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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-14 09:36:52 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-14 09:36:52 +0100 |
commit | 016040397c7d9c005b2b296bf54c4262d6193ef6 (patch) | |
tree | 6e25b26da93788d8aa48f6e86d52142febccb2a1 /core | |
parent | 886900d86f7eb27ecfe1d000a79081d03b198330 (diff) | |
download | RustAndDust-016040397c7d9c005b2b296bf54c4262d6193ef6.zip RustAndDust-016040397c7d9c005b2b296bf54c4262d6193ef6.tar.gz |
MenuScreen: do not call dispose, switchTo takes care of it
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index 2f06f14..909f6da 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -115,7 +115,6 @@ public class MenuScreen implements Screen { RustAndDust.debug("LoadScreen", "assets ready : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); game.switchToGame(); - dispose(); } @Override |