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-rw-r--r--Map.gd27
1 files changed, 15 insertions, 12 deletions
diff --git a/Map.gd b/Map.gd
index 46890e2..5a4da33 100644
--- a/Map.gd
+++ b/Map.gd
@@ -1,6 +1,5 @@
extends Sprite
-signal configure(center, texture_size)
signal hex_touched(pos, hex, key)
const MAPH : String = "res://assets/map-h.png"
@@ -30,11 +29,12 @@ var show_los : bool
var show_move : bool
func _ready():
+ drag = null
+ unit = Unit.new()
board = HexBoard.new()
board.tile_factory_fct = funcref(self, "get_tile")
board.v = false
- unit = Unit.new()
- drag = null
+ rotate_map()
func reset() -> void:
los.clear()
@@ -49,6 +49,12 @@ func reset() -> void:
for hex in $Hexes.get_children():
$Hexes.remove_child(hex)
hex.queue_free()
+ compute()
+
+func rotate_map() -> void:
+ texture = load(MAPH if board.v else MAPV)
+ configure()
+ reset()
func set_mode(l : bool, m : bool) -> void:
show_los = l
@@ -56,29 +62,26 @@ func set_mode(l : bool, m : bool) -> void:
compute()
func configure() -> void:
- var ts : Vector2 = texture.get_size()
var v0 : Vector2 = Vector2(50, 100)
- var c = ts / 2
if centered:
+ var ts : Vector2 = texture.get_size()
if board.v:
v0.x -= ts.y / 2
v0.y -= ts.x / 2
else:
v0 -= ts / 2
- c = Vector2(0, 0)
if board.v:
hex_rotation = 30
board.configure(10, 4, 100, v0, false)
else:
hex_rotation = 0
board.configure(10, 7, 100, v0, true)
- emit_signal("configure", c, ts)
- reset()
- compute()
-func on_rotate() -> void:
- texture = load(MAPH if board.v else MAPV)
- configure()
+func texture_size() -> Vector2:
+ return texture.get_size()
+
+func center() -> Vector2:
+ return Vector2(0, 0) if centered else texture.get_size() / 2
func on_mouse_move() -> void:
if drag != null: