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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-06 12:35:20 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-06 12:35:20 +0100 | 
| commit | 9eccaabfc4c32e2e5c5e8e1101297423a13566bb (patch) | |
| tree | a46e77e1ee8f36be4b43f46002ba50921eec9483 /core/src/ch/asynk/tankontank | |
| parent | 8c7ebe2c56804b6a9fe24d087453b8682aee52f1 (diff) | |
| download | RustAndDust-9eccaabfc4c32e2e5c5e8e1101297423a13566bb.zip RustAndDust-9eccaabfc4c32e2e5c5e8e1101297423a13566bb.tar.gz | |
GameScreen: dragged is not a boodear but a move count and a block threshold
Diffstat (limited to 'core/src/ch/asynk/tankontank')
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 12 | 
1 files changed, 7 insertions, 5 deletions
| diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index c5129c5..a71e52e 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -29,6 +29,7 @@ public class GameScreen implements Screen      private static final float ZOOM_GESTURE_FACTOR = .01f;      private static final float ZOOM_SCROLL_FACTOR = .1f;      private static final int DRAGGED_Z_INDEX = 10; +    private static final int DRAG_THRESHOLD = 6;      private final GameCamera cam; @@ -38,7 +39,7 @@ public class GameScreen implements Screen      private final TankOnTank game;      private Ctrl ctrl; -    private boolean dragged; +    private int dragged;      private boolean blocked;      private float inputDelay = 0f;      private Vector2 dragPos = new Vector2(); @@ -48,7 +49,7 @@ public class GameScreen implements Screen          DEBUG = game.config.debug;          this.game = game; -        this.dragged = false; +        this.dragged = 0;          this.blocked = false;          this.batch = new SpriteBatch(); @@ -82,7 +83,7 @@ public class GameScreen implements Screen              @Override              public boolean touchDragged(int x, int y, int pointer)              { -                dragged = true; +                dragged += 1;                  cam.translate((dragPos.x - x), (dragPos.y - y));                  dragPos.set(x, y);                  return true; @@ -103,10 +104,11 @@ public class GameScreen implements Screen              public boolean touchUp(int x, int y, int pointer, int button)              {                  if (blocked) return true; -                if (dragged) { -                    dragged = false; +                if (dragged > DRAG_THRESHOLD) { +                    dragged = 0;                      return true;                  } +                dragged = 0;                  if (button == Input.Buttons.LEFT) {                      cam.unproject(x, y, ctrl.mapTouch);                      cam.unprojectHud(x, y, ctrl.hudTouch); | 
