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authorJérémy Zurcher <jeremy@asynk.ch>2016-03-14 09:36:52 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-03-14 09:36:52 +0100
commit016040397c7d9c005b2b296bf54c4262d6193ef6 (patch)
tree6e25b26da93788d8aa48f6e86d52142febccb2a1 /core/src/ch/asynk/rustanddust
parent886900d86f7eb27ecfe1d000a79081d03b198330 (diff)
downloadRustAndDust-016040397c7d9c005b2b296bf54c4262d6193ef6.zip
RustAndDust-016040397c7d9c005b2b296bf54c4262d6193ef6.tar.gz
MenuScreen: do not call dispose, switchTo takes care of it
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r--core/src/ch/asynk/rustanddust/screens/MenuScreen.java1
1 files changed, 0 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
index 2f06f14..909f6da 100644
--- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
+++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
@@ -115,7 +115,6 @@ public class MenuScreen implements Screen
{
RustAndDust.debug("LoadScreen", "assets ready : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
game.switchToGame();
- dispose();
}
@Override