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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-19 09:49:38 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-19 09:49:38 +0200
commit80b5a3ee896d450525ac129c3442f0ec792523d9 (patch)
treee76d7dd103b66cef89de6f0c57030b87810ea7c8 /core/src/ch/asynk/tankontank/engine/MapImage.java
parentabab7886b47873cec83f064625e11f5eac8d205e (diff)
downloadRustAndDust-80b5a3ee896d450525ac129c3442f0ec792523d9.zip
RustAndDust-80b5a3ee896d450525ac129c3442f0ec792523d9.tar.gz
MapImage->MapNode, PawnImage->PawnNode, add Layer
Diffstat (limited to 'core/src/ch/asynk/tankontank/engine/MapImage.java')
-rw-r--r--core/src/ch/asynk/tankontank/engine/MapImage.java167
1 files changed, 0 insertions, 167 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/MapImage.java b/core/src/ch/asynk/tankontank/engine/MapImage.java
deleted file mode 100644
index 2b80974..0000000
--- a/core/src/ch/asynk/tankontank/engine/MapImage.java
+++ /dev/null
@@ -1,167 +0,0 @@
-package ch.asynk.tankontank.engine;
-
-import com.badlogic.gdx.Gdx;
-
-import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.scenes.scene2d.ui.Image;
-
-import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
-import com.badlogic.gdx.math.GridPoint2;
-
-public class MapImage extends Image implements Map
-{
- private Map.Config cfg;
- private int cols;
- private int rows;
- private Tile[][] board;
-
- @SuppressWarnings("unchecked")
- public MapImage(Map.Config cfg, Tile[][] board, Texture texture)
- {
- super(texture);
- this.cfg = cfg;
- this.board = board;
- this.cols = cfg.cols - 1;
- this.rows = cfg.rows - 1;
- }
-
- public Pawn getTopPawnAt(GridPoint2 cell)
- {
- return getTopPawnAt(cell.x, cell.y);
- }
-
- private Pawn getTopPawnAt(int col, int row)
- {
- // if ((col < 0) || (row < 0)) throw new ();
- return board[row][col].getTop();
- }
-
- private int pushPawnAt(Pawn pawn, int col, int row)
- {
- // if ((col < 0) || (row < 0)) throw new ();
- return board[row][col].push(pawn);
- }
-
- private void removePawnFrom(Pawn pawn, int col, int row)
- {
- // if ((col < 0) || (row < 0)) throw new ();
- board[row][col].remove(pawn);
- }
-
- public Vector2 getHexCenterAt(GridPoint2 cell)
- {
- float x = cfg.x0 + ((cell.x * cfg.w) + (cfg.w / 2));
- float y = cfg.y0 + ((cell.y * cfg.h) + (cfg.s / 2));
- if ((cell.y % 2) == 1) x += cfg.dw;
- return new Vector2(x, y);
- }
-
- public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell)
- {
- return getPawnPosAt(pawn, cell.x, cell.y);
- }
-
- private Vector2 getPawnPosAt(Pawn pawn, int col, int row)
- {
- float x = cfg.x0 + ((col * cfg.w) + ((cfg.w - pawn.getHeight()) / 2));
- float y = cfg.y0 + ((row * cfg.h) + ((cfg.s - pawn.getWidth()) / 2));
- if ((row % 2) == 1) x += cfg.dw;
- return new Vector2(x, y);
- }
-
- public void movePawnTo(Pawn pawn, Vector3 coords)
- {
- GridPoint2 p = getHexAt(null, coords.x, coords.y);
- movePawnTo(pawn, p.x, p.y, Pawn.Orientation.KEEP);
- }
-
- public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
- {
- int z = pushPawnAt(pawn, col, row);
- Vector2 pos = getPawnPosAt(pawn, col, row);
- pawn.pushMove(pos.x, pos.y, z, o);
- }
-
- public void movePawnTo(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
- {
- GridPoint2 prev = getHexAt(pawn.getLastPosition());
- // if (prev == null) throw new ();
- removePawnFrom(pawn, prev.x, prev.y);
-
- if ((col < 0) || (row < 0)) {
- pawn.resetMoves(new Runnable() {
- @Override
- public void run() {
- GridPoint2 hex = getHexAt(pawn.getLastPosition());
- pawn.setZIndex(pushPawnAt(pawn, hex.x, hex.y));
- }
- });
- return;
- } else {
- int z = pushPawnAt(pawn, col, row);
- Vector2 pos = getPawnPosAt(pawn, col, row);
- pawn.pushMove(pos.x, pos.y, z, o);
- }
- }
-
- private GridPoint2 getHexAt(Vector3 v)
- {
- if (v == null) return null;
- return getHexAt(null, v.x, v.y);
- }
-
- public GridPoint2 getHexAt(GridPoint2 hex, float cx, float cy)
- {
- if (hex == null) hex = new GridPoint2();
-
- // compute row
- int row;
- boolean oddRow = true;
- float y = (cy - cfg.y0);
- if (y < 0.f) {
- row = -1;
- } else {
- row = (int) (y / cfg.h);
- oddRow = ((row % 2) == 1);
- }
-
- // compute col
- int col;
- float x = (cx - cfg.x0);
- if (oddRow) x -= cfg.dw;
- if (x < 0.f) {
- col = -1;
- } else {
- col = (int) (x / cfg.w);
- }
-
- // check upper boundaries
- float dy = (y - (row * cfg.h));
- if (dy > cfg.s) {
- dy -= cfg.s;
- float dx = (x - (col * cfg.w));
- if (dx < cfg.dw) {
- if ((dx * cfg.slope) < dy) {
- row += 1;
- if (!oddRow) col -= 1;
- oddRow = !oddRow;
- }
- } else {
- if (((cfg.w - dx) * cfg.slope) < dy) {
- row += 1;
- if (oddRow) col += 1;
- oddRow = !oddRow;
- }
- }
- }
-
- // validate hex
- if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols)))
- hex.set(-1, -1);
- else
- hex.set(col, row);
-
- return hex;
- }
-}