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AP : Action Point : action_points
HQ : Head Quarter : hq_activation
MP : Movement Point : movement
Facing : Hexside to which points a unit : facing
Road March : A movement that start cross and ends on road hexes : movement
Front Arc : The 180° arc described by the facing hex and the 2 adjacent others : facing
Line Of Sight : TODO : combat
Range Of Fire : TODO : combat
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