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#warning-ignore-all:unused_argument
extends Tile
class_name Hex, "res://godot/Tile.png"
var type : int = 0
func _ready() -> void:
type = -1
func inspect() -> String:
var s : String = 'plain'
if type == 2: s = 'city'
elif type == 3: s = 'wood'
elif type == 4: s = 'mountain'
return "%s e:%d h:%d c:%d\n -> [%d;%d]\n -> (%d;%d)" % [s, elevation(), height(), cost(), coords.x, coords.y, position.x, position.y]
func change() -> void:
type += 1
if type < 2: type = 2
if type > 4: type = -1
for i in range(2, 5):
enable_overlay(i, i == type)
func cost() -> int:
if type == -1: return 1
return type - 1
func height() -> int:
if type == 2: return 2
elif type == 3: return 1
elif type == 4: return 0
return 0
func elevation() -> int:
if type == 4: return 2
return 0
func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool:
var h : int = height() + elevation()
if h == 0: return false
var e : int = from.elevation()
if e > h:
if to.elevation() > h: return false
return (h * dt / (e - h)) >= (d - dt)
h -= e
return ((h * d / dt) >= to.elevation() - e)
func show_los(b) -> void:
if b: enable_overlay((1 if blocked else 0), true)
else:
enable_overlay(0, false)
enable_overlay(1, false)
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