Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-07-09 | implement different terrain type, use elevation, and height to compute LOS | Jérémy Zurcher | 4 | -0/+0 | |
2020-07-09 | Initial commit | Jérémy Zurcher | 7 | -0/+0 | |
index : godot-hexgrid | ||
framework to build godot based classical hex boardgame | Jérémy Zurcher |
summaryrefslogtreecommitdiffstats |
Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-07-09 | implement different terrain type, use elevation, and height to compute LOS | Jérémy Zurcher | 4 | -0/+0 | |
2020-07-09 | Initial commit | Jérémy Zurcher | 7 | -0/+0 | |