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extends Node2D var p0 : Vector2 var p1 : Vector2 var p2 : Vector2 func _ready(): pass func _draw() -> void: if p2.x == -1: draw_line(p0, p1, Color(0, 255, 0)) else: draw_line(p0, p2, Color(0, 255, 0)) draw_line(p2, p1, Color(255, 0, 0)) func setup(v0 :Vector2, v1 : Vector2, v2 : Vector2) -> void: p0 = v0 p1 = v1 p2 = v2 update()