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authorPelle Nilsson <pelle@hexandcounter.org>2020-07-20 15:25:30 +0200
committerPelle Nilsson <pelle@hexandcounter.org>2020-07-20 15:25:30 +0200
commitba300864ef29f5fa60104bd3742ec3e5f73f7856 (patch)
treee6f83140ad112e562c75307466ce88b4356fa9f4 /godot/Tile.png.import
parenta20aa6dbc4317dd9e221a6992c6b1f0ac405554d (diff)
downloadgodot-hexgrid-ba300864ef29f5fa60104bd3742ec3e5f73f7856.zip
godot-hexgrid-ba300864ef29f5fa60104bd3742ec3e5f73f7856.tar.gz
Ignore .import, but unignore *.import
The *.import files are useful to have the import settings of assets in version control. Otherwise changes to how assets are imported will be lost. However the .import subdirectory can be ignored as everything in it is automatically generated when opening the editor anyway.
Diffstat (limited to 'godot/Tile.png.import')
-rw-r--r--godot/Tile.png.import34
1 files changed, 34 insertions, 0 deletions
diff --git a/godot/Tile.png.import b/godot/Tile.png.import
new file mode 100644
index 0000000..cf2c118
--- /dev/null
+++ b/godot/Tile.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Tile.png-4e4b98625182aa9b1a6a23fb8ef3a29d.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://godot/Tile.png"
+dest_files=[ "res://.import/Tile.png-4e4b98625182aa9b1a6a23fb8ef3a29d.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0