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---
title : Movement
---

A unit can only move once each turn.  
MP cannot be saved from one turn to the other.  
Once it's movement is complete, a unit can face any direction.  
An activated unit can at least move one hex if the movement is legal.  
Woods and Town hexes cost 1 extra MP if not entering from a Road side.  
Road March : a unit can spend 1 extra MP if its movement starts on, crosses and ends on Roads hexes.