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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Tile",
"class": "Hex",
"language": "GDScript",
"path": "res://demo/Hex.gd"
}, {
"base": "Node",
"class": "HexMap",
"language": "GDScript",
"path": "res://addons/hexgrid/HexMap.gd"
}, {
"base": "Node2D",
"class": "Piece",
"language": "GDScript",
"path": "res://addons/hexgrid/Piece.gd"
}, {
"base": "Node2D",
"class": "Tile",
"language": "GDScript",
"path": "res://addons/hexgrid/Tile.gd"
}, {
"base": "Piece",
"class": "Unit",
"language": "GDScript",
"path": "res://demo/Unit.gd"
} ]
_global_script_class_icons={
"Hex": "res://addons/hexgrid/Tile.png",
"HexMap": "res://addons/hexgrid/HexMap.png",
"Piece": "res://addons/hexgrid/Piece.png",
"Tile": "res://addons/hexgrid/Tile.png",
"Unit": "res://addons/hexgrid/Piece.png"
}

[application]

config/name="Godot Hexgrid"
run/main_scene="res://demo/Main.tscn"
config/icon="res://icon.png"

[display]

window/size/width=1920
window/size/height=1080