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authorJérémy Zurcher <jeremy@asynk.ch>2015-01-06 12:35:20 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-01-06 12:35:20 +0100
commit9eccaabfc4c32e2e5c5e8e1101297423a13566bb (patch)
treea46e77e1ee8f36be4b43f46002ba50921eec9483
parent8c7ebe2c56804b6a9fe24d087453b8682aee52f1 (diff)
downloadRustAndDust-9eccaabfc4c32e2e5c5e8e1101297423a13566bb.zip
RustAndDust-9eccaabfc4c32e2e5c5e8e1101297423a13566bb.tar.gz
GameScreen: dragged is not a boodear but a move count and a block threshold
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java12
1 files changed, 7 insertions, 5 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index c5129c5..a71e52e 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -29,6 +29,7 @@ public class GameScreen implements Screen
private static final float ZOOM_GESTURE_FACTOR = .01f;
private static final float ZOOM_SCROLL_FACTOR = .1f;
private static final int DRAGGED_Z_INDEX = 10;
+ private static final int DRAG_THRESHOLD = 6;
private final GameCamera cam;
@@ -38,7 +39,7 @@ public class GameScreen implements Screen
private final TankOnTank game;
private Ctrl ctrl;
- private boolean dragged;
+ private int dragged;
private boolean blocked;
private float inputDelay = 0f;
private Vector2 dragPos = new Vector2();
@@ -48,7 +49,7 @@ public class GameScreen implements Screen
DEBUG = game.config.debug;
this.game = game;
- this.dragged = false;
+ this.dragged = 0;
this.blocked = false;
this.batch = new SpriteBatch();
@@ -82,7 +83,7 @@ public class GameScreen implements Screen
@Override
public boolean touchDragged(int x, int y, int pointer)
{
- dragged = true;
+ dragged += 1;
cam.translate((dragPos.x - x), (dragPos.y - y));
dragPos.set(x, y);
return true;
@@ -103,10 +104,11 @@ public class GameScreen implements Screen
public boolean touchUp(int x, int y, int pointer, int button)
{
if (blocked) return true;
- if (dragged) {
- dragged = false;
+ if (dragged > DRAG_THRESHOLD) {
+ dragged = 0;
return true;
}
+ dragged = 0;
if (button == Input.Buttons.LEFT) {
cam.unproject(x, y, ctrl.mapTouch);
cam.unprojectHud(x, y, ctrl.hudTouch);