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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-09 13:56:46 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-09 13:56:46 +0200
commit72174f8aa1d75707d8a9358c24771054da46b167 (patch)
tree9fcbf2e4cfa9b15bbea376cda0c4805304ad9c2f /project.godot
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+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ {
+"base": "Tile",
+"class": "Hex",
+"language": "GDScript",
+"path": "res://Hex.gd"
+}, {
+"base": "Node",
+"class": "HexBoard",
+"language": "GDScript",
+"path": "res://HexBoard.gd"
+}, {
+"base": "Node2D",
+"class": "Tile",
+"language": "GDScript",
+"path": "res://Tile.gd"
+} ]
+_global_script_class_icons={
+"Hex": "res://godot/Tile.png",
+"HexBoard": "res://godot/HexBoard.png",
+"Tile": "res://godot/Tile.png"
+}
+
+[application]
+
+config/name="hexgrid_demo"
+run/main_scene="res://Main.tscn"
+config/icon="res://icon.png"