diff options
Diffstat (limited to 'Tile.gd')
-rw-r--r-- | Tile.gd | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/Tile.gd b/Tile.gd deleted file mode 100644 index 68627f4..0000000 --- a/Tile.gd +++ /dev/null @@ -1,49 +0,0 @@ -#warning-ignore-all:unused_argument -extends Node2D - -class_name Tile, "res://godot/Tile.png" - -var coords : Vector2 -var blocked : bool -var on_map : bool = false - -var acc : int -var f : float -var parent : Tile -var road_march : bool -var search_count : int - -func configure(p : Vector2, c: Vector2, o :Array) -> void: - position = p - coords = c - on_map = true - for t in o: - var s :Sprite = Sprite.new() - s.texture = load(t) - s.visible = false - add_child(s) - visible = false - -# is there a road with given orientation that drives out of that Tile -func has_road(orientation : int) -> bool: - print("Tile#has_road() must be overriden in a subclass") - return false - -# is the line of sight blocked from a Tile to another, d beeing the distance between from and to, -# dt beeing the distance between from and this Tile -func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool: - print("Tile#block_los() must be overriden in a subclass") - return false - -func enable_overlay(i :int, v : bool) -> void: - get_child(i).visible = v - if v: visible = true - else : - visible = false - for o in get_children(): - if o.visible: - visible = true - break - -func is_overlay_on(i) -> bool: - return get_child(i).visible |