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#warning-ignore-all:return_value_discarded
extends Node2D
var moved : int = 0
var drag_map : bool = false
onready var UI : Control = $CanvasLayer/HBOX/UI
onready var Map : Sprite = $CanvasLayer/HBOX/ViewportContainer/Viewport/Map
onready var Camera : Camera2D = $CanvasLayer/HBOX/ViewportContainer/Viewport/Camera
func _ready():
UI.get_node("rotate").connect("pressed", self, "on_rotate")
UI.get_node("zin").connect("pressed", self, "on_zoom", [true])
UI.get_node("zout").connect("pressed", self, "on_zoom", [false])
UI.get_node("LOS").connect("pressed", self, "on_toggle")
UI.get_node("Move").connect("pressed", self, "on_toggle")
Map.connect("hex_touched", self, "on_hex_touched")
$CanvasLayer/HBOX/ViewportContainer.connect("resized", self, "on_viewport_resized")
on_toggle()
on_viewport_resized()
func on_viewport_resized() -> void:
Camera.configure($CanvasLayer/HBOX/ViewportContainer/Viewport.size, Map.center(), Map.texture_size())
func on_rotate() -> void:
Map.rotate_map()
on_viewport_resized()
func on_zoom(b : bool) -> void:
Camera.update_camera(0, 0, -0.05 if b else 0.05)
func on_toggle() -> void:
Map.set_mode(UI.get_node("LOS").pressed, UI.get_node("Move").pressed)
func on_hex_touched(pos : Vector2, hex : Hex, key : int) -> void:
var s : String = ("offmap" if key == -1 else hex.inspect())
UI.get_node("Info").set_text("\n(%d;%d)\n -> %s\n -> %d" % [int(pos.x), int(pos.y), s, key])
func _unhandled_input(event : InputEvent) -> void:
if event is InputEventMouseMotion:
if drag_map:
var dv : Vector2 = event.relative * Camera.zoom
Camera.update_camera(-dv.x, -dv.y, 0)
moved += 1
else:
Map.on_mouse_move()
elif event is InputEventMouseButton:
if event.button_index == 1:
if moved < 5:
drag_map = Map.on_click(event.pressed)
else:
drag_map = false
moved = 0
elif event.button_index == 3:
drag_map = event.pressed
elif event.button_index == 4:
on_zoom(true)
elif event.button_index == 5:
on_zoom(false)
elif event is InputEventKey:
if event.scancode == KEY_ESCAPE:
get_tree().quit()
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