatedSize() > 0) ? Buttons.DONE.b : 0));
}
@Override
- public void leaveFor(StateType nextState)
+ public boolean processMsg(MsgType msg, Object data)
{
- if (nextState == StateType.WITHDRAW)
- return;
-
- // hide all but assists : want them when in rotation
- activeUnit.hideActiveable();
- map.movesHide();
- map.hexUnselect(activeUnit.getHex());
- if (to != null)
- map.pathHide(to);
-
- if (nextState != StateType.SELECT) {
- if (to == null)
- to = activeUnit.getHex();
+ switch(msg) {
+ case OK:
+ if (state == State.EXIT) {
+ exit();
+ return true;
+ }
+ if (hqMode) {
+ endHqMode();
+ return true;
+ }
+ break;
+ case CANCEL:
+ if ((state == State.PATH) || (state == State.ROTATE)) {
+ abortMove();
+ return true;
+ }
+ if (state == State.EXIT) {
+ abortExit();
+ return true;
+ }
+ break;
}
- }
- @Override
- public StateType abort()
- {
- hideActivable();
- if (activeUnit.justEntered()) {
- map.revertEnter(activeUnit);
- return StateType.ABORT;
- }
- int n = map.unitsActivatedSize();
- if (n == 0)
- return StateType.ABORT;
- map.revertMoves();
- return StateType.ANIMATION;
- }
-
- @Override
- public StateType execute()
- {
- hideActivable();
- // be sure that the hq is activated
- if (selectedUnit.canMove() && (map.unitsActivatedSize() > 0))
- selectedUnit.setMoved();
-
- return StateType.DONE;
+ return false;
}
@Override
public void touch(Hex hex)
{
+ if (state == State.ROTATE) {
+ if (hex == to)
+ abortMove();
+ else {
+ Orientation o = Orientation.fromAdj(to, hex);
+ if (o != Orientation.KEEP)
+ move(o);
+ else if (hex == activeUnit.getHex())
+ abortMove();
+ }
+ return;
+ }
+
if (hex == activeUnit.getHex()) {
if (to != null)
map.pathHide(to);
- to = null;
+ map.pathsHide();
map.pathsClear();
- ctrl.post(StateType.ROTATE);
+ map.pathsInit(activeUnit);
+ collectPaths(hex);
return;
}
@@ -107,21 +110,29 @@ public class StateMove extends StateCommon
if (map.unitsActivableContains(unit)) {
if (unit != activeUnit)
- changeUnit(unit);
+ selectUnit(unit);
} else if ((s == 0) && map.movesContains(hex)) {
collectPaths(hex);
+ } else if ((s > 1) && hex == to) {
+ s = map.pathsChooseBest();
+ if (s == 1)
+ showRotation(to);
} else if (map.pathsContains(hex)) {
togglePoint(hex, s);
}
}
- private void hideActivable()
+ private void selectNextUnit()
{
- map.unitsActivableHide();
+ if (selectedUnit.canMove())
+ selectUnit(selectedUnit);
+ else
+ selectUnit(map.unitsMoveableGet(0));
}
- private void changeUnit(Unit unit)
+ private void selectUnit(Unit unit)
{
+ state = State.SHOW;
if (activeUnit != null ) {
map.hexUnselect(activeUnit.getHex());
if (activeUnit.canMove())
@@ -130,70 +141,164 @@ public class StateMove extends StateCommon
to = null;
activeUnit = unit;
activeUnit.hideActiveable();
- Hex hex = activeUnit.getHex();
- map.pathsInit(activeUnit, hex);
+ map.hexSelect(activeUnit.getHex());
+ map.pathsClear();
+ map.pathsInit(activeUnit);
map.movesHide();
map.movesCollect(activeUnit);
map.movesShow();
- map.hexSelect(hex);
- ctrl.hud.notify(activeUnit.toString(), Position.TOP_CENTER);
- checkExit(activeUnit);
+ ctrl.hud.notify(activeUnit.toString());
+ // checkExit(activeUnit.getHex());
}
private void collectPaths(Hex hex)
{
+ state = State.PATH;
to = hex;
map.movesHide();
map.hexMoveShow(to);
- int s = map.pathsBuild(to);
- if (!checkExit(activeUnit, hex))
- completePath(s);
+ if (!checkExit(to))
+ completePath();
+ ctrl.hud.actionButtons.show(Buttons.ABORT.b);
}
- private void completePath(int s)
+ private void completePath()
{
+ int s = map.pathsBuild(to);
if (cfg.autoPath && (s > 1))
s = map.pathsChooseBest();
map.pathsShow();
if (s == 1)
- ctrl.post(StateType.ROTATE);
+ showRotation(to);
}
private void togglePoint(Hex hex, int s)
{
- if (hex == activeUnit.getHex()) {
- //
- } else if (hex == to) {
- //
- } else {
- map.pathsHide();
- s = map.pathsToggleHex(hex);
- map.pathsShow();
- }
-
- if (s == 1) {
- if (!checkExit(activeUnit, hex))
- ctrl.post(StateType.ROTATE);
- }
+ map.pathsHide();
+ s = map.pathsToggleHex(hex);
+ map.pathsShow();
+ if (s == 1)
+ showRotation(to);
}
- private boolean checkExit(Unit unit)
+ private boolean checkExit(Hex hex)
{
- if (unit.justEntered())
+ if (activeUnit.justEntered())
return false;
- if ((unit.exitZone == null) || !unit.exitZone.contains(unit.getHex()))
+ if ((activeUnit.exitZone == null) || !activeUnit.exitZone.contains(hex))
return false;
- ctrl.post(StateType.WITHDRAW);
+
+ int s = map.pathsBuild(to);
+
+ if (!map.pathsCanExit(activeUnit.exitZone.orientation))
+ return false;
+
+ if (map.pathsChooseExit(activeUnit.exitZone.orientation) > 1)
+ throw new RuntimeException(String.format("pathsChooseExit() -> %d", map.pathsSize()));
+ map.pathShow(hex);
+
+ state = State.EXIT;
+ ctrl.hud.askExitBoard();
return true;
}
- private boolean checkExit(Unit unit, Hex hex)
+ private void showRotation(Hex hex)
{
- if ((unit.exitZone == null) || !unit.exitZone.contains(hex))
- return false;
- if (!map.pathsCanExit(unit.exitZone.orientation))
- return false;
- ctrl.post(StateType.WITHDRAW);
- return true;
+ state = State.ROTATE;
+ map.movesHide();
+ map.pathsHide();
+ map.pathShow(hex);
+ map.hexDirectionsShow(hex);
+ ctrl.hud.actionButtons.show(Buttons.ABORT.b);
+ }
+
+ private void move(Orientation o)
+ {
+ map.pathsSetOrientation(o);
+ completeMove(map.getMoveOrder(activeUnit, hqMode));
+ }
+
+ private void exit()
+ {
+ if (map.pathsTo() == null) {
+ map.pathsBuild(to);
+ if (map.pathsChooseExit(activeUnit.exitZone.orientation) > 1)
+ throw new RuntimeException(String.format("pathsChooseExit() -> %d", map.pathsSize()));
+ }
+
+ completeMove(map.getExitOrder(activeUnit, hqMode));
+ }
+
+ private void completeMove(Order order)
+ {
+ map.pathHide(to);
+ map.hexDirectionsHide(to);
+ map.hexUnselect(selectedHex);
+ if (order.cost == 0)
+ ctrl.postOrder(order, StateType.MOVE);
+ else
+ ctrl.postOrder(order);
+ }
+
+ private void endHqMode()
+ {
+ if (selectedUnit.canMove())
+ selectedUnit.setMoved();
+ clear();
+ ctrl.postOrder(Order.END);
+ }
+
+ private void abortMove()
+ {
+ if (activeUnit.justEntered())
+ map.revertEnter(activeUnit);
+ clear();
+ if (map.unitsActivatedSize() > 0) {
+ // FIXME abortMove : cfg.revertAllMoves
+ // if (cfg.revertAllMoves) {
+ // map.revertMoves();
+ // ctrl.postTransitionToAborted();
+ // } else {
+ selectUnit(activeUnit);
+ abortCompleted();
+ // }
+ }
+ else
+ ctrl.postActionAborted();
+ }
+
+ private void abortExit()
+ {
+ map.pathHide(to);
+ if (to == null) {
+ state = State.SHOW;
+ } else {
+ state = State.PATH;
+ completePath();
+ }
+ abortCompleted();
+ }
+
+ private void abortCompleted()
+ {
+ if (hqMode)
+ map.unitsActivableShow();
+ activeUnit.hideActiveable();
+ ctrl.hud.actionButtons.show(((map.unitsActivatedSize() > 0) ? Buttons.DONE.b : 0));
+ }
+
+ private void clear()
+ {
+ state = State.SHOW;
+ map.movesHide();
+ map.pathsHide();
+ activeUnit.hideActiveable();
+ map.hexUnselect(activeUnit.getHex());
+ map.unitsActivableHide();
+ if (to != null) {
+ map.pathHide(to);
+ map.hexDirectionsHide(to);
+ }
+ map.pathsClear();
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StatePromote.java b/core/src/ch/asynk/rustanddust/game/states/StatePromote.java
index bfec208..875834c 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StatePromote.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StatePromote.java
@@ -5,26 +5,8 @@ public class StatePromote extends StateCommon
@Override
public void enterFrom(StateType prevState)
{
- ctrl.setAfterAnimationState(StateType.DONE);
- ctrl.post(StateType.ANIMATION);
- map.promoteUnit(selectedUnit);
- }
-
- @Override
- public void leaveFor(StateType nextState)
- {
- map.hexUnselect(selectedHex);
- }
-
- @Override
- public StateType abort()
- {
- return StateType.ABORT;
- }
-
- @Override
- public StateType execute()
- {
- return StateType.DONE;
+ ctrl.postOrder(map.getPromoteOrder(selectedUnit));
+ // map.promoteUnit(selectedUnit);
+ // ctrl.postTransitionToDone();
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
index e118924..a32af37 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
@@ -1,8 +1,11 @@
package ch.asynk.rustanddust.game.states;
+import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Zone;
import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
+import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons;
public class StateReinforcement extends StateCommon
{
@@ -15,66 +18,111 @@ public class StateReinforcement extends StateCommon
if (selectedHex != null)
map.hexUnselect(selectedHex);
entryZone = null;
+ activeUnit = null;
selectedHex = null;
+ selectedUnit = null;
ctrl.hud.playerInfo.unitDock.show();
}
@Override
- public void leaveFor(StateType nextState)
+ public boolean processMsg(MsgType msg, Object data)
{
- if (selectedHex != null)
- map.hexUnselect(selectedHex);
- if (entryZone != null)
- entryZone.enable(Hex.AREA, false);
- ctrl.hud.playerInfo.unitDock.hide();
- }
-
- @Override
- public StateType abort()
- {
- return StateType.ABORT;
- }
+ switch(msg) {
+ case UNIT_DOCK_SELECT:
+ showEntryZone((Unit) data);
+ return true;
+ case CANCEL:
+ undeployUnit();
+ return true;
+ case OK:
+ abort();
+ return true;
+ }
- @Override
- public StateType execute()
- {
- return StateType.DONE;
+ return false;
}
@Override
public void touch(Hex hex)
{
- Unit unit = ctrl.hud.playerInfo.unitDock.selectedUnit;
- if (hex == null)
- changeUnit(unit);
- else if ((entryZone != null) && hex.isEmpty() && entryZone.contains(hex))
- unitEnter(activeUnit, hex);
- else
- ctrl.post(StateType.SELECT);
+ if (activeUnit != null)
+ deployUnit(Orientation.fromAdj(selectedHex, hex));
+ if ((entryZone != null) && hex.isEmpty() && entryZone.contains(hex))
+ unitEnter(selectedUnit, hex);
}
- private void changeUnit(Unit unit)
+ private void showEntryZone(Unit unit)
{
- activeUnit = unit;
+ selectedUnit = unit;
if (entryZone != null)
entryZone.enable(Hex.AREA, false);
- entryZone = activeUnit.entryZone;
+ entryZone = unit.entryZone;
entryZone.enable(Hex.AREA, true);
}
private void unitEnter(Unit unit, Hex hex)
{
- selectedUnit = unit;
+ activeUnit = unit;
selectedHex = hex;
map.hexSelect(selectedHex);
entryZone.enable(Hex.AREA, false);
- if (map.enterBoard(unit, hex, entryZone.allowedMoves)) {
- if (unit.getMovementPoints() > 0)
- ctrl.post(StateType.MOVE);
- else
- ctrl.post(StateType.ROTATE);
- } else {
- ctrl.hud.notify("Can not enter the map at that position");
+ map.showOnBoard(unit, hex, entryZone.orientation);
+ // FIXME compute enter cost && road
+ // if (unit.getMovementPoints() > 1)
+ // ctrl.post(StateType.MOVE);
+ // else {
+ map.hexSelect(selectedHex);
+ map.hexDirectionsShow(selectedHex);
+ // }
+ ctrl.battle.getPlayer().reinforcement.remove(unit);
+ ctrl.hud.playerInfo.unitDock.hide();
+ ctrl.hud.actionButtons.show(Buttons.ABORT.b);
+ }
+
+ private void deployUnit(Orientation o)
+ {
+ if (o == Orientation.KEEP)
+ o = activeUnit.getOrientation();
+ // map.enterBoard(activeUnit, selectedHex, o, activeUnit.entryZone.allowedMoves);
+ // map.setOnBoard(activeUnit, selectedHex, o);
+ clear();
+ // ctrl.postTransitionToDone();
+ ctrl.hud.update();
+ ctrl.hud.playerInfo.unitDock.hide();
+ }
+
+ private void undeployUnit()
+ {
+ if (activeUnit == null)
+ return;
+ activeUnit.reset();
+ map.revertEnter(activeUnit);
+ clear();
+ ctrl.hud.playerInfo.unitDock.show();
+ }
+
+ private void abort()
+ {
+ if (activeUnit != null) {
+ activeUnit.reset();
+ map.revertEnter(activeUnit);
}
+ clear();
+ ctrl.hud.actionButtons.hide();
+ ctrl.hud.playerInfo.unitDock.hide();
+ }
+
+ private void clear()
+ {
+ if (entryZone != null)
+ entryZone.enable(Hex.AREA, false);
+ if (selectedHex != null) {
+ map.hexUnselect(selectedHex);
+ map.hexDirectionsHide(selectedHex);
+ }
+ entryZone = null;
+ activeUnit = null;
+ selectedHex = null;
+ selectedUnit = null;
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
index ec8295d..03d8465 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
@@ -1,25 +1,30 @@
package ch.asynk.rustanddust.game.states;
import ch.asynk.rustanddust.game.Order;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
+import ch.asynk.rustanddust.game.Ctrl.EventType;
public class StateReplay extends StateCommon
{
- private Order order;
+ private Order order = null;
@Override
public void enterFrom(StateType prevState)
{
+ if (this.order != null) {
+ replayStep();
+ ctrl.postEvent(EventType.REPLAY_STEP, (order.cost > 0));
+ }
+
Order o = map.stepReplay();
if (o == null) {
- StateType nextState = nextState();
+ replayDone();
order = null;
- ctrl.post(nextState);
} else {
this.order = o;
setup();
map.replay(order);
- ctrl.setAfterAnimationState(StateType.REPLAY);
- ctrl.post(StateType.ANIMATION);
+ // ctrl.postTransitionTo(StateType.REPLAY);
}
}
@@ -40,48 +45,69 @@ public class StateReplay extends StateCommon
ctrl.battle.getPlayer().engagementLost += 1;
}
break;
+ case PROMOTE:
default:
break;
}
}
- private StateType nextState()
+ private void replayStep()
{
- if (map.unitsActivableSize() <= 0)
- return StateType.DONE;
-
- StateType next = null;
-
switch (order.type) {
case MOVE:
- next = StateType.MOVE;
+ moveReplayStep();
break;
case ENGAGE:
- next = StateType.BREAK;
- break;
+ case PROMOTE:
default:
- next = StateType.DONE;
- break;
+ ctrl.postReplayDone();
}
-
- return next;
}
- @Override
- public void leaveFor(StateType nextState)
+ private void moveReplayStep()
{
+ switch(order.move.type) {
+ case SET:
+ ctrl.sendMsg(MsgType.UNIT_DEPLOYED, order.unit);
+ break;
+ case REGULAR:
+ case EXIT:
+ case ENTER:
+ break;
+ }
}
- @Override
- public StateType abort()
+ private void replayDone()
{
- return StateType.ABORT;
+ boolean more = (map.unitsActivableSize() > 0);
+ switch (order.type) {
+ case MOVE:
+ moveReplayDone(more);
+ break;
+ case ENGAGE:
+ if (more) ctrl.post(StateType.ENGAGE);
+ else ctrl.postReplayDone();
+ break;
+ case PROMOTE:
+ default:
+ ctrl.postReplayDone();
+ }
}
- @Override
- public StateType execute()
+ private void moveReplayDone(boolean more)
{
- // called at the end of animation DONE -> burn 1 AP
- return ((order.cost == 0) ? StateType.REPLAY : StateType.DONE);
+ switch(order.move.type) {
+ case REGULAR:
+ case EXIT:
+ if (more) ctrl.post(StateType.MOVE);
+ else ctrl.postReplayDone();
+ break;
+ case SET:
+ ctrl.post(StateType.DEPLOYMENT);
+ break;
+ case ENTER:
+ System.err.println("FIXME ENTER ???????");
+ break;
+ }
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java
deleted file mode 100644
index 4aa9608..0000000
--- a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java
+++ /dev/null
@@ -1,103 +0,0 @@
-package ch.asynk.rustanddust.game.states;
-
-import ch.asynk.rustanddust.engine.Orientation;
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.RustAndDust;
-
-public class StateRotate extends StateCommon
-{
- private boolean rotateOnly;
- private boolean rotationSet;
-
- @Override
- public void enterFrom(StateType prevState)
- {
- if (!cfg.showMoveAssists) map.unitsActivableHide();
-
- if (activeUnit == null)
- activeUnit = selectedUnit;
- if (to == null)
- to = activeUnit.getHex();
-
- if (!map.pathsIsSet()) {
- map.pathsInit(activeUnit);
- map.pathsBuild(to);
- }
-
- if (map.pathsSize() > 1)
- RustAndDust.debug("ERROR: Rotate pathsSize() == " + map.pathsSize());
-
- rotateOnly = (to == activeUnit.getHex());
-
- if (!rotateOnly)
- map.pathShow(to);
- map.hexSelect(activeUnit.getHex());
- map.hexDirectionsShow(to);
-
- rotationSet = false;
- }
-
- @Override
- public void leaveFor(StateType nextState)
- {
- map.hexUnselect(activeUnit.getHex());
- map.pathHide(to);
- map.hexDirectionsHide(to);
- map.pathsClear();
- to = null;
- }
-
- @Override
- public StateType abort()
- {
- StateType nextState = StateType.ABORT;
- ctrl.hud.actionButtons.hide();
- if (activeUnit.justEntered()) {
- map.revertEnter(activeUnit);
- nextState = StateType.ABORT;
- } else if (map.unitsActivatedSize() == 0) {
- map.unitsActivableHide();
- } else {
- nextState = StateType.MOVE;
- }
- return nextState;
- }
-
- @Override
- public StateType execute()
- {
- if (!rotationSet)
- return StateType.DONE;
-
- StateType whenDone = StateType.DONE;
-
- if (map.moveUnit(activeUnit)) {
- if (map.unitsActivableSize() > 0)
- whenDone = StateType.MOVE;
- } else
- RustAndDust.debug("rotate failed");
-
- ctrl.setAfterAnimationState(whenDone);
- return StateType.ANIMATION;
- }
-
- @Override
- public void touch(Hex hex)
- {
- if (rotationSet) return;
-
- Orientation o = Orientation.fromAdj(to, hex);
- if (o == Orientation.KEEP) {
- ctrl.post(StateType.ABORT);
- return;
- }
-
- if (!activeUnit.justEntered() && rotateOnly && (o == activeUnit.getOrientation()))
- return;
-
- map.pathsSetOrientation(o);
- rotationSet = true;
- execute();
- ctrl.post(StateType.ANIMATION);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
index 518258f..1f60ce7 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
@@ -1,120 +1,130 @@
package ch.asynk.rustanddust.game.states;
+import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Ctrl.MsgType;
import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons;
-import ch.asynk.rustanddust.RustAndDust;
public class StateSelect extends StateCommon
{
- @Override
- public void enterFrom(StateType prevState)
- {
- to = null;
- selectedHex = null;
- selectedUnit = null;
- activeUnit = null;
- map.clearAll();
- ctrl.hud.actionButtons.hide();
- }
+ private boolean isEnemy;
@Override
- public void leaveFor(StateType nextState)
+ public void enterFrom(StateType prevState)
{
- hidePossibilities();
+ clear();
}
@Override
- public StateType abort()
+ public boolean processMsg(MsgType msg, Object data)
{
- if (selectedHex != null)
- map.hexUnselect(selectedHex);
- hidePossibilities();
- map.clearAll();
- return StateType.ABORT;
- }
+ switch(msg) {
+ case OK:
+ ctrl.postTurnDone();
+ return true;
+ case PROMOTE:
+ changeTo(StateType.PROMOTE);
+ return true;
+ }
- @Override
- public StateType execute()
- {
- return StateType.DONE;
+ return false;
}
@Override
public void touch(Hex hex)
{
- if (!isEnemy) {
+ Unit unit = hex.getUnit();
+
+ if (!isEnemy && (selectedUnit != null)) {
if (map.movesContains(hex)) {
// quick move
to = hex;
- ctrl.post(StateType.MOVE);
+ changeTo(StateType.MOVE);
return;
}
- if (map.unitsTargetContains(hex.getUnit())) {
+ if (map.unitsTargetContains(unit)) {
// quick fire
to = hex;
- ctrl.post(StateType.ENGAGE);
+ activeUnit = unit;
+ changeTo(StateType.ENGAGE);
return;
}
}
- if (selectedHex != null)
- map.hexUnselect(selectedHex);
-
- hidePossibilities();
- if (hex.isOffMap()) {
- selectedUnit = null;
- return;
- }
-
- Unit unit = hex.getUnit();
+ hide();
- if (unit == null) {
- isEnemy = false;
- ctrl.hud.actionButtons.hide();
- map.clearAll();
+ if ((unit == null) || hex.isOffMap()) {
selectedUnit = null;
return;
}
isEnemy = ctrl.battle.getPlayer().isEnemy(unit);
- if (!isEnemy && (unit == selectedUnit) && unit.canMove()) {
+
+ if (!isEnemy && (selectedUnit == unit) && unit.canMove()) {
if (unit.isHq() && (map.unitsActivableSize() > 1)) {
ctrl.hud.notify("HQ activation");
- select(hex, unit, isEnemy);
- ctrl.post(StateType.MOVE);
- } else {
- // quick rotate
+ to = null;
+ } else
to = hex;
- ctrl.post(StateType.ROTATE);
- }
+ changeTo(StateType.MOVE);
} else {
- select(hex, unit, isEnemy);
+ select(hex, unit);
ctrl.hud.notify(selectedUnit.toString(), Position.TOP_CENTER);
}
}
- private void select(Hex hex, Unit unit, boolean isEnemy)
+ private void select(Hex hex, Unit unit)
{
selectedHex = hex;
selectedUnit = unit;
+ RustAndDust.debug(String.format(" %s - %s", selectedUnit, selectedHex));
+
+ map.hexSelect(selectedHex);
if (isEnemy && !cfg.showEnemyPossibilities)
return;
- int moves = map.movesCollect(selectedUnit);
- int targets = map.collectTargets(selectedUnit, (isEnemy ? ctrl.battle.getPlayer() : ctrl.battle.getOpponent()).units);
-
- if (moves > 0)
+ if(map.movesCollect(selectedUnit) > 0) {
map.collectMoveable(selectedUnit);
+ if (cfg.showMoves) map.movesShow();
+ if (cfg.showMoveAssists) map.unitsActivableShow();
+ unit.hideActiveable();
+ }
- if ((moves > 0) || (targets > 0)) {
- map.hexSelect(selectedHex);
- showPossibilities(selectedUnit);
+ if (map.collectTargets(selectedUnit, (isEnemy ? ctrl.battle.getPlayer() : ctrl.battle.getOpponent()).units) > 0) {
+ if (cfg.showTargets) map.unitsTargetShow();
+ unit.hideActiveable();
}
ctrl.hud.actionButtons.show((ctrl.battle.getPlayer().canPromote(selectedUnit)) ? Buttons.PROMOTE.b : 0 );
- RustAndDust.debug("Select", selectedHex.toString() + " " + selectedUnit + (isEnemy ? " enemy " : " friend "));
+ }
+
+ private void changeTo(StateType nextState)
+ {
+ hide();
+ ctrl.post(nextState);
+ }
+
+ private void hide()
+ {
+ if (selectedHex != null)
+ map.hexUnselect(selectedHex);
+ map.movesHide();
+ map.unitsTargetHide();
+ map.unitsActivableHide();
+ ctrl.hud.actionButtons.hide();
+ }
+
+ private void clear()
+ {
+ hide();
+ map.clearAll();
+ to = null;
+ isEnemy = false;
+ selectedHex = null;
+ selectedUnit = null;
+ activeUnit = null;
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java b/core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java
deleted file mode 100644
index f21fbed..0000000
--- a/core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java
+++ /dev/null
@@ -1,64 +0,0 @@
-package ch.asynk.rustanddust.game.states;
-
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.RustAndDust;
-
-public class StateWithdraw extends StateCommon
-{
- @Override
- public void enterFrom(StateType prevState)
- {
- ctrl.hud.askExitBoard();
- }
-
- @Override
- public void leaveFor(StateType nextState)
- {
- }
-
- @Override
- public StateType abort()
- {
- return StateType.MOVE;
- }
-
- @Override
- public StateType execute()
- {
- if (activeUnit == null)
- activeUnit = selectedUnit;
-
- ctrl.setAfterAnimationState(withdraw(activeUnit));
- return StateType.ANIMATION;
- }
-
- private StateType withdraw(Unit unit)
- {
- Hex hex = unit.getHex();
-
- // rotation
- if (map.pathsTo() == null)
- map.pathsBuild(hex);
-
- Hex exitHex = (Hex) map.pathsTo();
- if (!unit.exitZone.contains(exitHex))
- throw new RuntimeException(String.format("%s not in exitZone", exitHex));
-
- if (map.pathsChooseExit(unit.exitZone.orientation) > 1)
- RustAndDust.debug("ERROR: Withdraw pathsSize() == " + map.pathsSize());
-
- unit.hideActiveable();
- if (to != null)
- map.pathHide(to);
- map.movesHide();
- map.hexUnselect(hex);
-
- if (map.exitBoard(unit)) {
- if (map.unitsActivableSize() > 0)
- return StateType.MOVE;
- } else
- RustAndDust.debug("exit failed");
- return StateType.DONE;
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/util/DB.java b/core/src/ch/asynk/rustanddust/util/DB.java
index 994e5d3..70767cf 100644
--- a/core/src/ch/asynk/rustanddust/util/DB.java
+++ b/core/src/ch/asynk/rustanddust/util/DB.java
@@ -67,6 +67,7 @@ public class DB
this.db = DatabaseFactory.getNewDatabase(dbPath, DB_SCHEMA_VERSION, null, null);
this.db.setupDatabase();
this.debug = debug;
+ this.debug = true;
}
public void setup()
@@ -126,6 +127,7 @@ public class DB
private boolean checkDigest(String what, int id, String payload, String digest)
{
+ if (payload == null) return true;
if (digest.equals(getDigest(payload)))
return true;
RustAndDust.error(String.format("corrupted %s(%d)", what, id));
@@ -295,6 +297,7 @@ public class DB
public boolean storeLastTurn(int game)
{
+ RustAndDust.debug("storeLastTurn");
try {
exec(String.format(COPY_TURN, game));
} catch (SQLiteGdxException e) {
@@ -304,6 +307,18 @@ public class DB
return true;
}
+ public boolean clearOrders(int game)
+ {
+ RustAndDust.debug("clearOrders");
+ try {
+ exec(String.format("update games set orders=null, ordersH=null where _id=%d;", game));
+ } catch (SQLiteGdxException e) {
+ RustAndDust.error("clearOrders");
+ return false;
+ }
+ return true;
+ }
+
private static final String LOAD_BASE = "select g._id, g.mode, g.battle, g.opponent, g.turn, g.currentPlayer, g.ts, g.synched";
private static final String LOAD_GAMES = LOAD_BASE + ", null, null, null, null, p.name, b.name"
@@ -347,7 +362,7 @@ public class DB
return r;
}
- private static final String LOAD_LAST_TURN = "select g._id, g.mode, g.battle, g.opponent, t.turn, t.currentPlayer, g.ts, g.synched"
+ private static final String LOAD_LAST_TURN = "select g._id, g.mode, g.battle, g.opponent, t.turn, t.currentPlayer, g.ts, 0"
+ ", t.state, t.stateH, g.orders, g.ordersH, null, null from games g inner join turns t on (g._id = t.game) where g._id=%d order by t.turn desc limit 1;";
public GameRecord loadLastTurn(int game)