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-rw-r--r--Tile.gd49
1 files changed, 0 insertions, 49 deletions
diff --git a/Tile.gd b/Tile.gd
deleted file mode 100644
index 68627f4..0000000
--- a/Tile.gd
+++ /dev/null
@@ -1,49 +0,0 @@
-#warning-ignore-all:unused_argument
-extends Node2D
-
-class_name Tile, "res://godot/Tile.png"
-
-var coords : Vector2
-var blocked : bool
-var on_map : bool = false
-
-var acc : int
-var f : float
-var parent : Tile
-var road_march : bool
-var search_count : int
-
-func configure(p : Vector2, c: Vector2, o :Array) -> void:
- position = p
- coords = c
- on_map = true
- for t in o:
- var s :Sprite = Sprite.new()
- s.texture = load(t)
- s.visible = false
- add_child(s)
- visible = false
-
-# is there a road with given orientation that drives out of that Tile
-func has_road(orientation : int) -> bool:
- print("Tile#has_road() must be overriden in a subclass")
- return false
-
-# is the line of sight blocked from a Tile to another, d beeing the distance between from and to,
-# dt beeing the distance between from and this Tile
-func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool:
- print("Tile#block_los() must be overriden in a subclass")
- return false
-
-func enable_overlay(i :int, v : bool) -> void:
- get_child(i).visible = v
- if v: visible = true
- else :
- visible = false
- for o in get_children():
- if o.visible:
- visible = true
- break
-
-func is_overlay_on(i) -> bool:
- return get_child(i).visible