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-rw-r--r--HexBoard.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/HexBoard.gd b/HexBoard.gd
index 641ff50..373bda5 100644
--- a/HexBoard.gd
+++ b/HexBoard.gd
@@ -242,7 +242,7 @@ func line_of_sight(p0 : Vector2, p1 : Vector2, tiles : Array) -> Vector2:
if los_blocked and not contact:
var prev : Tile = tiles[tiles.size() - 1]
var o : int = to_orientation(angle(prev, t))
- ret = compute_contact(from.position, to.position, prev.position, o, true)
+ ret = compute_contact(from.position, to.position, prev.position, o)
contact = true
tiles.append(t)
t.blocked = los_blocked
@@ -302,9 +302,9 @@ func diagonal_los(p0 : Vector2, p1 : Vector2, flat : bool, q13 : bool, tiles : A
if t.blocked and not contact:
var o : int = compute_orientation(dx, dy, flat)
if not los_blocked and blocked == 0x03:
- ret = compute_contact(from.position, to.position, t.position, opposite(o), false)
+ ret = compute_contact(from.position, to.position, t.position, opposite(o))
else:
- ret = compute_contact(from.position, to.position, tiles[tiles.size() - idx].position, o, false)
+ ret = compute_contact(from.position, to.position, tiles[tiles.size() - idx].position, o)
contact = true;
los_blocked = t.blocked || t.block_los(from, to, d, distance(p0, q))
return ret
@@ -320,7 +320,7 @@ func compute_orientation(dx :int, dy :int, flat : bool) -> int:
if dy == 1: return Orientation.W if v else Orientation.S
else: return Orientation.W
-func compute_contact(from : Vector2, to : Vector2, t : Vector2, o : int, line : bool) -> Vector2:
+func compute_contact(from : Vector2, to : Vector2, t : Vector2, o : int) -> Vector2:
var dx : float = to.x - from.x
var dy : float = to.y - from.y
var n : float = float(IMAX) if dx == 0 else (dy / dx)